Neon Tail is an open world roller skating game where you follow a young girl’s adventures and save the streets of Bluepulse City from dimensional disaster. She will meet many colorful characters and explore many fantastic locations of the city, from its various districts (shopping, business, residential etc) to its subways and sewers, to the unknown planes of existence. The game is inspired by the urban dynamism of Jet Set Radio, the character development, narration, and emotional connections from Life is Strange, and the open world freedom from new gen Batmans.
Hi, for this week's #screenshotsaturday about my project Neon Tail, I'd like to share my latest devlog.
It's a bit silly, but I do wonder if trying to be funny in my devlogs can help marketing the game.
I mean, that direction is probably a fool's errand, I'm no youtuber nor comedian but I'm trying things I guess.
Also I'm having fun so that's what matters the most in the end. 🙂
I just read a super sad story of an ambitious indie game project (the game Waking), like other people said, indie game developing is really like throwing a dice and hoping for a nat 20.
Well, if I'm going to fail hard, which might happen, I should at least try to have fun on the way.
I wish you all success with your projects, guys!
Have a nice week end! :)
I've also added a Reset function to the street races that allows the player to spawn back to the last checkpoint they touched. There's still the option...
I discovered the "Addressable" system Unity had for a while that I wasn't aware of. It kind of resolved some problems I had.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.