Robert Briscoe is currently redeveloping Dear Esther - bringing up the standard of the environment, shifting some of the coding to get subtitling working and (most importantly) re-jigging the path through the environment and the player experience to deal with the common problems brought up by players after the release of v1.1.
I'm massively excited about this- check Robert's portfolio for his work, which is pretty outstanding. Alongside a great modding CV, he worked as a level designer on Mirror's Edge amongst other professional developments, so the result should be a visual and gameplay environment which meets the quality of the soundtrack and voiceover, and will take the whole experience to a new level. Check out the dev blog here:
More updates as it progresses.
YAY
This just might be worth waiting for :O
good news :)
Sounds awesome!
Cool!
Oh wow, thats really great. The original rocks as well, really enjoyed it.
Some of the best news I've EVER heard! :D
Just about the only way to imrpove this mod ^^
did you make it so you can walk faster? The extreme slow pace of the walking is what made me quit.
Well, you need to be able to hear the voiceovers. If the walking speed is increased, they still need to have the same amount of time for the speech, so they'll just make the paths longer. The only way I could see them fixing this problem would be to make the environments more detailed so you can have something interesting to look at while you walk (which is what I expect will happen).
Besides, if you quit because of the slow walking speed, this game probably just isn't for you.
wow, awesome.
guess I'll wait before a play through it again XD