Post news Report RSS Last Day 1.2 - changelog

Changelog for version 1.2 of S.T.A.L.K.E.R.: Last Day.

Posted by on

Last Day 1.2 does not require a new game.


  • Added ability to unload all weapons in inventory (U key by default)
  • Added addon manager (JSGME) with support for over 120 addons
  • Added addons GuitarNext v.1.0 and FightCry v.1.0 from Grelki
  • Added bolt from STCoP
  • Added damaged ammo variants to the stock of traders
  • Added Fieldcraft Crafting Overhaul
  • Added hitmarks
  • Added huge number of text-related fixes, thanks to av661194 (Russian version only)
  • Added missing carry weight increments to heavy armor suits
  • Added missing files from previous patch
  • Added missing textures
  • Added more force to bullets - bodies react more strongly
  • Added new flashlight beam
  • Added paper with equipment condition assessment from MISERY
  • Added two new axes
  • Added working crafting system, thanks to the Last Day Mod DB community
  • Edited AI simulation in order to increase stability - noticeable on new games
  • Edited player speeds
  • Fixed dialogue with Loki
  • Fixed knife exploit with 100% state
  • Fixed monster placements in Wild Territory, they are no longer stuck in walls
  • Fixed situation when NPC from hostage rescue mission goes to the player by themselves
  • Readded former psi-radius of the Burer
  • Readded mask overlays from Call of Misery
  • Readded missing weapon icon
  • Readded NPC death sounds
  • Readded radiation effect from MISERY
  • Readded former psi-radius of the Burer
  • Reduced quest rewards of MLR - rewards are closer to Call of Misery
  • Removed all non-hunting supplies from hunter
  • Removed dynamic anomalies for greater stability (available as an addon, installed using JSGME.exe)
  • Removed dynamic faction relations that was added in version 1.1
  • Removed injury effects
  • Replaced textures
Post comment Comments
SpecShadow
SpecShadow - - 684 comments

Added paper with equipment condition assessment from MISERY
Fixed monster placements in Wild Territory, they are no longer stuck in walls [it happened to rescued (or going-to-be rescue stalkers]

thank you

Reply Good karma Bad karma+3 votes
Kostov Author
Kostov - - 1,829 comments

No problem. Best to thank the devs at VK since they're the ones who did the work, lol.

Reply Good karma+2 votes
kieronNapierchiki
kieronNapierchiki - - 95 comments

hey mate do i have to re download the whole game again or is there a patch that i can use? sorry stupid question had a really long day XD

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

I'm in the process of uploading everything. A patch will be included.

Reply Good karma+2 votes
kieronNapierchiki
kieronNapierchiki - - 95 comments

Thank you mate, also i didnt see the little thingy which said download this to обновление до from 1.1 to 1.2. Cant Russian today either XD

Reply Good karma Bad karma0 votes
Kostov Author
Kostov - - 1,829 comments

Well, no need for that one anymore. I've uploaded a translated version of the patch files.

Reply Good karma+1 vote
kieronNapierchiki
kieronNapierchiki - - 95 comments

Woop thank you! do i need to drop all the files into the game data folder? then choose the addons i would like to use or would you recomend a new clean install as im using some addons from the 1.1?

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

Removing any addons you've got from version 1.1 would be the best choice.

Reply Good karma+1 vote
kieronNapierchiki
kieronNapierchiki - - 95 comments

just going to go for a new reinstall i think then go from there... i'll end up doing somthing wrong. i have the mod on downl;oad now will i need the patch still?

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

There is a reply button on other comments, best to use that. And no, the patch is only needed if you're upgrading it from version 1.1.

Reply Good karma+1 vote
kieronNapierchiki
kieronNapierchiki - - 95 comments

I forgot about that button forgive me.
Thank you for the mod though its bloody fantastic!

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

No problem.

Reply Good karma+1 vote
Hermansen
Hermansen - - 67 comments

Hi everyone, first and foremost Stalker Last Day has become my best Stalker experience, being able to explore the completely whole map and universe of the Stalker series with a sandbox mode and the possibility to be part of a faction, with the ability of just playing according to any style and approaches has stunned me.

Even though you are not ( I think ) the "direct" devs, I would like to thank you for all.

Hovewer I need a bit of help, after a certain amount of days ( 10 days ) or saves ( 253 ), when I try to sleep I get a fatal error crash.

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

That doesn't really say much. What's in the crash log?

Reply Good karma+1 vote
Hermansen
Hermansen - - 67 comments

Here is the crash log.

Since it happened to me first in the Great Swamps, I tried to sleep in Cordon without results.

I also tried to delete a few saves but it hasn't worked too.

Since I cannot survive in the Zone properly without regular sleep, I cannot play anymore.

Expression : <no expression>

Function : CScriptEngine::lua_error

File :..\xrServerEntities\script_engine.cpp

Line : 189

Description : fatal error

Arguments : LUA error: ....r . last day
1.1\gamedata\script\ui_sleep_dialog.script:226 attempt to index global "drink" (a nil value)

Stack trace :

0023:0095399C xrCore.dll, xrDebug::fatal()
0023:00408F8F xrEngine.exe
CCameraManager::UpdateCamEffectors()
0023:05E01174 xrGame.dll, CDialogHolder::operator=()
0023:00408E68 xrEngine.exe, CCameraManager::Update
0023:00408A99 xrEngine.exe
CCameraManager::UpdateFromCamera()
0023:05DF3E83 xrGame.dll, CDialogHolder::operator=()
0023:00427558 xrEngine.exe, IGame_Level::OnFrame()
0023:0601451A xrGame.dll, CDialogHolder::UseIndicators()
0023:00453BCB xrEngine.exe, CInput::OnFrame()
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
0023:0045F363 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:75958744 KERNEL32.DLL, BaseThreadInitThunk()
0023:773A582D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:773A57FD ntdll.dll, RtlGetAppContainerNamedObjectPath()

Press OK to abort execution

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

Dunno what's up. Are you using any sleep-related addons?

Reply Good karma+1 vote
Hermansen
Hermansen - - 67 comments

My problem has been solved, that was caused by the "remove thirst" addon of JSGME, this addon is broken.

I have a last question : I heard a few fellow players who have complained about a possible crash resulting in all saves being corrupted upon the entrance in the Yantar area.

It is possible to confirm these rumors and investigate if required ?

Hermansen.

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

It ain't a rumor. We don't really have any lasting solution for it.

Reply Good karma+1 vote
Hermansen
Hermansen - - 67 comments

Ok fine, I hope that the next update ( if there is one to come ) will solve this issue.

Reply Good karma Bad karma+1 vote
Stalker-44
Stalker-44 - - 252 comments

anyone can give me the configs.db file located in /database/config (i fck it up tryng to add silencers to Green Dragon)
thanks fellow stalkers

Reply Good karma Bad karma+1 vote
Kostov Author
Kostov - - 1,829 comments

Eh? You aren't supposed to change the .db files.

Reply Good karma+1 vote
Guest
Guest - - 690,802 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: