Post news RSS Empire at War Expanded: Fall of the Republic 0.5 Released!

Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

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From the makers of Empire at War Expanded: Thrawn's Revenge: Imperial Civil War , Fall of the Republic converts Star Wars Empire at War to the Clone Was period with new factions, units, mechanics and heroes.

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.


The mod is available on both ModDB and Steam Workshop for the Steam version of the game.

There are a lot of new mechanics in the game, so a brief overview has been provided here.


The mod will be going to a monthly release schedule, so there will be plenty of new content, bug fixes, and other enhancements regularly. We hope you enjoy it. If you would like to see preview playthroughs of content in development, then that can be found at

-Empire at War Expanded Team

Comments
luisws0212
luisws0212

(buried)

┬┐como se instala?

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luisws0212
luisws0212

(buried)

No me carga :(

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MrPerson
MrPerson

The quality of the mod is great! My only concern is if the releases are going to be monthly, what will happen to save games when a new release comes out, won't they break when it auto updates? (Steam)

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StealthClaw1
StealthClaw1

According to the mod's Steam Workshop page, previous versions of the mod will be put on Moddb to allow people to continue old saves.

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Guest
Guest

Does multiplayer currently work for the game or when could we expect functionality?

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Nemesis2st
Nemesis2st

Mod supports only skirmish multiplayer, GC multiplayer can't be supported anymore due to all scripted mechanics and overall base game MP GC instability

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Guest
Guest

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Guest
Guest

how install y follow all the steps but dnt start not all the players use steam!!

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Nemesis2st
Nemesis2st

Because mod only for steam version

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111duffy111
111duffy111

Saved games not working, just crashes back to steam

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Nemesis2st
Nemesis2st

Just don't kill saving process while it's saving

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masumaro11
masumaro11

I can't even start the mod with the Mod Launcher. How do I fix this?

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Sephiroth0812
Sephiroth0812

I'm not sure if it belongs here but it is certainly better than in the general comment section where it'll be buried.
In my Test GC playing as the Republic I repelled several ground attacks on Dromund Kaas of the Commerce Guild. The CIS then integrated the Commerce Guild but "forgot" the fleet still blockading Dromund Kaas:
Moddb.com

Is that a bug or by design/engine limitation?

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