Post news Report RSS Neon Tail - Devlog 20

A list of all the new things we're preparing for the monthly builds for our Patrons : - Modeled / animated the Zombeanies - Added pedestrian and Zombeanies invasion system - Improved Hypershot system (can now shoot pedestrians... ) - Birds, cats, dogs - Removed Boost from Button B - Added Spin Boost system (perform Ground Spin then press trigger) - Improved wallrun system - Fixed many wallrun bugs - Fixed and added grind poses - Added spin pose based on rotation while falling - Added snow fall

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Well, this week's #screenshotsaturday is quite a big one. Been changing many key designs and fixing big issues with the wallruns.
Added animals to make the city more alive, but right now it's so alive it became visually messy. I will use spread pedestrians and animals into a more cinematographic way later.
Here's a list of all the new things we're preparing for the monthly builds for our Patrons :

- Modeled / animated the Zombeanies
- Added pedestrian and Zombeanies invasion system
- Improved Hypershot system (can now shoot pedestrians... Evil )
- Birds, cats, dogs
- Removed Boost from Button B
- Added Spin Boost system (perform Ground Spin then press trigger)
- Improved wallrun system
- Fixed many wallrun bugs
- Fixed and added grind poses
- Added spin pose based on rotation while falling
- Added snow fall + auto optimizing code
- Fixed accidental heaviness on Hypershot
- Added a VR Challenge level
- New NPC basic pose loop added
- Upper city in construction Wink

Happy holidays in advance by the way! \o/

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~cHendler~
~cHendler~

With every new dwvlog this project look better and better. Keep it up!

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