A edutainment game about the catastrophic summer fires in Portugal. Based in true events and persons that lived and survived the catastrophe.

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Introduction

Greetings everyone! It’s been two long weeks!

It’s been a bit challenging to work as we approach to summer times. Heat does make us sluggish, but we working the best we can!

Speaking of heat, we are almost reaching our hot 50th Devlog! Hope you are excited for it, because we got something special to show once we reach the 50th devlog!

For now, we talk about these 2 last weeks updates, which we have some other important news! We got a fresh new addition to the team!

Curious to know who? On to the devloooog!

New member to the team

As you guys know, it’s been difficult for us since our team leader got envolved into other projects and sadly had to be more absent in regards to Chama. And as for programming, our game designer was around it, even though he was making a very decent job at it, there was a lot of limitations due to not have a more developed knowledge around the programming department.

Gladly, a new member joined our team to help us fix the programming around the levels and add stuff that we couldn’t previously develop.

He’s name is Rúben Mateus. A person specialized in game development and software programming. He had previous experiences in game development in other projects inside teams like “DarkStar Games” and “Tumultuous Productions!”. And now he’s here in ST Studios to helps us out with his god like skills! Welcome to the team Rúben!


Here's some connections to Rúben's work if you want to check it out:

RubenMateusPT - Gitlab

RúbenMateusPT - Twitter

Adjusting areas around the level and helicopter movement (level 5)

The helicopter without a doubt has been the most time consuming and most difficult aspect in our game to properly fix it. Luckily, we got a new experienced programmer to help us with our project!

With this, it was created helicopter controls cross platform. The Helicopter script was changed to accommodate Cross Platform Controls.

Its controls were tightened and the previous colliding with wall bug was fixed. Major fixes of its movement are that now it reaches maximum speed when flying and when is on ground or going up, it has better movement stability.

Adding to that, the water on the basket placeholder can now extinguish fires around the level and the smoke wall will now appear when the player reaches certain points in the level.

fireee

Little fix made to the helicopter was adding a simple pendulum basket so the new model we’re making for the basket can work properly.

Outside of the helicopter department, it was added and resized water areas where the player can pick up from and lastly, the fire zones were adjusted and resized.

more waterOne of the water zones that was added to the level


more fireMore areas with fire around the forest


Conclusion

Thank you so much for reading this week’s article! We hope that you enjoyed it and that you’re looking forward to our next one as well!

We’re glad for receiving such support from you all, we appreciate it all!

From now on, we’ll have more progress on our game since we have someone to focus more on the programming and we have the game designer to finally work on the rest of the

But above all, stay safe!!

Ana Raposa Icon2


Devlog #48– Helicopter Movement

Devlog #48– Helicopter Movement

News

This week we have loads of art to show you and how we do it!! We also have some fixes around our helicopter to show you! Still not interested? We got...

Devlog #47– Smoke effects

Devlog #47– Smoke effects

News

Want to see some fiery effects and wonderful animations? Then you're in the right place! We got some new updates of our game for you!

Devlog #46– Level ranking with expressions

Devlog #46– Level ranking with expressions

News 1 comment

It's time to add more color to the ranking system and some more adjestments to the outside area of the level 4 with new assets and more!

Devlog #45– Applying Animations and Mechanics

Devlog #45– Applying Animations and Mechanics

News

Time to add some cool animation and mechanics to our level 4. If you're interested in this kind of stuff come check!!

Comments
Perok
Perok

Voted u for indie of the year, u guyz have great progress!

Reply Good karma Bad karma+4 votes
LuisOliveira Creator
LuisOliveira

Thank you!! We are working hard every day for this project!

Reply Good karma+2 votes
ZionMedia
ZionMedia

Any Plans FOR a mac os x version

Reply Good karma Bad karma+3 votes
CatarinaEsperança Creator
CatarinaEsperança

Thankyou for asking! We'll keep the idea in mind, but for now we weren't thinking in doing one.

Reply Good karma+2 votes
RitaMacedo
RitaMacedo

Damn, your game is really coming along nicely! Keep up the good work guys, can't wait to try it out :3

Reply Good karma Bad karma+3 votes
LuisOliveira Creator
LuisOliveira

Thanks Rita we really appreciated!

Reply Good karma+2 votes
Rui_Barata
Rui_Barata

reeeeaaaallllyyy reaaalllyyyy lookin good. love it

Reply Good karma Bad karma+3 votes
LuisOliveira Creator
LuisOliveira

Thanks Rui! We are happy you liked!

Reply Good karma+2 votes
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Chama
Platforms
Windows, PS4, Switch
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ST Studios
Engine
Unity
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Educational
Theme
Education
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Single Player
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