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Detailed description of the roster of the Byzantine Empire.

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Greetings! Today I will covering the stats and availability of the Byzantine roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how the Byzantine roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VI. Now onto the details!


The Byzantine Empire

The Byzantine Empire has one of the strongest rosters in the early campaign, with excellent heavy infantry, good archers, and strong options in both heavy and skirmish cavalry. Be warned; while the Empire has strong units in many areas, quite a few options require high-level buildings or have very high upkeep costs. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Onto glory for God and the true heirs of the Roman Empire!

1) Athanatoi (Bodyguard)

pronoiarii info


  • Unit Size: 32
  • Melee Attack: 6
  • Charge: 12
  • Secondary Melee Attack: 8 (AP)
  • Defense: 32 (Armor 18, Defense Skill 8, Shield 6)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The default bodyguard unit for Byzantine characters, this unit is one of the toughest bodyguard units in the game even into the late campaign.

2) Acontistae

acontistae info


  • Unit Size: 120
  • Missile Attack: 9
  • Melee Attack: 2 (AP)
  • Charge: 1
  • Defense: 6 (Armor 0, Defense Skill 4, Shield 2)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Mustering Hall, (Motte and Baily)

Cheap and cheerful, this unit can be useful in weakening enemy formations with volleys of javelins before fighting in melee.

3) Contaratoi

contaratoi info


  • Unit Size: 150
  • Melee Attack: 1
  • Charge: 2
  • Defense: 8 (Armor 0, Defense Skill 1, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Garrison Quarters, (Wooden Castle)

Basic low-tier spearmen, good for bulking up early armies or maintaining order in settlements.

4) Toxotae

toxotae info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 1 (AP)
  • Charge: 1
  • Defense: 5 (Armor 0, Defense Skill 3, Shield 2)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Guard, (Large Town), or Bowyer, (Wooden Castle)

A useful early-tier archer, good for peppering lightly armored enemies from afar, and not completely helpless in melee combat.

5) Acritae

acritae info


  • Unit Size: 120
  • Missile Attack: 11
  • Melee Attack: 4
  • Charge: 3
  • Defense: 12 (Armor 2, Defense Skill 7, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A solid medium infantry, good for weakening enemy formation with javelins before acting as spearmen in melee.

6) Mounted Acritae

mounted acritae info


  • Unit Size: 60
  • Missile Attack: 11
  • Melee Attack: 5
  • Charge: 6
  • Defense: 8 (Armor 2, Defense Skill 3, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A useful skirmish cavalry, good for weakening enemy formations with javelins before charging after enemy archers or routing units.

7) Stratiotae

stratiotae info


  • Unit Size: 80
  • Melee Attack: 4
  • Charge: 9
  • Secondary Melee Attack: 6
  • Defense: 12 (Armor 4, Defense Skill 3, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Cavalry Stables, (Castle)

While lacking the killing power of heavy cavalry, this fast cavalry is good for outflanking the enemy and for hammer and anvil tactics.

8) Scoutatoi

scoutatoi info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 4
  • Defense: 16 (Armor 5, Defense Skill 3, Shield 8)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A fantastic heavy spear unit, these men are excellent at killing enemy cavalry and holding the line against enemy infantry.

9) Scoutatoi Swordsmen

scoutatoi swordsmen info


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 4
  • Defense: 18 (Armor 5, Defense Skill 6, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Barracks, (Fortress)

An excellent heavy infantry, good for holding the line and cutting through most enemy infantry.

10) Mourtatoi

mourtatoi 1


  • Unit Size: 120
  • Missile Attack: 4
  • Melee Attack: 4
  • Charge: 3
  • Defense: 13 (Armor 3, Defense Skill 7, Shield 3)
  • Attributes: Free upkeep, Place Stakes
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

An excellent archer, great for killing the enemy down range and then serving as a medium infantry in melee.

11) Cavalarii

cavalarii info


  • Unit Size: 60
  • Missile Attack: 4
  • Melee Attack: 5
  • Charge: 6
  • Defense: 11 (Armor 4, Defense Skill 3, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Baron's Stables, (Fortress)

A good horse archer, great for harassing enemy forces and weakening enemy cavalry.

12) Archontopoulai

archontopoulai info


  • Unit Size: 60
  • Melee Attack: 6
  • Charge: 10
  • Secondary Melee Attack: 8
  • Defense: 20 (Armor 13, Defense Skill 4, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Army Barracks, (Huge City)

While not having the offensive output of other heavy cavalry, this unit is still a sturdy cavalry for bolstering up your mounted forces.

13) Skythikoi

skythikon


  • Unit Size: 60
  • Missile Attack: 5
  • Melee Attack: 4
  • Charge: 5
  • Defense: 11 (Armor 5, Defense Skill 3, Shield 3)
  • Attributes: Free upkeep, Cantabrian Circle
  • Availability: Campaign start
  • Building Requirement: Hetairiae Recruitment Post, (Castle)

A unit available from the unique mercenary building line for the Byzantines, these men are good horse archers, but do have a sizeable upkeep cost.

14) Varangian Guard

varrangoi 1


  • Unit Size: 150
  • Melee Attack: 19 (AP)
  • Charge: 5
  • Defense: 17 (Armor 8, Defense Skill 9, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Hetairiae Recruitment Office, (Fortress)

A unit available from the unique mercenary building line for the Byzantines, this unit has a high upkeep cost, but makes up for it by being a devastating shock infantry.

15) Siphonatores

siphonatores 1


  • Unit Size: 40
  • Missile Attack: 7
  • Melee Attack: 4
  • Charge: 3
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Scholae Barracks, (Huge City)

Available from a building unique to the Byzantines, this unit spews deadly volleys of liquid flame, and are excellent for defending choke points.

16) Spartharii tou Vasileos

spartharii tou vasileos info


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 2
  • Secondary Melee Attack: 10
  • Defense: 24 (Armor 10, Defense Skill 9, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Scholae Barracks, (Huge City)

An excellent hybrid infantry, these men can fight cavalry off with their spears or cut through infantry with their blades as the situation demands.

17) Scholarii

scholarii info


  • Unit Size: 80
  • Missile Attack: 12 (AP)
  • Melee Attack: 11
  • Charge: 10
  • Defense: 28 (Armor 17, Defense Skill 8, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Scholae Barracks, (Huge City)

One of the best heavy cavalry units in the game, they throw a devastating volley of javelins before charging into melee with their lances.

18) Pelekyphoroi Axemen

elite varangian axemen info


  • Unit Size: 150
  • Melee Attack: 23 (AP)
  • Charge: 7
  • Secondary Melee Attack: 9 (AP)
  • Defense: 25 (Armor 12, Defense Skill 9, Shield 4)
  • Attributes: None
  • Frighten Infantry
  • Availability: Campaign start
  • Building Requirement: City Hall, (Large City)

Composed of Varangian Guard who stayed in the Byzantine Empire and their offspring, these men are the elite of the elite, able to wield their axes with two hands or use their shields to defend against oncoming missile fire.

19) Castrophilakae

castrophilakae info


  • Unit Size: 150
  • Melee Attack: 9
  • Charge: 4
  • Defense: 19 (Armor 6, Defense Skill 8, Shield 5)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

Elite heavy infantry for the Empire, great for defending frontier settlements or breaking through enemy infantry formation. This unit becomes more readily available after the Full Plate Event, (year 1380-1400).

20) Italian Crossbowmen

italian crossbowmen info


  • Unit Size: 150
  • Missile Attack: 10 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 13 (Armor 4, Defense Skill 6, Shield 3)
  • Attributes: Free upkeep, Place Stakes
  • Availability: New Era Event, (year 1300)
  • Building Requirement: City Watch (City)

A good crossbow unit, great for taking down heavily armored units at range.

21) Menaulatoi

menaulatoi 1


  • Unit Size: 200
  • Melee Attack: 7
  • Charge: 3
  • Defense: 17 (Armor 9, Defense Skill 8, Shield 0)
  • Attributes: Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A strong pike unit, excellent for holding the line and defending choke points.

22) Pronoiarii

pronoiarii info


  • Unit Size: 60
  • Melee Attack: 8
  • Charge: 12
  • Secondary Melee Attack: 11 (AP)
  • Defense: 22 (Armor 12, Defense Skill 6, Shield 4)
  • Attributes: Free upkeep
  • Availability: Partial Plate Event, (year, 1310-1330)
  • Building Requirement: Castle

These heavy cavalry are excellent for bolstering Byzantine's forces when they become available, especially since they have free upkeep in castles and are more readily available than the Scholarii.

23) Pronoia Infantry

pronoia infantry info


  • Unit Size: 120
  • Melee Attack: 9 (AP)
  • Charge: 4
  • Defense: 20 (Armor 10, Defense Skill 7, Shield 3)
  • Attributes: Free upkeep
  • Availability: Partial Plate Event, (year, 1310-1330)
  • Building Requirement: Fortress

These men serve as an excellent heavy infantry, good for cutting through heavily armored enemies.

24) Latin Handgunners

Touphakyphoroi 1


  • Unit Size: 150
  • Missile Attack: 14 (AP)
  • Melee Attack: 4
  • Charge: 2
  • Defense: 14 (Armor 7, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: Portable Clock Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City), Merchant's Guild, (City)

Late arrivals to gunpowder as a faction, this unit gives the Byzantines a strong unit to blast their enemies down range.

25) Late Musketeers

musketeers


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 5 (Armor 0, Defense Skill 5, Shield 0)
  • Attributes: None
  • Availability: Advanced Matchlock Event, (year 1550-1560)
  • Building Requirement: Army Barracks, (Huge City)

A long-range gunpowder unit, excellent at weakening the enemy before battle lines are met.


So there you have it, the entire roster for the Byzantine Empire! If you like what you see, feel free to download the mod here: ROC: LMA VI Now, go forth and conquer!

Comments
konstantinostafralis
konstantinostafralis

very good mod how i download this i dont see link or something to download

Reply Good karma Bad karma+1 vote
Lord_Vinciullo Author
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