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Detailed description of the Republic of Genoa roster.

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Greetings! Today I will covering the stats and availability of the Genoese roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Genoa's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VI. Now onto the details!


Republic of Genoa

The strategy for Genoa is simple; create an infantry line sturdy enough to hold the enemy back until your crossbows have killed them all. Boasting one of the strongest crossbow units in the game, Genoa excels in killing heavily armored enemies from range. While they do have some strong cavalry options in the later portions of the campaign, they are few and far between, so a wise general will plan his strategy around his ranged units. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. For the glory of the Almighty, to war!

1) General's Bodyguard

se bodyguard info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Urban Spear Militia

urban spear militia 1


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 10 (Armor 2, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Cheap spear infantry, good for bolstering early-game armies or maintaining order in settlements.

3) Spearmen

spearmen 1


  • Unit Size: 150
  • Melee Attack: 2
  • Charge: 2
  • Defense: 8 (Armor 0, Defense Skill 1, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

Cheap early-game spear unit with slightly better morale than most early-game militia.

4) Levy Archers

levy archers 6


  • Unit Size: 120
  • Missile Attack: 1
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

5) Mounted Sergeants

mounted sergeants 1


  • Unit Size: 60
  • Melee Attack: 3
  • Charge: 8
  • Secondary Melee Attack: 6
  • Defense: 10 (Armor 2, Defense Skill 3, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A useful light cavalry, good for charging enemy archers or running down routing units.

6) Sergeant Spearmen

spearmen sergeants 1


  • Unit Size: 150
  • Melee Attack: 3
  • Charge: 3
  • Defense: 14, (Armor 4, Defense Skill 3, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy and reliable unit to serve as a front line, especially in the early game.

7) Light Men at Arms

light MAA 1


  • Unit Size: 150
  • Melee Attack: 4
  • Charge: 3
  • Defense: 16, (Armor 4, Defense Skill 7, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy infantry unit, especially useful for clearing out enemy spearmen and archers.

8) Peasant Crossbowmen

peasant crossbowmen 1


  • Unit Size: 120
  • Missile Attack: 6 (AP)
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

Cheap but potentially effective crossbowmen, decent at damaging early-game armored enemies.

9) Archers

archers


  • Unit Size: 120
  • Missile Attack: 3
  • Melee Attack: 2
  • Charge: 2
  • Defense: 10 (Armor 2, Defense Skill 6, Shield 2)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A sturdy, professional archer to help bulk out your ranged forces until your other ranged units become more readily available.

10) Pavise Spear Militia

pavise spear militia


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 14 (Armor 4, Defense Skill 1, Shield 9)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A sturdy spear unit, good for holding the line against the enemy and defending settlements.

11) Urban Crossbow Militia

urban crossbow militia


  • Unit Size: 150
  • Missile Attack: 8 (AP)
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A slightly more effective version of Peasant Crossbowmen.

12) Cavalry Militia

cavalry militia 1


  • Unit Size: 60
  • Melee Attack: 1
  • Charge: 14
  • Secondary Melee Attack: 5
  • Defense: 12 (Armor 6, Defense Skill 3, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Militia Drill Square, (Large City) or Merchant's Guild, (City)

A good medium cavalry, these men can cause quite a bit of death on the charge, but will die quickly of not properly supported.

13) Genoese Crossbowmen

genoese crossbowmen


  • Unit Size: 150
  • Missile Attack: 13 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 16 (Armor 5, Defense Skill 4, Shield 7)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

These men are deadly professionals, killing armored enemies at range with ease and able to defend themselves in melee if need be.

14) Feudal Foot Knights

feudal foot knights 1


  • Unit Size: 120
  • Melee Attack: 8
  • Charge: 4
  • Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A strong infantry unit great for smashing through enemy infantry lines in the early campaign. This unit will cease to be available for Genoa after the Full Plate Event, (year 1380-1400).

15) Feudal Knights

feudal knights 1


  • Unit Size: 60
  • Melee Attack: 7
  • Charge: 12
  • Secondary Melee Attack: 11
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A strong heavy cavalry, excellent at charging down any foe on the battlefield. This unit will become increasingly restricted in availability throughout the campaign, and will no longer be able to be recruited by Genoa after the Full Plate Event, (year 1380-1400).

16) Carroccio Standard

carroccio standard


  • Unit Size: 150
  • Melee Attack: 5
  • Charge: 4
  • Defense: 16 (Armor 4, Defense Skill 5, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: City Hall, (Large City)

Protected by strong spearmen with high morale, this standard helps buff the morale of Genoese troops close by.

17) Late General's Bodyguard

se latel bodyguard info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

18) Pike Militia

pike militia 1


  • Unit Size: 250
  • Melee Attack: 4
  • Charge: 3
  • Defense: 4 (Armor 0, Defense Skill 4, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A good defensive unit, great for holding choke points against any enemy.

19) Genoese Crossbow Militia

genoese crossbowmen


  • Unit Size: 150
  • Missile Attack: 12 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 15 (Armor 5, Defense Skill 3, Shield 7)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A far more sturdy and effective version of Urban Crossbow Militia, these men are excellent at dealing with armored enemy threats.

20) Hand Gunners

hand gunners 4


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 19 (Armor 7, Defense Skill 5, Shield 7)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.

21) Voulgier

voulgier


  • Unit Size: 150
  • Melee Attack: 9 (AP)
  • Charge: 5
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

These men are good at holding off the enemy until other units can join the fray and finish the fight.

22) Mounted Crossbowmen

mounted crossbowmen 2


  • Unit Size: 80
  • Missile Attack: 7 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 5 (Armor 4, Defense Skill 1, Shield 0)
  • Attributes: Cantabrian Circle
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Marksman's Range, (Citadel)

Fast cavalry skilled at penetrating armor, this unit is invaluable for the Genoese in taking out enemy shock cavalry.

23) Foot Men at Arms

foot MAA 1


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 4
  • Defense: 21 (Armor 11, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Armory, (Citadel)

A strong heavy infantry, good for holding the line against the enemy.

24) Men at Arms

ital MAA


  • Unit Size: 60
  • Melee Attack: 4
  • Charge: 14
  • Secondary Melee Attack: 9
  • Defense: 20 (Armor 13, Defense Skill 4, Shield 3)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Earl's Stables, (Citadel)

A decent heavy cavalry, good for bolstering your mounted forces.

25) Italian Noble Retinue

italian infantry info


  • Unit Size: 150
  • Melee Attack: 10
  • Charge: 5
  • Defense: 22 (Armor 11, Defense Skill 6, Shield 5)
  • Attributes: Free upkeep
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Castle

A powerful heavy infantry, these men are skilled at holding the line or charging into the enemy as the situation demands.

26) Genoese Mariners

genoese mariners info


  • Unit Size: 150
  • Melee Attack: 14 (AP)
  • Charge: 6
  • Defense: 15 (Armor 8, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Barracks, (Fortress)

These men serve as effective medium shock infantry, good for dealing with armored enemies.

27) Broken Lances

broken lance cavalry


  • Unit Size: 80
  • Melee Attack: 5
  • Charge: 16
  • Secondary Melee Attack: 10
  • Defense: 22 (Armor 16, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Large City

A strong shock cavalry, good for supporting the Genoese infantry and missile line.

28) Dismounted Broken Lances

broken lances


  • Unit Size: 150
  • Melee Attack: 9
  • Charge: 4
  • Defense: 23 (Armor 13, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Large City

Strong heavy infantry, good for holding the line against enemy infantry.

29) Famiglia Ducale

genoese patricians


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 16
  • Secondary Melee Attack: 13
  • Defense: 28 (Armor 21, Defense Skill 7, Shield 0)
  • Attributes: Free upkeep
  • Availability: Portable Pipe Organ Event, (year 1400)
  • Building Requirement: Mayor's Palace, (Huge City)

Terrifying heavy shock cavalry, these men are well worth the cost to recruit and maintain when they become available.

30) Arquebusiers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 14 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 11 (Armor 7, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Army Barracks, (Huge City)

The first long-range gunpowder infantry available to Genoa, capable of devastating morale-shocking volleys of lead.

31) Pikemen

pikemen


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 8 (Armor 2, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An excellent unit in defense, especially against cavalry.

32) Late Arquebusiers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 18 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Portable Clock Event, (year 1510)
  • Building Requirement: Royal Barracks, (Huge City)

An upgraded version of Arquebusiers, with the same role in battle.

33) Late Pikemen

late pikemen


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 15 (Armor 9, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Royal Armory, (Huge City)

A sturdier upgrade of the Pikemen, sharing the same role as the previous version.

34) Musketeers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 32 (AP)
  • Melee Attack: 4
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Royal Armory, (Huge City)

A devastating upgrade from Arquebusiers, this unit's volley can tear apart any enemy foolish enough to get in range.

35) Mounted Arquebusiers

mounted arquebusiers


  • Unit Size: 80 (AP)
  • Missile Attack: 14
  • Melee Attack: 5
  • Charge: 6
  • Defense: 4 (Armor 2, Defense Skill 2, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

36) Demi Lancers

demi lancers


  • Unit Size: 80
  • Melee Attack: 5
  • Charge: 16
  • Secondary Melee Attack: 10
  • Defense: 15 (Armor 11, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Earl's Stables, (Citadel)

A fast cavalry with strong offensive output.

37) Gendarmes

gendarmes1


  • Unit Size: 80
  • Melee Attack: 7
  • Charge: 16
  • Secondary Melee Attack: 12
  • Defense: 28 (Armor 22, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

Fantastic heavy shock cavalry, these men are well worth the expense and wait to recruit.

38) Pistoliers

pistoliers


  • Unit Size: 80
  • Missile Attack: 10 (AP)
  • Melee Attack: 10
  • Charge: 5
  • Defense: 15 (Armor 11, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: King's Stables, (Citadel)

A versatile cavalry unit, capable of harassing the enemy at range or charging into melee combat at will.

39) Halberdiers

halberdiers 1


  • Unit Size: 150
  • Melee Attack: 11 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

40) Late Musketeers

arquebusiers 2


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Army Barracks, (Huge City)

These long-range gunpower infantry will ensure any advancing enemy will suffer multiple volleys of shot before being able to close into melee combat.


So there you have it, the entire roster for the Republic of Genoa! If you like what you see, feel free to download the mod here: ROC: LMA VI Now, go forth and conquer!

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