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T4 Techs and other adjustments (Allies, Soviet and Empire).

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Author: 羿风Ostwind

Translation: Mirage in the Void

Greetings everyone, Me, Ostwind the Pigeon (Yet did not skip the update this time) want to talk about the new features and new mechanisms of we are currently working on for Corona today.

Corona will introduce a complete Tier 4 technology tree. The T4 techs, just like T1, T2 and T3, is a tech tier that will include manufacturable units correspond to this tier. Players who played RA3 Uprising will surely be impressed by those new powerful high tier units. These units, Future Tank X1 and Harbinger Gunships for example, easily outmatched T3 units in the same role. Giga Fortress even overpowered T4 units at some degrees while still sitting in T3 level of requirement. In Corona, these units will receive undated stats and be placed in suitable position, as well as facing the challenge from units in other factions. In addition, the technology buildings will no longer solely serve as technology unlocking structure. These buildings will now provide research slots for players to select upgrade, improving units’ performance and battlefield diversity.

It is also worthy to point out that Epic Units are NOT T4 units. Epic Units are unique units that player can only have one of each on the battlefield, they do not even fit into the tech tier system.

So, for each faction, what will we have?

Soviet Union:

T4 Tech Building: Advanced Combat Command Fortress

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The model of this building is a combination of multiple models/sources, it is common for modders to create new model in this way. It significantly lowers the cost of making models and unifying design style.

While most models in Corona are original, we decided that a combination is the best way to reduce time and energy on this particular model without damaging the overall art quality.

Allies:

T3 Tech Building: Information Centre

Information Centre will join the game as T3 tech unlocking building, while the Defence Bureau will be upgraded to T4 building. It will, however, prolong the time for Allies to reach high tech tier. The Information Centre will grant permission to build the Spectrum Tower. The Defence Bureau will grant permission to build super weapon.

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[Icon of Information Centre and T4 Tech Upgrade]


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As the Allies technology tree is expanded to T4, the light on MCV and production buildings need a change to 4 light bulbs is very necessary.

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In the process, I discover that Allies Dockyard already has 4 light bulbs on it. As we know, RA3 is finished in 9 month, which is quiet a rush. Many abandoned settings, mechanics or features attempted by the developers emerge as we looked into the game. Maybe naval T4 technology was already in the mind of the developers yet never came to live.

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[The texture containing 4 separate bulbs]


Empire:

T4 Tech Building: Empire VIP Fortress (Really? This name?)

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[T4 Upgrade Icon in Empire Mecha Bay]


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On the indicating light of Empire's buildings I played a little trick (Just being lazy): At T1, all lights are off, and the light bulbs will be ignited one by one until reaching T4.

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Next, I will brief you on the T4 units. Because these units are still under development, we will reveal detail information in the future update videos.

Soviet Union:

Union Heavy Tank: T4 unit. A modified model from General 2 APA faction Overlord Tank.

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Kirov Airship: Upgraded to T4 unit. It is larger, more expensive and operates at higher altitude. Like Jinwu and Century Bomber, Kirov Airship has received small calibre cannons, enabling limited self-defence capability.

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Ilyushin Attack Aircraft: Filling the empty position of Soviet T3 air unit, Ilyushin is an advanced anti-vehicle aircraft. Its attack rockets have a vertical dispersion pattern, suitable for destroying vehicles in a straight line or bow on warships.

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Allies:

Future Tank: Upgraded to T4. Some of the cost is now in Defence Bureau, so it is slightly cheaper and stronger.

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Harbinger Gunship: Upgraded to T4. It can now use machine guns and proton collider simultaneously.

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Century Bomber: Remains in T3. Received 3 cannons in the tail section. The size and payload are increase. It can also perform anti-ship mission.

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Empire:

Greater King Oni: Weaker version of Emperor's King Oni. No front view because the face is just too ugly, back side looks better. We might change its head in the future.

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Shogun Battleship: Add in multiple secondary armaments and the third turret, making it an ABX configuration. Upgraded to T4. The Shotgun Battleship demonstrates some plots of Corona storyline: It fires conventional shells and will switch to wave-force weapon after upgrade.

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[Main Battery Firing]

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[155mm Secondary Guns Firing]

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[88mm Secondary Guns and 25mm Guns Firing]

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For the Celestial Empire, the T4 upgrade is integrated in the Quantum Decryption Building and does not need a separate building.

Xuanwu Submarine of the Celestial Empire will have anti-ship capability after rework, while the Xuanming Battlecruiser will be enhanced and relocated to T4. Considering the fact that Celestial Empire's Mecha units are still under development, we decided to designate the original T3 close quarter mecha as T4 unit.

This will wrap up this diary, we can see that Corona will introduce T4 units and T3 ground attack aircraft will have self-defence capability against fighters and anti-ship capability. With the changes of attack aircraft threatening the air, the air force will have a strong respond, which will bring us to the next developer's diary - Interceptor (Already published).

Post comment Comments
Guest
Guest - - 690,143 comments

It's cool but a great pity as well. The pity being it might only be released next year if we start getting articles like this at the end of the year. I really really hope I'm wrong but it's really sad if I'm right.

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Kekoulis
Kekoulis - - 3,536 comments

I would rather the devs have it released when it is done.
Art can't be rushed and surely no one would love a rushed mod.
The guys are doing a great job so far!

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SomePlayer20210131
SomePlayer20210131 - - 38 comments

I agree with your opinion. Great mod should be created and polished very clear and precisely so we can enjoy it like premium AAA titles, right?

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Guest
Guest - - 690,143 comments

This was a very old article, it was posted at this moment because it was found recently, and this is unrelated to the current progress of beta rollout.

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X1Destroy
X1Destroy - - 963 comments

I like how all the fails made by EALA were fixed in the mod. The Shogun battleship looks really good and closer to the cinematic version. Revised air combat is also brilliant. No more defenseless Kirovs.

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Radu273
Radu273 - - 1,453 comments

im glad to see news from you. the mod is awesome and high quality built

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berrу
berrу - - 113 comments

T4 defenses pog

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NiiRubra
NiiRubra - - 471 comments

I like how people across multiple RA games tend to arrive (independently) at the conclusion that the Kirov could use some guns haha. Cool stuff! Thanks for the udpate.

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SomePlayer20210131
SomePlayer20210131 - - 38 comments

Nice! Can't wait to see the first initial release soon when it is fully ready to be played. Anyways, nice jobs to RA3 Corona developers for this mod updates.

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