Post news Report RSS Devlog#27 - A Look From The Outside

Wind, clouds, sunlight, dust effects all the pretty stuff that makes a level something else was added to our game! If you want to see the following you better get in here and don't miss these!

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Introduction

And so, we meet again everyone! Hope you been well, despite everything that’s happening around the globe, but we have to stay positive!

We’ll be here today in this devlog to show the final version of the fourth level and a few implemented environmental effects! All that stuff that makes a level pretty!

Get ready because we got quite a few things to unpack for you!

A outside view of level 4

You probably saw the wonderful house of Hare Bruna, that we have shown in previous devlogs. The house has a nice yard now that is also playable. This being the final part of the level, where the player is going to face more challenges than before.

We wanted to make this part of the level look heavier, so it can pressure the player a little, using the fire and smoke effects gradually getting bigger and getting more intense.

Level 4 new effects addedOutside of the fourth level


We can’t let her house and the crops burn to crisp! We have to help her out!

Environmental assets and effect implementation

From the base composition we got on the levels, we decided to add some environment effects so the place where the player would walk around felt more natural. Some of the created effects were wind, cloud shade, dust particles and sunlight rays.


level 1 with particle effects bu

level 2 with particle effects

ezgif com optimize



level 3 with particle effectsLevels with particle and memory effects implemented


To make the place lively, were also added some environmental assets, from birds flying across the screen to character’s personal accessories around the HUB.

HUB with environment stuff

front view hub yay



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Assets added to the HUB area, like baggages, medical tents and others



We also did a lot of assets for the environment around the HUB and a few elements for the UI, but we’ll leave the user interface department for other Devlog.

Conclusion

Adding a few particle effects and assets can make a huge difference to the game! The small things can make something turn into big things!

This a process that should be done when we got all the base game done, but it was for testing purposes too and it was really fun to make!

Oh! We got to the end of our article already?

That was really quick! We hope to see you again soon! And don’t forget to stay safe everyone!

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