With the imminent release of Lifecycle's Act 2 a massive flurry of feature development, game-changing features and new content has been brewing in Drunk On Nectar, which aspires to become entertainment's first full-fledged Nature Simulation experience ever made
Let's take a look at DoN's Dev updates below, in chronological order!
Dev Update 1 (Act 2's Gameplay Prototype)
In this video we look at a new skin for the female Jumping Spider, a new Sandbox lifestage grid and finally Act 2's core gameplay prototype
Dev Update 2 (Spider Ballooning, Massive Population Boost!)
Discover what Spider Ballooning is, watch DoN's new 0.6mm creature do its thing and finally a mind-blowing number of insects swarm a single map all with full lifecycles support!
Dev Update 3 (Act 1's New Redesign)
With Documentary style narratives and better balance between Realism v/s Gameplay, Lifecycles Act 1 has been fully redeisgned; let's find out what that means for the game!
Act 2 Release
Act 2's release is now in the final stage. All the gameplay systems, new species and features discussed so far are being woven together into a cohesive gameplay experience to provide maximum amounts of fun and replay value for players.
It's almost there now! :)
Thanks for reading this article, for learning more about the game you can either visit the Official Website or the Steam Store page.
Thank you!
With ❤,
Venugopalan Sreedharan (Developer of Drunk On Nectar)