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Watch the Devcast for our upcoming v1.6 release of Project Reality showing off the additions and changes to the core PR experience.

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Welcome to an episode of Project Reality's Devcast for our upcoming release PR:BF2 v1.6. A Devcast showing off new features and assets you will find in Project Reality's next big update. If you missed the v1.6 announcement, you can read it here.

In this video we will show some of the additions and changes to the core Project Reality experience. While the WW2 theater is the biggest content addition to PR:BF2 since v1.0, many other new assets, features and important quality of life improvements are being added in PR:BF2 v1.6. In this Devcast created by [R-DEV]Camo we present some of these. Enjoy the show!


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The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.


For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!


- The Project Reality Team

Comments
AaRriii
AaRriii

So it is true

Reply Good karma Bad karma+1 vote
therealMooble
therealMooble

Sounds strange ;D
That there comes an Update? oO
Dont heard any rumours

Reply Good karma Bad karma+1 vote
AaRriii
AaRriii

Well the update announcement was posted on april 1st so everybody thought it was a joke xd, turnout it's legit

Reply Good karma Bad karma+2 votes
ArmorRus
ArmorRus

Why don't you use e_geb_tank (Effects\vehicles\geb) - shock wave on the ground when fired???

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Gattobuono
Gattobuono

"Why don't you use e_geb_tank (Effects\vehicles\geb) - shock wave on the ground when fired???"
Could you please share the config/parameters that you used for this effect?
Thanks. :-)

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Akol
Akol

It's happening D:

Reply Good karma Bad karma+2 votes
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