Post news RSS Hatchet Monthly Update August 2013

Another busy month was had, with a focus on Modeling above most other things. -Modeled 10 Gauge Shotgun first person -Modeled 10mm First person -Modeled G17 Spec Ops First Person -Modeled pickup for order sniper -Fixed backwards slide on old G17 -Rebalanced ammo effects, particularly things about slug shooting shotguns, incendiary proc, bullet penetration, and armor piercing strength. -Rebalanced sniper rifle. -Bug fixes on weapon animations, weapon function, pawn armor with values over 100%

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Another busy month was had, with a focus on Modeling above most other things.

-Modeled 10 Gauge Shotgun first person
-Modeled 10mm First person
-Modeled G17 Spec Ops First Person
-Modeled pickup for order sniper
-Fixed backwards slide on old G17
-Rebalanced ammo effects, particularly things about slug shooting shotguns, incendiary proc, bullet penetration, and armor piercing strength.
-Rebalanced sniper rifle.
-Bug fixes on weapon animations, weapon function, pawn armor with values over 100%
-Some small tweaks with bullet spread on the Doubled Sniper
-Modified the way animations play and some stuff with overlays.
-Learned a lot about inverted faces and prevention, cures, and debugging.
-Modified armor explosion effect to be practical with scaling of armor frags
-Icons and workbench art galore.
-Began some plotting for map designs, collaborating with atrey about them a bit as I write this.
-Debugging on inventory screen and some stuff with item pickup.
-Added keyboard navigation on inventory screen and some others.

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