Post news RSS Isonzo Intel #31 - Fior Part One

Today we introduce the Fior map in Isonzo, part of the Strafexpedition Offensive.

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In May 1916, Austria-Hungary launched a large offensive operation attacking across the Vicentine Alps into the Autonomous Province of Trento (known as Trentino). Despite their German allies refusing to assist with the attack - and even going so far as trying to dissuade General von Hötzendorf from carrying out the plan - the Austro-Hungarians massed thousands of guns and hundreds of thousands of men. If they managed to break through they would be in a position to outflank all the Italian troops fighting along the Isonzo river. This was called the Strafexpedition - punitive expedition - intended to punish the Italians for their betrayal of the Central Powers when they went against an earlier defensive agreement to join the Entente instead.

Facing them was the Italian First Army. Low on manpower and lumbered with some poor quality officers, the Italian defenders did not see the attack coming. The Strafexpedition did not come as a surprise to everyone though! The Italians did have intelligence suggesting a major offensive aimed at Trentino was in the works a month ahead… but General Luigi Cadorna refused to consider the possibility since it went against his own thinking.

Luigi Cadorna Crop
Many WW1 generals get sometimes unfair criticism for their performance when you consider the unprecedented scale of the war and the new technologies used. Luigi Cadorna… was not one of them, and can be criticized for a great number of things.

In Isonzo the Strafexpedition is a two map offensive, of which Fior is the second map, named after the mountain which is the focus of the attack. The final objective is the Fior Peak, which stands at 1824m high (5984ft). An interesting feature of the area is the unusual limestone formations called the Città di Roccia (or ‘city of rock’). The Austro-Hungarian attackers will need to fight their way through these to reach their final objective at the peak of the mountain. But climbing a mountain takes time, and before they get anywhere near the Città di Roccia there are two other defensive lines to break…

Photograph of the Città di Roccia today.

The Austro-Hungarian attackers must first storm a forest to sabotage a gun position and capture a command post. The attackers begin sheltered in a treeline, but will need to force their way across a road and strip of grass before they can reach the shelter of more trees. Fortunately (for some) a convoy has been ambushed and destroyed on the road, providing useful cover in addition to the low stone walls running along the road.


The devastated convoy - the attackers are coming from the left side of this view.

Trenches and barbed wire positions lie throughout the forest on the other side of the road - some are proper dugouts with weapon emplacements and forward spawn points, while others are little more than rows of sandbags piled atop banks of dirt. The forest and undergrowth present on Fior mean it’s important to understand the distinction between cover and concealment: rocks, sandbags and fallen logs provide cover that will protect you from bullets, while the tree leaves and plants will conceal you from the enemy but not save you from gunfire or shrapnel.


Some of the Italian defensive positions in the forest.

One objective calls for the Austro-Hungarians to sabotage one of those forest defensive positions, but the other is a capture objective set among a trio of houses on the wooded slopes. The houses and stone walls are potentially a major challenge for the attackers, especially since the buildings are intact and will offer good shelter from artillery and aviation call-ins.


The hillside houses - the one on the right contains the command post.

However, should the attackers gain a foothold it may not be easy for the Italian defenders to counterattack. The main house has two stories, with the top story including windows facing towards the Italian positions - an excellent spot for an LMG! Additionally defending reinforcements are forced to route around the side of the house, or go down a narrow set of steps which could easily be blocked by wire or become a killing zone if a few enemies are watching it.


Viewed from above - you can see the narrow stairway down between the two closest houses.

The second defensive line also has one sabotage and one capture objective. Before reaching those is more forest, much of it heavily shelled and devastated (including a ruined building) and a series of forward spawn points. As always, it’s up to you and your team how much effort you want to put into dominating the forward spawn points - if the defenders are putting too much manpower into holding their forward spawn point, you might be able to sneak past and hit the main objectives while facing less resistance!


Defensive positions overlooking a shelled area of the forest.

If the Austro-Hungarians conquer the first two lines, before them lie those distinctive limestone cliffs, the Città di Roccia. We’ll get to them along with the final two defensive lines in our next blog post, and you can see them at the end of this first half of our Fior Flyover video!

Isonzo goes to Germany

One more thing this week - we’re happy to announce that the WW1 Game Series team will be attending Gamescom in Cologne, Germany! This will be our final big event before Isonzo’s release so it’s going to be extra exciting for us! This time, we’re highlighting Isonzo especially for the press/media and content creators - so if you’re attending Gamescom on business related matters, be sure to come find us at the Netherlands Pavilion | 4.1 A021g - B030g.

Furthermore, we'll showcase something special at Gamescom besides of our first hands-on for the press, so be sure to keep an eye out for the Gamescom live streams and our social media!

WW1 Gamescon 14 7 2022

Don’t forget that Isonzo is available for wishlisting ahead of the September 13th release!

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