Storyline - Chapter One: Contrasts
The light gray sedan pulled up along a cold, windy dirt road. The rusty decaying signs along the road showed no one had been down this far in a long, long time. Beyond the broken chain link fence that stretched far into the distance along the long forgotten highway sat the once small thriving town the two had come to find. The sedan rolled to a stop along the side of the dusty street, just in front of the large door that blocked the only entrance into town. No sign warned those who came here not to enter, a simple heavy-duty chain wrapped around the two chain link doors and a rusty age worn lock was all that barred entrance. Roy stepped out of his car and walked over, looking past the fence towards the town. Fog had settled over the long dead town, enveloping it in a death like grip. Not far from the decaying fence stood Hovgård, a now destitute and rotting facade of it’s former self.
Further parts of the game's storyline will be released frequently. Only about a tenth of the media content we produce will be showed on the net to keep the mystery alive.
Must be experienced with Z-brush, 3dsmax, Maya or an equivalent program. Must know how to unwrap models as well as to skin them. Knowing how to compile models is a huge plus but is not required.
Excellent knowledge about the Valve Hammer Editor software. Must know how to create realistic environments which both look stunning and horrifying. Must be able to create textures from excisting images with bump maps and specularity maps. Knowledge about how to create maps with good single-player gameplay is also needed. Knowledge about color correction is a plus but is not required. Knowledge about Faceposer is a HUGE plus but is not required.
If you think that you have what it takes, we'd really like to hear from you. Contact us directly via E-mail on: email@example.com. You can also add me (Felix "milo" Nordanåker) on MSN Messenger on: firstname.lastname@example.org.