Post news RSS Neon Tail - Devlog 01

The develop log of Neon Tail on March 10th, 2018. Improving and adding function of grinding control, feels and orientation, jumping animation selection, wallrides, and so on.

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A lot of things are happening lately. I’ve laid down several courses for the project to take depending on our situation.
But beside preparing documents, plannings and other stuff indirectly related to the game content, I improved several basic control details, actually changing a lot to the playing feels.

  • The grinding control, feels and orientation.
  • The jumping has a smart animation selection, avoiding flips when detecting walls.
  • Added slight aerial control, making a tremendous difference in combo difficulty.
  • Wallrides are now separated into 2 states : classic wallride, with gravity pull and no control over direction and Boosting wallride.
  • Added a mockup of the residential area, preparing a whole new environment workflow as given the size of the levels, the usual way won’t make it. (back to the ugly checker environment for now, but we’re working on it!)
  • As usual, lots of miscellaneous bugs fixed.

See you next week! :)

San_OutofLine - - 95 comments

Sweet. Remind me of good old Jet Set Radio. And that's is a good thing. Keep up the awesome work :)

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RocketJuice Author
RocketJuice - - 17 comments

Thank you for liking Neon Tail :)

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