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Add addon Report Fieldcraft Crafting Overhaul v7b [LD 1.3+]
Filename
MODDB_-_Fieldcraft_Crafting_Overhaul_v7b_LD_1.3.7z
Category
Prefabs
Uploader
andrejchudoba
Credits
bugsysboy21, RevanvonBrandt
Added
Updated
Size
3.08mb (3,229,409 bytes)
Downloads
2,767 (2 today)
MD5 Hash
7cf8c02a91ce13e9a48d03a2482c416b
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Description

Contains tweaks, additional items and new crafting system for Axebeard's Fieldcraft addon.

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Fieldcraft Crafting Overhaul v7b [LD 1.3+]
Comments  (0 - 50 of 138)
BassJunkieXL
BassJunkieXL

Wow nice work , stalker is geting pretty complex holly molly, i cznt wait till they add back packs with invintory slots like dayz standalone.

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RevanvonBrandt
RevanvonBrandt

Nice! thanks again, really glad you added the IED crafting...keep it up

#1 essential add-on for Last Day 1.1

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bugsysboy21
bugsysboy21

Good job bud, glad you're expanding on this. I sent you a message with a patch to merge my latest update with this if you want, it just fixes the descriptions of the Repair kits to be more informative about how they work now.

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andrejchudoba Author
andrejchudoba

I updated the file and reuploaded, thanks!

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NamelessWanderer
NamelessWanderer

Sweeeeet, I really want this mod to grow. With the conditions of the zone it makes sense that there would be a large amount of jury-rigged items. Keep it up!

I hope in the future there might be a way to create recipes with more than two items, by placing them in a special backpack with a special inventory or something. Like for example, creating a medkit would require a sewing kit for stitching up wounds, maybe vodka for sterilization, cloth sheets to serve as wraps and probably a painkiller of some kind.

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andrejchudoba Author
andrejchudoba

yea combining multiple items would be super cool, but unfortunately that would require rework of the script from the ground up, and for that I currently don't have the necessary knowledge. but we can dream :)

Reply Good karma+2 votes
RevanvonBrandt
RevanvonBrandt

Can you add the Sleeping Bag as a craftable item, I was thinking of combining a 'Bed Spread' and 'Camouflage Tarp' to make a sleeping bag...Or maybe even better combo would be 'Compression Bag' and 'Bed Spread', I seem to find a crap ton of Compression bags for the sleeping bag, but its much harder to find the actual sleeping bag...outside of buying them from traders...unfortunately where I am I wont have access to a Trader for awhile

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andrejchudoba Author
andrejchudoba

that's really good, I can do it. I would go with the bed spread / tarp combination, since compression bag serves more as a "container" for sleeping bag than an actual part of it.. If I have some time after work I can make a quick update today

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v1ld
v1ld

Glad to see all of the Fieldcraft tweaks in one place, as well as the new recipes.

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SashaRed Creator
SashaRed

Seems like the developers of the mod over at VK will be including this addon. Vk.com

Is this something you're alright with? :o

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andrejchudoba Author
andrejchudoba

absolutely, if they think it's good for the game I am glad I can contribute.. I was making these additions mostly for myself so I'm happy people like it

Reply Good karma+5 votes
RevanvonBrandt
RevanvonBrandt

Alright! thanks for the sleeping bag recipe, my life as a stranded mercenary is easier now :D

PS- When dismantling artifact detectors for IED crafting, you dont always get a Proximity device...any way to make that 100% salvageable? I wouldnt really mind, but they're so expensive and rare, its disappointing to get nothing or just some plastic

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andrejchudoba Author
andrejchudoba

such is the life of a stalker :D but yes, I am working on a way to make some items always drop

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OsmeOxys
OsmeOxys

[error]Arguments : Can't open section 'wpn_addon_scope_susat_x1.6'.

Guess since last day removes most the scopes, it crashes at the l85 disassembly sometimes :/

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andrejchudoba Author
andrejchudoba

I will check it thanks for report

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RevanvonBrandt
RevanvonBrandt

I got a good one for you... Compression bag+synthetic Rope= Backpack?

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PotatoSalad_1
PotatoSalad_1

i am going to give this a try, i hope its stable

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andrejchudoba Author
andrejchudoba

I just updated the file so you can dl the new version if you want. Pretty stable so far, in case of problems let me know

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RevanvonBrandt
RevanvonBrandt

nice work, looks beautiful

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andrejchudoba Author
andrejchudoba

thanks mate, and thx for your input it was very valuable

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badade
badade

WOW!
How to make a good mod great, well done.

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guywiththename
guywiththename

I feel pretty silly asking this, but how do the triggers, springs and barrels work for weapon repair? I've tested every kind of barrel replacement kit and my weapon doesn't show in the listings for replacement - how do I fix up a gun from scratch using fieldcraft? Is there just no way?

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andrejchudoba Author
andrejchudoba

triggers and springs work just as any other supporting material with regular weapon repair kits.
Weapon barrels work only with the barrel replacement kit, which can repair the gun with 45%+ condition. So if your weapon doesn't show up in the list, it's either under 45% condition or you are using barrel kit for a different caliber.

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guywiththename
guywiththename

cheers mate!

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EdgePleb
EdgePleb

I greatly appreciate your attention to the comments, and I'll give you my feedback on the add-on soon!

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NamelessWanderer
NamelessWanderer

You actually pulled it off. Holy ****. Great work man!

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andrejchudoba Author
andrejchudoba

thanks! I said yolo and became a lua programmer in a week :D (jk, it was a lot of trial and error but it worked out eventually :)

Reply Good karma+2 votes
BlueflamesX
BlueflamesX

You did this in a week?

What guides/methods did you use? Nice work :)

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andrejchudoba Author
andrejchudoba

noo, of course not :) only the core system / ui script.. I used the cooking script from misery as a base and went from that, I also have a background in programming so a lot of things was familiar for me. and for everything else there is google :D

Reply Good karma+2 votes
CrazyIvan606
CrazyIvan606

Thanks for all the hard work on this! I originally used this mod with Last Day 1.1, but with 1.2 being released recently, I've been having a few issues. Most of basic drag and drop is working - for example I can dismantle outfits and weapons, but I'm not able to do anything with the Special Forces Guide to activate the crafting menu.

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andrejchudoba Author
andrejchudoba

I'm playing on 1.2 currently as well and all works fine. If there is no "use" action on Survival guide then it's possible that you installed some other addon on top of FCO that overwrites some of the included files

Reply Good karma+2 votes
CrazyIvan606
CrazyIvan606

I updated from 1.1 - 1.2, and have been using JSGME. I disabled all the mods, but when I spawn the 'survivalguide' from the Items (Trash) menu, all I get is the option to drop it.

Is this the correct item? Second, my understanding from the patch notes is FCO is included in 1.2, I don't have to install the mod separately, correct?

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andrejchudoba Author
andrejchudoba

yea, this will be it - FCO is included in 1.2, but only v2 which didnt have the crafting UI yet.. so please download the v4 and put it on top - it will overwrite all the files from the previous version

Reply Good karma+2 votes
CrazyIvan606
CrazyIvan606

Yup, that did it! Thanks for the reply!

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RevanvonBrandt
RevanvonBrandt

Hey andre I got another few ideas for ya.... The ability to craft outfit/weapon repair kits would be awesome. With the ability to dismantle guns and get spare parts we could use those parts in the crafting system to make Weapon or ARmor repair kits...So a Small-Bore rifle kit could include Steel Wool, Gun oil, gun barrel?, and cloth sheet (just an example of the 'could be' recipe) And the (heavy?) Armor repair kit could include Textile/Cloth sheet, sewing kit, swiss knife, and Kevlar Sheet? I sort of came up with the recipes on the spot but the premise sounds nice and easy enough...let me know what you think

Ps- Good job on the 'always drop' proximity device update, real ease of life improvement...Anyway I was hoping you could adjust the recipe for the 'anti-personnel mine' to not include the proximity device in the recipe and instead implement a sort of simple 'trip-wire' type recipe...Something like>Copper wire+explosive+plastic/rope= mine...Seeing as the proximity device is technically better used for the bigger and more expensive IED's

PS2- The ability to salvage Broken radios or broken flashlights for copper wire on top of that would be nice

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andrejchudoba Author
andrejchudoba

that's some good stuff man, I was thinking about crafting repair tools but it seems you are on the right track so I will use some of it definitely. I'm cooking a bigger update now, there will also be attachments crafting (armored plates, kevlar etc.) and some new items, but it will take a while, so keep it coming! thanks

(btw it's andrej, for the future reference :D but andre sounds cool too, so all good)

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RevanvonBrandt
RevanvonBrandt

sounds good, will do...keep it up, its best add-on so far and the potential is endless, cant wait to see the next installment

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gman10m
gman10m

Hi

Dumb question:

Is the 7.62 barrel swap supposed to work for all rifles of this diameter?

I was able to use it for the SVD, but the SKS doesn't appear.
Is there a variable that I don't get?

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andrejchudoba Author
andrejchudoba

it should be there, probably your sks is under 45% cond

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gman10m
gman10m

Thanks. I didn't realise that was a requirement.

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andrejchudoba Author
andrejchudoba

it should be noted in the barrel kit description

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iDazei
iDazei

Sorry if this has already been answered, but can this be added mid-playthrough?

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andrejchudoba Author
andrejchudoba

yep

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iDazei
iDazei

Appreciate the quick reply, thanks man.

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RevanvonBrandt
RevanvonBrandt

Real nice, loving the improvements...Best add-on for Last Day if you ask me

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badade
badade

What a great way to start the day -- thanks.

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krikreuk
krikreuk

Amazing work man! It's mods like this that keep me going back to stalker over and over.

Reading the comments I see you're open to new ideas/suggestions so here it is:

It's already been said but the ability to craft outfit repair kits, same as you did with weapons would be amazing.

Might be a bit tedious to implement but being able to craft Ammo would be nice, using powder cans or explosives like grenades you can dismantle to get powder and some other stuff... It shouldn't be brand new ammo tho... just a better alternative to using damaged/old one.

Quality of life improvement (if it's possible) would be to have a checkmark / text highlighted or in a different color when you add an element to your recipe, to keep track more easily (I know the kit gets updated with an image of the element you just added but if you do a lot of recipes it gets confusing / hard to see where you're at after a lot of elements have already been added).

Anyways, cheers and keep on the good work!

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andrejchudoba Author
andrejchudoba

thanks, yes the outfit toolkits are definitely gonna be a thing but since I have a lot of things to do "irl" right now, unfortunately it will have to wait for some time. But it surely is on my radar as a next update to do + some other stuff..
As for the package text marking, that would be cool I guess but the text of each package is now always updated with what ingredient you should add next (if I didnt miss any). So going through all the strings again and adding another marking seems like a lot of tedious work when the information is already there - visually (as the package icon updates) and in the text itself. But still, if I have enough time, I can do it, for the future generations

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fridgebro
fridgebro

Does anyone know how to edit "dragdrop_disassemble.script" in a way to allow the use of a Swiss Army Knife to disassemble all weapon categories. Or am I looking at entirely the wrong file?

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andrejchudoba Author
andrejchudoba

for that you need to edit items_fieldcraft.ltx, find the swiss section and add to it all the item categories you want it to disassemble

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fridgebro
fridgebro

I thought I was looking in the wrong file, thanks.

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