"Alright that should do it. Back is business." Here's what got done.
-10mm Pistol 90% completed in Redux modeling.
-Also, redux'd 10mm pistol.
-New workbench art and icons for 10mm pistol.
-Major development of multiplayer testing tools and environment.
-Related note, resolved last remaining issues with Hatchet playing weapon fire sounds in multiplayer. A real skeleton in the closet of MP replication, now evicted for trying to pay its rent in calcium-based fiat currency. Nobody wants "skeltal bucks", Mr Jones. Be gone.
-Tinier things resolved in MP as well, all nifty, such as problems with firing modes and AI weapon usage bugs.
-View now wobbles when aiming with iron sights on weapons. It's very much like scope usage, but at a fraction the level. Likewise, focusing aim further reduces sway the tighter aim reticule gets. At max focus, most weapons have almost no wobble anymore. Good stuff, while also pro-immersion.
-At least 6 new tracks by Atrey. He put on his sunglasses, grinned, and mashed the gas peddle on song development. They're all actually quite diverse too. I'll leave it up to him if he wants to post any to the ModDB.
-Lore development and a bit of bug tracking. Fun stuff.
-Fixed an issue with texture borders still appearing on bottom-left ammo display. How the heck did I miss that for so long. Alarming, really.
-Stability fixes galore. Running smooth as a baby's learning curve for quantitative mathematics. As I understand it, babies are pretty naturally good at counting. Fun fact.
Been juggling a lot of fun little side things, like learning how to drive finally, and various testing environment bits, so even though I had doubts they're actually producing fruitation within a short timeframe. Hopefully we can get rolling soon on other endeavors, too. ~WCCC