Post news Report RSS Occasional Status Update #1

A status update on TVE including progress updates, images, and some rambling.

Posted by on

It's been a while since I've posted any status updates on ModDb, if you want more consistent updates join the Discord.

Anyway, let's begin!


First off, I've been preparing assets for Chapter 2 and planning out the entirety of the mod. I now have a general idea of how the mod will play out. There will be 15 Chapters, including the Credits. That's a lot for a mod, but it's meant to be on the same scale as Opposing Force and Blue Shift, more Blue Shift, and while that seems a little ambitious, that will be easier with help. So first off, a reminder that we need more team members. We currently need:

Lead Programmer

I've learned some programming for TVE, and completed certain things I'll describe shortly, but we need someone more experienced.

Level Designer

For the Black Mesa areas in the majority of the mod, the quality would be greatly improved by an experienced level designer

Mappers

We need mappers to help, once again, with the Black Mesa areas.

Sound Designer

We need a sound designer to help areas feel more living.

Assistant Texture Artist

For now, I do the majority of the textures, but progress would be sped up if I had help.

With all that said, let's get to the fun parts.


Second off, let me describe what I've accomplished on the programming side of things.

I've reimplemented the Bullsquid, which is actually Valve's code.

I've coded and implemented the Vortigaunt Shock weapon.

I've begun to code the Hivehand weapon, the Alien Controller NPC, and the Alien Grunt NPC. The Grunt will use repurposed code from the HL2 Combine Soldier.

I've mostly learned to recognize what it is code from Valve's stuff does and repurpose it for my own stuff. It isn't ideal, but I'm learning.


Now, for the main event, here's what I've accomplished in terms of assets:

As you'll see, I've revamped the textures and materials for all the creatures.

Vortigaunt, with improved textures


The main creature, the Veritable Vortal Visionary, the Vortigaunt.

The Main Bullsquid Skin


HL Alpha Bullsquid Skin


HL2 Beta Bullsquid


HL2 Amphibious Bullsquid


The Bullsquid has been given various skins to reflect it's look throughout different eras of its look in Half-Life's development. The first is HL1, the second is the HL1 alpha, the third the HL2 Beta, the fourth the Amphibious Bullsquid from somewhere in HL2's development.

Headcrab


The Headcrab. Aside from general improvement, I changed it to be more yellow, idea courtesy of Daburubareru.

Alien Grunt


The Alien Grunt, the brute force manpower behind the Nihilanth's army.

Based more off Black Mesa's Alien Grunt than HL1's, made to look more related to a Vortigaunt.

Alien Controller


The Alien Controller, the brains of the operation. Or, the crystal pyramid inside a head of the operation, anyway.

Finally, a preview of the revamp of the canyon itself, you'll see it when Chapter 2 releases, probably sometime in June or July.

Canyon Revamp


Thanks for reading.

I know it's been a while since Chapter 1, but it is just me working on it right now. I'd really appreciate it, if you have the skills to help, please reach out. The wait probably won't always be this long, even without extra help. There are certain things you have to do at the beginning of development you don't have to at the middle or the end.

Signing off for now, Konxovar, lead developer of Through Vortal Eyes.

Post comment Comments
FlippedOutKyrii
FlippedOutKyrii - - 3,559 comments

15 chapters? Jeez man, thats a huge undertaking! You don't think maybe you should scale it back a bit?

Reply Good karma Bad karma+3 votes
Konxovar Author
Konxovar - - 13 comments

Yeah, like I said, it's ambitious. This isn't meant to be a small mod. Actually though, some of the chapters are rather short. After taking the credits out, there are 14. After taking out short chapters, it's probably somewhere around 9 or 10. Still, it's gonna be nearly impossible with just me, so I need help. I'm hoping some people reach out.

Reply Good karma+2 votes
A-Shift
A-Shift - - 312 comments

I absolutely adore these models.

Reply Good karma Bad karma+2 votes
Konxovar Author
Konxovar - - 13 comments

Thanks! That's nice to hear.

Reply Good karma+1 vote
Konxovar Author
Konxovar - - 13 comments

(Also Dark Interval is my favorite Beta mod. You guys probably tire of hearing that, but it's nice to hear praise from someone working on such a good mod.)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: