Greetings! Today I will covering the stats and availability of the Lithuanian roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Lithuania's roster will perform in battle and when certain units will become available in the campaign.
Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!
Grand Duchy of Lithuania
The Lithuanian roster is, in a word, diverse. Boasting a mix of fast light infantry, javelin troops, and heavy infantry, Lithuania can approach the battlefield in many different ways depending on the wisdom of it's general. A wise leader would use Lithuania's diversity to complement each other in battle, for the many enemies of Lithuania will use specialist troops which outmatch Lithuania in one field or another. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Will you remain true to the old ways, or begin a new era as Christians?
Pagan Units
The new campaign choice to remain pagan or convert to Christianity has a direct impact on the units you can recruit, among other things. These are the units you can recruit only if you remain pagan:
1) General's Bodyguard
- Unit Size: 32
- Melee Attack: 7
- Charge: 8
- Secondary Melee Attack: 10
- Defense: 24 (Armor 11, Defense Skill 8, Shield 5)
- Attributes: None
- Frighten Infantry
- Availability: Campaign start
- Building Requirement: Fortress
The bodyguard unit for your characters and generals for the campaign. A study unit, but not invincible; be careful with them in battle.
2) Followers of Perkunas
- Unit Size: 150
- Melee Attack: 15 (AP)
- Charge: 4
- Defense: 6 (Armor 1, Defense Skill 5, Shield 0)
- Attributes: None
- Frighten Infantry
- Availability: Campaign start
- Building Requirement: Sanctuary of Perkunas, (Large Town)
What these men lack in armor and defense they make up with fanatical resolve, and the ability to dish out fearsome damage before falling in battle.
3) Giltine's Chosen
- Unit Size: 150
- Melee Attack: 20 (AP)
- Charge: 7
- Defense: 14 (Armor 9, Defense Skill 6, Shield 0)
- Attributes: None
- Frighten Infantry
- Availability: Campaign start
- Building Requirement: Temple of Giltine, (City)
These men are essentially a tougher version of the Followers of Perkunas that still share the same fanatical resolve of their weaker brethren.
4) Dievas Guard
- Unit Size: 120
- Melee Attack: 9
- Charge: 8
- Secondary Melee Attack: 9
- Defense: 21 (Armor 13, Defense Skill 3, Shield 5)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Temple of Dievas, (Large City)
A terrifying heavy cavalry, these men are skilled at dealing out damage and soaking it up in equal measure.
5) Noble Sons Cavalry
- Unit Size: 60
- Missile Attack: 12 (AP)
- Melee Attack: 8 (AP)
- Charge: 4
- Defense: 15 (Armor 7, Defense Skill 4, Shield 4)
- Attributes: Free upkeep, Cantabrian Circle
- Availability: Campaign start
- Building Requirement: Castle
These men are a great harassment cavalry, skilled at picking off their enemies with their javelins before charging into melee with their axes.
6) Lithuanian Noble Cavalry
- Unit Size: 60
- Melee Attack: 9
- Charge: 8
- Secondary Melee Attack: 11
- Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
- Attributes: Free upkeep
- Frighten Infantry
- Availability: Campaign start
- Building Requirement: Castle
A tough heavy cavalry, these men are capable of causing fear amongst enemy lines while charging headlong into the fray.
7) Lithuanian Noble Infantry
- Unit Size: 120
- Melee Attack: 9
- Charge: 4
- Defense: 18 (Armor 7, Defense Skill 6, Shield 5)
- Attributes: Free upkeep
- Frighten Infantry
- Availability: Campaign start
- Building Requirement: Fortress
A strong infantry unit, these men cause fear while smashing through enemy infantry lines.
Christian Units
The new campaign choice to remain pagan or convert to Christianity has a direct impact on the units you can recruit, among other things. These are the units you can recruit only if you convert to Christianity:
1) General's Bodyguard
- Unit Size: 32
- Melee Attack: 5
- Charge: 14
- Secondary Melee Attack: 10
- Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Fortress
The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.
2) Lithuanian Noble Guard
- Unit Size: 150
- Melee Attack: 17 (AP)
- Charge: 7
- Defense: 19 (Armor 11, Defense Skill 8, Shield 0)
- Attributes: None
- Availability: Campaign start
- Building Requirement: City Hall, (Large City)
Elite heavy infantry, these men will crush any opposition in their path with their halberds.
3) Lithuanian Foot Knights
- Unit Size: 150
- Melee Attack: 9 (AP)
- Charge: 5
- Defense: 21 (Armor 10, Defense Skill 7, Shield 4)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Fortress
These experienced warriors serve as deadly heavy infantry, especially skilled with dealing with armored enemies.
4) Lithuanian Knights
- Unit Size: 80
- Melee Attack: 8
- Charge: 14
- Secondary Melee Attack: 13
- Defense: 21 (Armor 11, Defense Skill 6, Shield 4)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Castle
these men act as a powerful heavy cavalry, well suited for trampling down enemies in their path.
Regular Units
These are the units you can recruit regardless of your campaign choice.
1) Baltic Spearmen
- Unit Size: 200
- Melee Attack: 2
- Charge: 2
- Defense: 11 (Armor 2, Defense Skill 2, Shield 7)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)
While these men are still militia at heart, they are noticeably better fighters than most others at their tier. Decent at holding a battle line, but will crumble before enemy heavy infantry.
2) Lithuanian Axemen
- Unit Size: 150
- Melee Attack: 3 (AP)
- Charge: 2
- Defense: 9 (Armor 2, Defense Skill 4, Shield 3)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Town Guard, (Large Town), or Garrison Quarters, (Wooden Castle)
Cheap but effective infantry, good for weakening heavily armored enemies for the more professional Lithuanian troops.
3) Levy Archers
- Unit Size: 150
- Missile Attack: 2
- Melee Attack: 2 (AP)
- Charge: 1
- Defense: 6 (Armor 1, Defense Skill 2, Shield 3)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: Bowyer, (Wooden Castle)
Cheap archers, useful for volume of fire on lightly armored targets but little else.
4) Lithuanian Cavalry
- Unit Size: 60
- Missile Attack: 4
- Melee Attack: 5 (AP)
- Charge: 6
- Defense: 9 (Armor 5, Defense Skill 4, Shield 0)
- Attributes: Cantabrian Circle
- Availability: Campaign start
- Building Requirement: Stables, (Wooden Castle)
Fast and deadly horse archers, these men are excellent for weakening the heavy cavalry of their enemies.
5) Ducal Spearmen
- Unit Size: 200
- Melee Attack: 3
- Charge: 3
- Defense: 14 (Armor 5, Defense Skill 2, Shield 7)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Drill Square, (Castle)
6) Ducal Axe Infantry
- Unit Size: 150
- Melee Attack: 13 (AP)
- Charge: 5
- Defense: 11 (Armor 5, Defense Skill 6, Shield 0)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Drill Square, (Castle)
These men serve as a deadly early-game shock infantry, a much needed boon for Lithuania to deal with their heavily armored opponents.
7) Lithuanian Archers
- Unit Size: 150
- Missile Attack: 4
- Melee Attack: 4 (AP)
- Charge: 3
- Defense: 13 (Armor 5, Defense Skill 4, Shield 4)
- Attributes: Place Stakes, Free upkeep
- Availability: Campaign start
- Building Requirement: Practice Range, (Castle)
A cheap but useful archer unit, good for killing lightly armored enemies and placing stakes to obstruct enemy cavalry.
8) Ducal Cavalry
- Unit Size: 60
- Melee Attack: 7
- Charge: 8
- Defense: 11 (Armor 3, Defense Skill 4, Shield 4)
- Attributes: None
- Availability: Campaign start
- Building Requirement: Cavalry Stables, (Castle)
A swift and useful light cavalry, good for rear charges and taking down enemy missile infantry.
9) Ruthenian Archers
- Unit Size: 150
- Missile Attack: 5
- Melee Attack: 7 (AP)
- Charge: 4
- Defense: 16 (Armor 6, Defense Skill 6, Shield 4)
- Attributes: Place Stakes
- Availability: Campaign start
- Building Requirement: Archery Range, (Fortress)
Tough professional archers, these men are good at range with their bows and in melee combat with their axes.
10) Lettish Crossbowmen
- Unit Size: 120
- Missile Attack: 8 (AP)
- Melee Attack: 4
- Charge: 3
- Defense: 15 (Armor 7, Defense Skill 3, Shield 5)
- Attributes: Free upkeep
- Availability: Campaign start
- Building Requirement: City Watch, (City)
A sturdy and effective crossbow unit, these men are useful for weakening the enemy before melee combat is met.
11) Halberd Militia
- Unit Size: 150
- Melee Attack: 8 (AP)
- Charge: 5
- Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
- Attributes: Free Upkeep
- Availability: New Era Event, (year 1300)
- Building Requirement: Militia Drill Square, (Large City)
A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.
12) Lithuanian Sergeants
- Unit Size: 150
- Melee Attack: 7
- Charge: 3
- Defense: 17 (Armor 8, Defense Skill 5, Shield 4)
- Attributes: Free upkeep
- Availability: New Era Event, (year 1300)
- Building Requirement: Militia Drill Square, (Large City)
These men act a sturdy and versatile infantry, capable of defending or going on the offensive as the situation demands.
13) Lithuanian Regular Spearmen
- Unit Size: 200
- Melee Attack: 4
- Charge: 4
- Defense: 17 (Armor 7, Defense Skill 3, Shield 7)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Barracks, (Fortress)
Strong professional spearmen, these men are excellent at holding a defensive line.
14) Lithuanian Regular Swordsmen
- Unit Size: 150
- Melee Attack: 8
- Charge: 4
- Defense: 21 (Armor 9, Defense Skill 7, Shield 5)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Barracks, (Fortress)
Tough professional infantry, these men are good either for holding a battle line or charging into enemy infantry.
15) Lithuanian Regular Cavalry
- Unit Size: 80
- Melee Attack: 7
- Charge: 12
- Secondary Melee Attack: 12
- Defense: 19 (Armor 9, Defense Skill 4, Shield 6)
- Attributes: None
- Availability: New Era Event, (year 1300)
- Building Requirement: Earl's Stables, (Citadel)
These men serve as powerful heavy cavalry, capable of going toe-to-toe with most Christian heavy cavalry.
16) Lithuanian Arquebusiers
- Unit Size: 150
- Missile Attack: 22 (AP)
- Melee Attack: 5
- Charge: 3
- Defense: 13 (Armor 8, Defense Skill 5, Shield 0)
- Attributes: None
- Availability: Matchlock Developed Event, (1420-1440)
- Building Requirement: Militia Barracks, (Large City)
The first long-range gunpowder infantry available to Lithuania, capable of devastating morale-shocking volleys of lead.
17) Pikemen
- Unit Size: 200
- Melee Attack: 5
- Charge: 4
- Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
- Attributes: Spear Wall
- Availability: Gothic Armor Event, (year 1450-1460)
- Building Requirement: Militia Barracks, (Large City)
An excellent unit in defense, especially against cavalry.
18) Musketeers
- Unit Size: 150
- Missile Attack: 36 (AP)
- Melee Attack: 6
- Charge: 3
- Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
- Attributes: None
- Availability: First Watch Event, (year 1510)
- Building Requirement: Royal Armory, (Huge City)
A devastating upgrade from Arquebusiers, this unit's volley can tear apart any enemy foolish enough to get in range.
So there you have it, the entire roster for the Grand Duchy of Lithuania! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!
does the temples have the same attributes as The Last Kingdoms Vikings? where when you demolish the sacred place, you can recreate another temple for another god?
Yes. The only restriction is that you cannot have temples for multiple gods in one settlement; you must pick one deity to build a temple to. If you later wish to destroy the temple, you can then pick a different god to build a temple for.