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Detailed description of the Kingdom of Sicily roster.

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Greetings! Today I will covering the stats and availability of the Sicilian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Sicily's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


Kingdom of Sicily

Sicily is blessed by having a combination of the strong militia units of the Italian States combined with elite knightly units all rolled up into one beautiful package. A strong infantry line supported by heavy cavalry charges and missile support allows the player to have the best of all worlds when marching upon the enemies of Sicily. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Per la gloria della Sicilia, avanti!

1) General's Bodyguard

se bodyguard info 2


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Urban Spear Militia

urban spear militia info2


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 11 (Armor 2, Defense Skill 2, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Cheap spear infantry, good for bolstering early-game armies or maintaining order in settlements.

3) Spadacini

Spadacini info1


  • Unit Size: 150
  • Melee Attack: 4
  • Charge: 3
  • Defense: 16, (Armor 4, Defense Skill 5, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A sturdy infantry unit, especially useful for clearing out enemy spearmen and archers.

4) Levy Archers

S Peasant Archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 2
  • Charge: 1
  • Defense: 6 (Armor 1, Defense Skill 3, Shield 2)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

5) Cavalry Militia

italian cavalry militia info1


  • Unit Size: 60
  • Melee Attack: 3
  • Charge: 12
  • Secondary Melee Attack: 5
  • Defense: 12 (Armor 6, Defense Skill 3, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A good medium cavalry, these men can cause quite a bit of death on the charge, but will die quickly of not properly supported.

6) Sicilian Pavise Spearmen

s pavise spearmen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 18 (Armor 8, Defense Skill 3, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A strong spear unit to serve as the backbone of the infantry, especially in the early campaign.

7) Muslim Archers

sicilian muslim archers info


  • Unit Size: 150
  • Missile Attack: 5
  • Melee Attack: 6 (AP)
  • Charge: 3
  • Defense: 16 (Armor 6, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

These men are an excellent hybrid unit, good for shooting enemies with their bows or acting as medium infantry in melee.

8) Pavise Spear Militia

pavise spear militia info2


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 14 (Armor 4, Defense Skill 1, Shield 9)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A sturdy spear unit, good for holding the line against the enemy and defending settlements.

9) Urban Crossbow Militia

urban crossbow militia info


  • Unit Size: 150
  • Missile Attack: 8 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 6 (Armor 1, Defense Skill 3, Shield 2)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City) or Practice Range, (Castle)

A decent early-game crossbow unit, readily available in bulk.

10) Sicilian Pavise Crossbowmen

s pavise crossbowmen info


  • Unit Size: 150
  • Missile Attack: 12 (AP)
  • Melee Attack: 4
  • Charge: 2
  • Defense: 16 (Armor 6, Defense Skill 3, Shield 7)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

A good crossbow unit, great for taking down heavily armored units at range.

11) Feudal Foot Knights

feudal foot knights 1


  • Unit Size: 120
  • Melee Attack: 8
  • Charge: 4
  • Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A strong infantry unit great for smashing through enemy infantry lines in the early campaign.

12) Feudal Knights

feudal knights 1


  • Unit Size: 60
  • Melee Attack: 7
  • Charge: 12
  • Secondary Melee Attack: 11
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A strong heavy cavalry, excellent at charging down any foe on the battlefield.

13) Late General's Bodyguard

se late bodyguard info 1


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

14) Ronconieri Militia

Ronconieri Militia info1


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 5
  • Defense: 11 (Armor 2, Defense Skill 7, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A cheap yet effective shock infantry unit, good against both infantry and cavalry.

15) Pavise Crossbow Militia

pavise crossbow militia info


  • Unit Size: 150
  • Missile Attack: 10 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 13 (Armor 4, Defense Skill 2, Shield 7)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A far more sturdy and effective version of Urban Crossbow Militia, these men are excellent at dealing with armored enemy threats.

16) Schiopettieri Handgunners

Schiopettieri Handgunners info


  • Unit Size: 150
  • Missile Attack: 14 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 13 (Armor 8, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.

17) Foot Condoterri

foot condottieri info


  • Unit Size: 150
  • Melee Attack: 17 (AP)
  • Charge: 6
  • Defense: 19 (Armor 12, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

An excellent heavy infantry, these men will tear apart any foe that gets too close with their polearms.

18) Mounted Crossbowmen

mounted crossbowmen info


  • Unit Size: 80
  • Missile Attack: 7 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 10 (Armor 7, Defense Skill 3, Shield 0)
  • Attributes: Cantabrian Circle
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Marksman's Range, (Citadel)

Fast cavalry skilled at penetrating armor and drawing out enemy cavalry.

19) Serragente Officers

Serragente Officers info


  • Unit Size: 150
  • Melee Attack: 17 (AP)
  • Charge: 6
  • Defense: 17 (Armor 11, Defense Skill 6, Shield 0)
  • Attributes: Free upkeep
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Citadel

A powerful heavy infantry, these men are skilled at dealing with multiple opponents, and are especially suited at dealing with enemy armored cavalry. This unit becomes more readily available later on in the campaign, replacing the Feudal Foot Knight after the Full Plate Event, (year 1380-1400).

20) Signori Noble Cavalry

Signori Noble Cavalry info2


  • Unit Size: 60
  • Melee Attack: 7
  • Charge: 12
  • Secondary Melee Attack: 9 (AP)
  • Defense: 22 (Armor 14, Defense Skill 5, Shield 3)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Fortress

A powerful heavy cavalry, excellent for charging down enemies in battle. This unit becomes more readily available later on in the campaign, replacing the Feudal Knights after the Full Plate Event, (year 1380-1400).

21) Lanzelonghe Militia

Lanzelonghe Militia info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 9 (Armor 2, Defense Skill 4, Shield 3)
  • Attributes: Free upkeep, Spear Wall
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Militia Barracks, (Large City)

A good defensive unit, great for holding choke points against any enemy.

22) Rodeleros

sword and buckler men info


  • Unit Size: 150
  • Melee Attack: 9
  • Charge: 4
  • Defense: 22 (Armor 9, Defense Skill 9, Shield 4)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Barracks, (Fortress)

A tough and quick heavy infantry, these men are excellent for supporting pike and shot formations when melee is met.

23) Italian Arquebusiers

arquebusiers info


  • Unit Size: 150
  • Missile Attack: 20 (AP)
  • Melee Attack: 5
  • Charge: 3
  • Defense: 11 (Armor 7, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Militia Barracks, (Large City)

The first long-range gunpowder infantry available to Sicily, capable of devastating morale-shocking volleys of lead.

24) Pikemen

Pikemen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Militia Barracks, (Large City)

An excellent unit in defense, especially against cavalry.

25) Halberdiers

Halberdiers info


  • Unit Size: 150
  • Melee Attack: 14 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

26) Broken Lances

broken lances info


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 14
  • Secondary Melee Attack: 12
  • Defense: 32 (Armor 22, Defense Skill 6, Shield 4)
  • Attributes: None
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: King's Stables, (Citadel)

A strong shock cavalry, good for supporting the Sicilian infantry and missile line.

27) Musketeers

Musketeers info


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 6
  • Charge: 3
  • Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Royal Armory, (Huge City)

A devastating upgrade from Arquebusiers, this unit's volley can tear apart any enemy foolish enough to get in range.

28) Mounted Arquebusiers

Mounted Arquebusiers info


  • Unit Size: 80
  • Missile Attack: 18 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.


So there you have it, the entire roster for the Kingdom of Sicily! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

Comments
DarthRedbeard
DarthRedbeard - - 74 comments

Is there any point in hiding?

Reply Good karma Bad karma+2 votes
Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

What do you mean?

Reply Good karma+1 vote
DarthRedbeard
DarthRedbeard - - 74 comments

Watch 21 Medieval Total War 2 Factions Described in one Sentence.

It's always a Sicilian.

Reply Good karma Bad karma+2 votes
Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

XD That was beautiful. Thank you for sharing this lovely bit of Total War culture.

Reply Good karma+1 vote
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