Hello everyone! Long time no see!
I have something cool to announce now, and that is a weekly update of an Afraid of Monsters: Director's Cut Developer Commentary Let's Play video. In this video, I will be talking about easter eggs, influences, why I designed the monsters, what inspired me to the level designs, and etcetera.
This video shows the mod from the start to the beginning, so it is very spoilish, and I recommend that you play the mod before you watch those videos! Also please keep in mind that English is not my native language, so bare with me. And if you have any suggestions for the video, please tell me, and I will edit the other videos to make you satisfied, as I do anything for my public.
For those who doesn't know what Afraid of Monsters is, it is a Half-Life 1 total conversion, where you play as David, a drug addict who falls into a Psychosis and starts seeing hallucinations. Please don't hesitate to watch the rest of the ModDB page about this mod.
Now here it is, it's uploaded on Youtube, and so will the rest of the videos be, but I will embed them here.
Enjoy! /Andreas Rönnberg
If you liked this mod, then you should check out our upcoming mod Cry of Fear, which is also a Half-Life total conversion. This time, our team is bigger and more professional, and we have made the Half-Life engine look like Source. Check it out here on ModDB, or on our official website: www.cry-of-fear.com
Nice mod, looks very scary
Loving it, your updates always make me smile Rumpel lol.
Loved the mod, never could get past the beginning (after the monsters were unleashed)...always got a bit too skittish, lol.
Didnt know you had a youtube account, I added you as a friend. Next time I play AoM Ill check out those easter eggs.
Masterpiece mod is masterpiece
The Tv tropes page and the Wiki might be getting some nice mounds of editing now.
Nice David model. I like it!
I feel privileged to have found this mod in the first place.
And now that I think of it, I still have the Director's Cut version to complete!
Great commentary, at some parts your voice is a tad too quiet, but overall nice work.
When you're playing so quick, we can't fully understand what went through the developing side of things when you and James produced Afraid of Monsters: DC. Isn't the purpose of the developer commentary to discuss the technical side; how you made concepts and what went through the art work of the mod? For example, the early part of the mod, where you enter the toilet and go through that dream of the map with drawings and red-blue-yellow dots, what inspired you to produce that? I hope you take it slow and go piece by piece when making later developer commentaries, as I am interested in what went through your mind while producing this scary game.
Insightful thoughts indeed. Upon reading your comment, I as well wanted to see more than just playthrough material; stuff like concept images, inspirations, etc.
I understand what you mean, but unfortunately, the play through is already recorded, and I'm sorry that I can't edit the gameplay, as it'd be very annoying. Although I will make another video where I show all my concepts and such from IRL. But be patient, I'm showing much stuff on the other videos of this!
work faster, ****
You can't rush perfection
Nice commentary, was very intresting to watch it.
no lies.this game is nice.the monsters move creepy.its just dark and dem lightend.your character moves as fast as a real person would in a place like that...i love it...definately tracking.
very nice mod! at the end it becomes a little bit boring, but the idea with the boss is great! ..too bad i didn't save the game at the point where the story splits for the other endings.. and i am too scared to play it once again.. lol