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An article revealing the significant changes coming to Misty Mountains in the next release!

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Ever since we started working on Misty Mountains back in 2015/2016, the faction has felt somewhat schizophrenic. It lacked a clear, central theme and style that everything related to, with various things tacked on over time, turning it into somewhat of a patchwork faction.

Back then The Hobbit was still fresh in everyone’s collective fan consciousness, and we felt we had to tick a number of boxes introduced by those films in order to make it easier for people to be invested in the material and become interested in our project, as well as us just being less critical of this material ourselves than we are now. Over the years, however, the taste those movies left behind has soured considerably, and we’ve grown much more into the habit of creating our own material (characters, stories, and themes).

This, coupled with the glaring issues that Misty Mountains has had for years - varying quality of 2d and 3d art, effects, and gameplay elements - has led us to finally make some drastic changes to raise the faction up to the standards set by our later releases.

The new Misty Mountains coming in the next release double down on its theme of being a wild faction, full of savage creatures - various types of trolls and orcs, as well as vicious beasts - wolves, Fire Drakes, and and the airborne bats and Cold-drakes. Further details explained below!

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A Controversial Change


We’ll bite the bullet and spell it out: Azog the Defiler has been removed from the faction. The reason for this is much speculated on and generally misunderstood throughout our community from the moment it became known that it was happening. So we’ll be clear:

Azog was removed because we did not like him as a character. We feel he represents most of everything that we do not like about The Hobbit films. His inclusion was not necessary for the story, his depiction was soulless CGI, and his character, though present in all 3 films, was underwritten and shallow.

This does not mean we will or should remove every element from these films from our mod. This isn’t an exact science, it’s all based on subjective feeling and opinion - we’re doing what we think needs to happen to make our vision for this project come true, and so Azog had to go. His presence prevented the faction from rising above what we see in The Hobbit and really going into its own distinct direction.

In Azog’s stead, we have added Bolg of the North and Lug the Mauled, two new heroes that will serve to lead the Misty Mountains, take over some of Azog’s utility, and fill out the faction’s somewhat lacklustre number of heroes.


Bolg of the North, Vicious Chieftain


bolg2

Wolves, orcs, bats... all are Bolg's to command.


bolg1

Plotting vengeance...


Replacing Azog as Faction Leader, Bolg of the North is a huge, hulking Orc, gifted with sharp cunning and brute strength. Though still the spawn of Azog, Bolg is not portrayed like he is in the film. Instead, we’ve opted for our own concept. His kit is geared towards supporting his troops, soaking up incoming damage, and doing decent damage of his own.

bolgportrait

Rank 1: Wild Overlord
Leadership to all Orc units, bats and wargs.

Rank 3: Growing Hatred
When activated, Bolg deals splash damage and his damage increases by +10% per hit, up to +50%. Bolg passively deals increased damage against Dwarves.

Rank 5: Ruled By Fear
Allied units surrounding Bolg temporarily deal +125% damage, but lose -50% armour and do not gain experience whilst effect lasts. Nearby enemies units flee in terror.

Rank 7: Unpierceable Ranks
Bolg is protected by 4 Bodyguards (Bolg’s Bodyguard). When activated, Bolg gains +50% armor.

Rank 10: Terror of the North
Summons an army of bats, wargs, and Mountain-orcs.

battle1

Killing Dwarves!


bolgandlug

Bolg's got a contract for a shadowy assassin...



Lug the Mauled, Deranged Assassin


lug1

For more information on Lug's relationship to Balin, Lord of Moria, read his lore entry in the AotR Lore Compendium!


lug3


Muzgash or Lug, who is the prettiest Orc of all?


An original character that first made his entry in Shadow and Flame many years ago (though in a different guise), Lug the Mauled serves as a vessel for some of Azog’s utility as a hero killer, as well as Misty Mountains’ only ranged hero, as Lug can toggle between his dual blades and throwing knives.

lugportrait

Rank 1: Toggle Knives/Swords
Lug can toggle between ranged and melee attacks

Rank 1: Headhunter
Puts a price on an enemy hero's head, significantly reducing their armor and speed. This ability grows stronger as Lug ranks up.

Rank 3: Goin’ In Swingin’
Lug temporarily gains +50% damage, +50% armor, and +20% speed, but loses a percentage of health

Rank 6: Scorched Earth
Lug sets fire to the earth and burns all friendly and enemy units.

lug2

Lug's about to fulfill a contract...



Spellbook Changes


The Misty Mountains Spellbook is largely unchanged from 6.0, but for one very important detail: Untamed Allegiance has been removed. In its place is now the Trollish Stew power, which summons a kettle of lovely stew guarded by 3 familiar Trolls. The summoned kettle fortifies and heals nearby friendly troops, and William, Tom and Bert will attack anyone that gets too close to their camp.

threetrolls

Some late night cooking...


bogginssupreme


Mr. Boggins braves the wilds...


trolls3



A Reworked Fortress


Untamed Allegiance isn’t entirely gone, however. Along with a modern visual facelift, the Misty Mountains Fortress has received several changes to the way its upgrades work, including a brand new power: Wild Allegiance, which allows you to capture any neutral creep lairs within vision.

newfortress

Now looks even more wild and savage!


claimedlair

Undead allies...


Wild Allegiance can be researched from the Fortress for 600 resources. Once researched, the power becomes available from the Fortress. Once captured, the lair’s original inhabitants are killed and a band of Moria Orcs starts defending the lair. Not to worry, you’re not going to miss out on any resources by not destroying the lair: once captured, it starts to generate a small amount of resources. And, of course, you’ll be able to recruit the relevant creep units from the lair. That means Misty Mountains now has access to a wide variety of new units - Jungle Trolls, Hill Trolls, Lossoth Warriors, Spiders, Wights, et cetera, depending on the map and availability of lairs.

Beyond this, we have removed the artificial gating elements that were part of the Fortress upgrades. That means no more Allegiances - instead, all Misty Mountains units can be recruited from the start, with the exception of the Fire Wyrm and Cold-drake, which will still require the Brood of the North upgrade to be unlocked so that the Wyrm Lair can be built. This is to emphasize their strength and status as independent, rogue agents in Middle-earth.

jungletrolls

Exotic new Trolls joining Bolg's army!



A Ferocious Flyer


Misty Mountains will receive a new monster unit: the Cold-drake, a flying dragon unable to breathe fire but capable of wreaking havoc upon enemy armies and structures, serving as a high priority target and a distraction to enemy arrows while the rest of Bolg’s army marches into battle.

colddrake1

dragons1

By the way, Smaug can land now!



More Reworked Art


We’ve also made an entirely new model for our legendary Muzgash! He now wields a looted Dwarf spear, and looks much more like the Moria Orc Chieftain that he’s intended to be.

muzgash1

muzgash2

The Wolf Den has also been remodeled as well as renamed into the Wolf Cairn, a more feral looking structure befitting of the wild and untethered nature of the wolves of the Misty Mountains.

wolfcairn


That's it for this article. The next release isn't far away!

All the best,
The Age of the Ring Team


Comments
SamwiseJenkins
SamwiseJenkins

I have to say these changes are fantastic, really pleased that MM now has a very clear identity and is no longer sort of hobbled together, fantastic job

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Lord_Mordja
Lord_Mordja

I am glad that Azog is dead.

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MathijsRevora Author
MathijsRevora

Me too.

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ulfricstormcloak148
ulfricstormcloak148

Technically, Azog died during the Battle of Azanulbizar by the hands of Dáin....

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ComradeSquid
ComradeSquid

Very nice to see this article! Seems like you forgot to mention the Stone Giants, but that's okay.

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DeepwaterRipper
DeepwaterRipper

Lookin good

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Guest
Guest

Dear creator, congratulations on your work and to the entire age of the ring team.
Just one question in the next release, will the remodeling of Lothlorien gondor or other factions come?

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Guest
Guest

By the way the spectacular campaign I have never seen one like it, bravo

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Guest
Guest

Love the content guys! The faction just keeps getting better and better.

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Smaug_racing
Smaug_racing

Amazing

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arshitooo
arshitooo

I am waiting for the new version of the ring age fashion and I am waiting for the new heroes

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colonelxx
colonelxx

(buried)

What your saying is your arrogant parasites who think your vision is better then Jackson's, despite the fact you leeched off most of his designs and stole his stuff. Arrogant fuckwits.

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MathijsRevora Author
MathijsRevora

*you're
*you're

Go punch a wall. I hear it helps.

Reply Good karma+15 votes
Kark-Jocke
Kark-Jocke

Well, in the books it says that Azog died in the battle of Azanulbizar, but Peter Jackson greatly changed the storyline concerning Azog.

I think it's great that the AOTR Team follows the spirit of Tolkien instead of the changes Peter Jackson made when it comes to Azog. I'm not saying that the movie was bad or anything like that, but Tolkien's story is the right one.

As it says "Bolg was the son of Azog, succeeding his father as a prominent leader of the northern Orcs after Azog was killed by Dáin Ironfoot at the Battle of Azanulbizar" But Bolg's death in the film trilogy is very different from the book. In the book, Bolg was crushed and killed by Beorn (in bear form), but in the film trilogy, he is stabbed and killed by Legolas.

Speaking of Azog: he was originally not CGI. This was his original look " Pbs.twimg.com " but later on, they made him CGI, not sure why...

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Elod_Child_of_Dust
Elod_Child_of_Dust

The concept art you shared was actually a piece done for Bolg, the original prosthetic Azog was completely different and much smaller but they changed it last minute to the CGI, the prosthetic orc was still used as a henchmen in the first half of UJ. Here is a clip of behind the scenes of the original Azog, Peter wanted a change because they wanted him to "stand out more".
<https://www.youtube.com/watch?v=-2GXUooP7RA&ab_channel=CGMeetup>

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masoldo
masoldo

Are you buddy related to P.J? If you don't like go and make a mod for yourself, arrogant fuckwit.

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Guest
Guest

Azog is a little bitch

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Chewmass
Chewmass

I am neither happy nor sad about Azog to be honest. I would still enjoy playing him, but if he has to go so be it.

That said, I am happy to see that you care so much about projecting your vision, instead of dumping every possible element on the faction and call it a day. I can't wait to see your view of how the Misty Mountains should be.

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Glorfindel23
Glorfindel23

Looks really interesting!

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Guest
Guest

Thank you for continue giving life to this game!

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suerteto
suerteto

That's wonderful!
Thank you for taking the brave decision of doing it the way you feel it right.
Those changes are perfect!

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Guest
Guest

Great Job team

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Rothnaric
Rothnaric

Awesome work!!

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Guest
Guest

This change does seem to make sense, as Azog's death in the Battle of Azanulbizar should be the motivation to Bolg's campaign to wipe out Durin's familial lineage.

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matthewe1999
matthewe1999

I personally always liked Azog, but understand that this is your mod and probably will end up liking bolg and the other new guy anyway. I’ve always just kinda liked the hobbit cause they’re fun and I guess I take the issue of book vs movie less seriously, but as it’s a big deal to other people I don’t really mind the change. I wouldn’t mind a small submod or patch made by the community to include Azog just for fun sometime, though.

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Emperors_Fist
Emperors_Fist

I still hold out hope for RotWK: HD Edition. Anyway, mostly good changes all around. As for Azog, it's your mod. If he was fun to play, I wouldn't mind having him (he was in RotWK anyway), but if you chose against, I don't care either way.

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Edna1
Edna1

I love the changed and definitly gonna be great!

Espeically love the cold drake <3

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PedroMateus
PedroMateus

Too Bad. Azog was an awesome Hero! But this is your game and your vision. I have nothing but thanks to give! Awesome work on all the other changes!

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DeepwaterRipper
DeepwaterRipper

Is this already out yet?

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Guest
Guest

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panagws92
panagws92

Hallo AgoT team. I have a question! In the movie Hobbit we see different type of orcs from Dol Guldur and from Gundabad. So far these type of orcs are in mixed up in Misty Mountains faction! Now that you will redone Misty Mountains will be only Gundabad orcs to summon and in Dol Guldur faction will be the Dol Guldur orcs or they will still co exist in the Misty Mountains faction?? Thanks again for your effort and time to make this mod!

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MathijsRevora Author
MathijsRevora

No, we will not do this.

Reply Good karma+1 vote
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