Post news RSS Big update on Annie: Episode 2

I've got some exciting updates to show you for Annie: Episode 2.

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Screenshot Doom 20220407 191015


Wow, has it really been that long since the last update here on Moddb? Time to make amends for the lack thereof I'd say. There's a bright side to this you know. It means I have more stuff to show you because although progress has been slow, it has not stopped.

As some of you know, I'm working on one of 3D Realms' titles called Core Decay. Naturally this takes a big chunk of my available time to work on personal projects. Nonetheless, I've made some significant progress on episode 2 since the last update so let's go over some new additions.

A different setting

I said it a few times before but in case you forgot, I'll say it again. I like visual diversity when it comes to making and releasing episodes separately. There's obviously a big difference in appearance when you compare Annie: Episode 1 with Annie: Episode 2. However, I try to also have enough visual difference between the individual levels that make up the episode. I'm still using the same texture pack but try to make different combinations to make sure each level has its own style and personality so to speak.

I've already showcased the hub level of episode 2 so today we're going to dive a little deeper in one of the other levels that I've been working on.

Screenshot Doom 20220918 175540


Welcome to a brand new map! As you can see, the visual difference compared to the demo map of episode 2 is quite big. This is done deliberately for a few reasons. One of them is to put some emphasis on demon subculture since episode 2, just like episode 1 takes place on locations spread throughout an entire planet. Comparable to big differences in human culture on Earth. The other reason is to refrain from making maps that all look the same, as I mentioned before.

Alien structures

Screenshot Doom 20220914 200912


As is the case for episode 1 and throughout the entire project, there will again be an unholy marriage between UAC technology and Hellish architecture. The Doom 3 texture pack is very well suited for this and by fusing both worlds, you can really create those unique and surreal settings.

I'll keep you posted. If you're interested in more frequent/smaller updates you can always join our Discord server to keep up to date with the latest developments: Discord.gg

Comments
SPY-maps
SPY-maps - - 2,906 comments

Thanks for the new article, almost a year ago was the last one.
But I know, sometimes life gets in our way of modding.
Great to see you're still working on Annie!

Leon

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stan_n1
stan_n1 - - 100 comments

still waiting, first episode is amazing!

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PixelAdder Author
PixelAdder - - 28 comments

Thanks for the comments! I'm trying to live stream development at least once a week for the time being. I've been making some good progress during the last few streams so if you guys want to see some more updates, you can always check it out.

Reply Good karma+1 vote
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