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Detailed description of the Kingdom of Sicily roster.

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Greetings! Today I will covering the stats and availability of the Sicilian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Sicily's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VI. Now onto the details!


Kingdom of Sicily

Sicily is blessed by having a combination of the strong militia units of the Italian States combined with elite knightly units all rolled up into one beautiful package. A strong infantry line supported by heavy cavalry charges and missile support allows the player to have the best of all worlds when marching upon the enemies of Sicily. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Per la gloria della Sicilia, avanti!

1) General's Bodyguard

se bodyguard info 2


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Urban Spear Militia

urban spear militia


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 10 (Armor 2, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Cheap spear infantry, good for bolstering early-game armies or maintaining order in settlements.

3) Spearmen

spearmen


  • Unit Size: 150
  • Melee Attack: 2
  • Charge: 2
  • Defense: 8 (Armor 0, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

Cheap early-game spear unit with slightly better morale than most early-game militia.

4) Levy Archers

levy archers 1


  • Unit Size: 120
  • Missile Attack: 1
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

5) Mounted Sergeants

mounted sergeants


  • Unit Size: 60
  • Melee Attack: 3
  • Charge: 8
  • Secondary Melee Attack: 6
  • Defense: 10 (Armor 2, Defense Skill 3, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A useful light cavalry, good for charging enemy archers or running down routing units.

6) Spearmen Sergeants

spearmen sergeants


  • Unit Size: 150
  • Melee Attack: 3
  • Charge: 3
  • Defense: 14 (Armor 4, Defense Skill 3, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy and reliable unit to serve as a front line, especially in the early game.

7) Light Men at Arms

light MAA 1


  • Unit Size: 150
  • Melee Attack: 4
  • Charge: 3
  • Defense: 16 (Armor 4, Defense Skill 7, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy infantry unit, especially useful for clearing out enemy spearmen and archers.

8) Italian Crossbowmen

italian crossbowmen info


  • Unit Size: 150
  • Missile Attack: 10 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 13 (Armor 4, Defense Skill 6, Shield 3)
  • Attributes: Free upkeep, Place Stakes
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A good crossbow unit, great for taking down heavily armored units at range.

9) Pavise Spear Militia

pavise spear militia


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 14 (Armor 4, Defense Skill 1, Shield 9)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A sturdy spear unit, good for holding the line against the enemy and defending settlements.

10) Urban Crossbow Militia

urban crossbow militia


  • Unit Size: 150
  • Missile Attack: 8 (AP)
  • Melee Attack: 1
  • Charge: 1
  • Defense: 0 (Armor 0, Defense Skill 0, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A decent early-game crossbow unit, readily available in bulk.

11) Muslim Archers

sicilian muslim archers info


  • Unit Size: 150
  • Missile Attack: 5
  • Melee Attack: 4 (AP)
  • Charge: 3
  • Defense: 13 (Armor 5, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

These men are an excellent hybrid unit, good for shooting enemies with their bows or acting as medium infantry in melee.

12) Sicilio-Norman Foot Knights

sicilio norman foot knights


  • Unit Size: 120
  • Melee Attack: 11
  • Charge: 4
  • Defense: 21 (Armor 9, Defense Skill 8, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

Serving as excellent hard-hitting heavy infantry, these men will fight to the bitter end with their exceptionally high morale.

13) Sicilio-Norman Knights

sicilio norman knights


  • Unit Size: 60
  • Melee Attack: 9
  • Charge: 14
  • Secondary Melee Attack: 13
  • Defense: 21 (Armor 10, Defense Skill 6, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

A fantastic shock cavalry with incredible morale, these men are capable of turning the tide of battle all on their own with a single charge.

14) Cavalry Militia

italian cavalry militia


  • Unit Size: 60
  • Melee Attack: 1
  • Charge: 14
  • Secondary Melee Attack: 5
  • Defense: 12 (Armor 6, Defense Skill 3, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Merchant's Guild, (City)

A good medium cavalry, these men can cause quite a bit of death on the charge, but will die quickly of not properly supported.

15) Late General's Bodyguard

se late bodyguard info 1


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

16) Halberd Militia

halberd militia 1


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 5
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.

17) Pavise Crossbow Militia

pavise crossbow militia


  • Unit Size: 150
  • Missile Attack: 10 (AP)
  • Melee Attack: 1
  • Charge: 2
  • Defense: 12 (Armor 4, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A far more sturdy and effective version of Urban Crossbow Militia, these men are excellent at dealing with armored enemy threats.

18) Hand Gunners

hand gunners 2


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 19 (Armor 7, Defense Skill 5, Shield 7)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.

19) Foot Condottieri

foot condottieri


  • Unit Size: 150
  • Melee Attack: 15 (AP)
  • Charge: 6
  • Defense: 19 (Armor 12, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

An excellent heavy infantry, these men will tear apart any foe that gets too close to their polearms.

20) Mounted Crossbowmen

mounted crossbowmen


  • Unit Size: 80
  • Missile Attack: 7 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 5 (Armor 4, Defense Skill 1, Shield 0)
  • Attributes: Cantabrian Circle
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Marksman's Range, (Citadel)

Fast cavalry skilled at penetrating armor and drawing out enemy cavalry.

21) Foot Men at Arms

foot MAA 1


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 4
  • Defense: 21 (Armor 11, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Armory, (Citadel)

A strong heavy infantry, good for holding the line against the enemy.

22) Men at Arms

ital MAA


  • Unit Size: 60
  • Melee Attack: 4
  • Charge: 14
  • Secondary Melee Attack: 9
  • Defense: 20 (Armor 13, Defense Skill 4, Shield 3)
  • Attributes: None
  • Availability: Partial Plate Event, (year 1310-1330)
  • Building Requirement: Earl's Stables, (Citadel)

A decent heavy cavalry, good for bolstering your mounted forces.

23) Pike Militia

pike militia


  • Unit Size: 250
  • Melee Attack: 4
  • Charge: 3
  • Defense: 4 (Armor 0, Defense Skill 4, Shield 0)
  • Attributes: Free upkeep, Spear Wall
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Militia Barracks, (Large City)

A good defensive unit, great for holding choke points against any enemy.

24) Sword and Buckler Men

sword and buckler men


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 4
  • Defense: 17 (Armor 5, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Barracks, (Fortress)

A tough and quick medium infantry, these men are excellent for supporting pike and shot formations when melee is met.

25) Dismounted Broken Lances

broken lances


  • Unit Size: 150
  • Melee Attack: 9
  • Charge: 4
  • Defense: 23 (Armor 13, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Large City

Strong heavy infantry, good for holding the line against enemy infantry.

26) Broken Lances

broken lance cavalry


  • Unit Size: 80
  • Melee Attack: 5
  • Charge: 16
  • Secondary Melee Attack: 10
  • Defense: 22 (Armor 16, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Large City

A strong shock cavalry, good for supporting the Sicilian infantry and missile line.

27) Arquebusiers

arquebusiers 1


  • Unit Size: 150
  • Missile Attack: 14 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 11 (Armor 7, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Army Barracks, (Huge City)

The first long-range gunpowder infantry available to Sicily, capable of devastating morale-shocking volleys of lead.

28) Pikemen

pikemen 1


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 8 (Armor 2, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

An excellent unit in defense, especially against cavalry.

29) Late Arquebusiers

late arquebusiers 1


  • Unit Size: 150
  • Missile Attack: 18 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 9 (Armor 4, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Portable Clock Event, (year 1510)
  • Building Requirement: Royal Barracks, (Huge City)

An upgraded version of Arquebusiers, with the same role in battle.

30) Late Pikemen

late pikemen 1


  • Unit Size: 250
  • Melee Attack: 5
  • Charge: 4
  • Defense: 15 (Armor 9, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Royal Armory, (Huge City)

A sturdier upgrade of the Pikemen, sharing the same role as the previous version.

31) Musketeers

late arquebusiers 1


  • Unit Size: 150
  • Missile Attack: 32 (AP)
  • Melee Attack: 4
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Royal Armory, (Huge City)

A devastating upgrade from Arquebusiers, this unit's volley can tear apart any enemy foolish enough to get in range.

32) Mounted Arquebusiers

mounted arquebusiers 1


  • Unit Size: 80
  • Missile Attack: 14 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 4 (Armor 2, Defense Skill 2, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

33) Demi Lancers

demi lancers 1


  • Unit Size: 80
  • Melee Attack: 5
  • Charge: 16
  • Secondary Melee Attack: 10
  • Defense: 15 (Armor 11, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Pike and Shot Event, (year 1530)
  • Building Requirement: Earl's Stables, (Citadel)

A fast cavalry with strong offensive output.

34) Pistoliers

pistoliers


  • Unit Size: 80
  • Missile Attack: 10 (AP)
  • Melee Attack: 10
  • Charge: 5
  • Defense: 15 (Armor 11, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: King's Stables, (Citadel)

A versatile cavalry unit, capable of harassing the enemy at range or charging into melee combat at will.

35) Halberdiers

halberdiers 1


  • Unit Size: 150
  • Melee Attack: 11 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

36) Late Musketeers

late musketeers


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Army Barracks, (Huge City)

These long-range gunpower infantry will ensure any advancing enemy will suffer multiple volleys of shot before being able to close into melee combat.


So there you have it, the entire roster for the Kingdom of Sicily! If you like what you see, feel free to download the mod here: ROC: LMA VI Now, go forth and conquer!

Comments
DarthRedbeard
DarthRedbeard

Is there any point in hiding?

Reply Good karma Bad karma+2 votes
Lord_Vinciullo Author
Lord_Vinciullo

What do you mean?

Reply Good karma+1 vote
DarthRedbeard
DarthRedbeard

Watch 21 Medieval Total War 2 Factions Described in one Sentence.

It's always a Sicilian.

Reply Good karma Bad karma+2 votes
Lord_Vinciullo Author
Lord_Vinciullo

XD That was beautiful. Thank you for sharing this lovely bit of Total War culture.

Reply Good karma+1 vote
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