Post news RSS Made turn progression automatic

The turn/tick system is now automatic. Previously this had to be done automatically.

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Ticks/turns now progress automatically. This makes it much easier to run the program. Previously one had to spam the "next turn" button to make the game run.

This system uses a coroutine, which enables the calculations to be dispatched over several frames. I do some time management within each frame to "ensure" 60 fps. How this is implemented in more detail is shown in the video below.

tick scheduling

subset size

The latest video devlog is available at:

The latest version can be downloaded at:

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