Post news Report RSS Quake 1.5 - update

Hey guys, welcome to the first official media update for Quake 1.5.

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Welcome to Quake 1.5, today i'd like to showcase a few of the new features of the upcoming mod

The first is the level selection menu

The level selection menu is accessible during normal gameplay by hitting the backspace key - scans your maps folder for levels and updates accordingly so you no longer have to use the console to load custom levels or change maps in a server


This menu scans your client's maps folder for all installed levels and lets you change to any you'd like. You can just tap enter and it has the same effect as typing in the console "map ", a convenience feature for those who install a lot of custom maps, hitting the HOME key takes you to this screen:

Server options for the map loader, this allows you to start MP games with customized mod-specific settings - includes the new CTF gamemode as well as the coop lives mode. Also allows you to start botmatches with frikbots


Here is the server menu, which allows you to control your typical multiplayer options as well as mod related options, such as enabling life-based survival for cooperative play and cycling custom gametypes - this has the added advantage of letting you select any map you want unlike the vanilla menu.

Onto media and gameplay additions, one of the biggest of which:

Capture the flag support has been added along with a swinging grappling hook - CTF supports any of the classic Threewave CTF maps, and it can also be played on vanilla SP maps (though not all as SP map support is currently unfinished)


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Capture the flag support! CTF was built from the ground up with custom HUD elements, and it supports ALL the classic Threewave CTF maps so there's already a large catalog of maps to play. Bot support is included though it is currently rudimentary and they mostly either defend, roam the map or follow the player.

CTF also works on vanilla single player maps though support is rough, for instance E1M2 is currently not functional as a CTF map.

Another custom gamemode for the cooperatively inclined:

Cooperative lives option, respawn where you died, pickup megahealth to get an extra life for all, or escape the level


Notice the number at the top of the screen - that's your life counter. Server hosts can customize the amount of lives each player has

Death screen


Once you run out of lives you cannot respawn until a live player picks up a megahealth, or finishes the level

You respawn where you die (unless it's in a hazard like lava) and other players cannot steal your backpack.

A recent addition for Quake purists, centered weapons!

Showing off the alternate centered weapons option, accessible through the mod menu


All guns now support being placed on either the right or centered, with tweaked animations to match, accessible straight from the mod menu:


Demonstration of the tweaked animations and position:


Hope you guys have enjoyed this update! The mod is mostly where it needs to be and is in the playtesting/bug hunting stage, expect more details on a beta release soon!

Some more general media, since I'm sure you guys want more bloody details:

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Post comment Comments
Lord_Kane
Lord_Kane - - 178 comments

MORE
GIVE ME MORE

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FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

Good ****, bud!

Does this mean that 2018 is still the current release window? c:

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BigTinz
BigTinz - - 1,532 comments

Wow. I really dig those new weapons and animations. Can this mod be combined with arcane dimensions?

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bloodshot12 Author
bloodshot12 - - 264 comments

Two different code bases so it can't be without manually being combined, and even then AD's code is reformatted differently from Quake, so it would take a lot of tweaking. I did port and remake some AD features/enemies so there is some overlap, so you could play some levels with varying degrees of success.

The centered weapons will have a drop in versions that should work with AD though

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baddude1337
baddude1337 - - 221 comments

Looking damn good!

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Turco_
Turco_ - - 231 comments

LOOKS REALLY GOOD!!

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dave_5430
dave_5430 - - 2,114 comments

I need dis.

Gimme dis.

I pay with both kidneys.

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

Those are some lovely particle effects, especially explosions, very nicely done :o

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bloodshot12 Author
bloodshot12 - - 264 comments

Thanks, I was inspired by some of your work :)

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N3uR0m4nT3
N3uR0m4nT3 - - 408 comments

Looks and sounds amazing!

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Doommarine23
Doommarine23 - - 653 comments

You're doing great, man. Gets more impressive every time I see it.

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Vendée
Vendée - - 33 comments

*sips* yup, Quake was a good game.

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skew
skew - - 76 comments

Wow, looks really cool. Great job on animations and weapon effects in particular!

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samsam
samsam - - 146 comments

when when wheeeen

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xaGe
xaGe - - 92 comments

Looks like fun to me!

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Guest
Guest - - 689,398 comments

Bruh this keeps getting pushed back

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K0RP53
K0RP53 - - 13 comments

Please get a release out. need that coop mode.

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Guest
Guest - - 689,398 comments

How do I disable the Flag and the extra weapon spawns I just wanna play through the campaign normally.

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Guest
Guest - - 689,398 comments

Not sure why you didn't use Rangers arm in his axe weapon for the rest of the guns, but holy crap does this look sick!

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