I LOVE SP-Mapping !!!

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By now it is clear that i have moved on from the Source community to other games and communities. I have been making Source sp-mods for around 12 years now and although it was great i had to stop with it. Source really gets old, at least for me, and there are so many great games and editors out there that i simply had to move on. Also does the Source community get smaller day by day.

After i stopped with Source in 2016 i believe i didn't do anything for a while. Quit odd because i always mapped daily for many, many hours. But suddenly i didn't feel that anymore, and also didn't i know which game i wanted to map with. I did some small side track projects, maps that didn't take much time to make. So was there the side scroller game Serious Sam Bogus Detour, i made 2 levels with, named Ship Wreck,which can be found here;

Moddb.com

After that i did notice that i could make levels with the funny side scroller Broforce, and in a few weeks i made 12 very challanging levels with it. The Broforce community seems to apriciate those so much that they all became tranding topic in the Broforce online custom map section. You can find the first level here;

Moddb.com

And then came Far Cry 5, i had been waiting for this game for quit some time now. And as soon as i had my hands on it i started mapping with it. Awesome stuff, although making sp (single player) maps with it is quit hard. Because there is no coding at all possible. To call it simply, all you can do is build a world and place enemies in it, you can make them spawn in 5 waves but that is all. No triggering of any events, not even the option of placing save triggers. Which mean that when you die you have to start all over from the beginning of the level. This all made me decide to stop for now with Far Cry5 mapping and go on with Dying Light mapping. Here is my FC5 map;

Moddb.com

I am almost done with my Dying Light level, it has tons and tons of coding options. To be honest, it has to much for my liking, lol. But, it does give me the change to do whatever i want with it, and the game itself is simply awesome! One downside is that the game is already 3 years old, so the DL community is not so big anymore as it was as when it was just released. But, i still want to make at least one map with it. As soon as i have it uploaded i will make a page for it here.

Leon

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Comments  (0 - 10 of 67)
PrB00Mguy+
PrB00Mguy+

I love your SP-Mappack and your Coastline to Atmosphere map, man. :D

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SPY-maps Creator
SPY-maps

Thank you PrBoomguy+, i made quite a few Hl2 mods and those you named are a few of them. Don't know if you are familiar with my other Hl2 mods and if not if you are interested in finding them. Hope you don't mind me pointing them out to you. Like Strider Mountain, final Project and ofcourse my biggest and best one called Ep3; The Closure. You can find all my work here;

Moddb.com
Moddb.com

have fun,
Leon

Reply Good karma+1 vote
teslashark
teslashark

Your FC5 hotel map is still really interesting after all these years!

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SPY-maps Creator
SPY-maps

THANK YOU!! (and so sorry for my late reply!!)
You are the first one who ever said a word about this FC5 map of mine!!! I LOVED making that map, and really would have loved making more maps with FC5. But just because of that INSANE way FC5 handles custom maps I decided not to make any more. Thing is, as you well know, that any child could make a "map" in 3 seconds, and then upload it. And so gets your map buried between thousands of child maps, which makes that hardly any one can find the real good maps. After several months this FC5 map of mine was played on 150 times I believe. Even my SoF2 maps did had higher download counts after producing them many years after the release of the game. Such a shame Ubisoft decided to do things this way. And I know, players can bring maps up by voting for them, but they first need to find them then :( Maybe I will make another one, because the editor is really awesome to map with and it is a awesome game all together, (shame FC6 didn't get a editor.)

thanks for your comment, MUCH appreciated!!!

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kalidrone
kalidrone

I apologize in advance if i've said these words before, but i'm not kidding when I say that I HIGHLY prefer your "Coastline to Atmosphere" version of EP1 over the bland vanilla variation of it, being VERY dead serious here...! <3 An excellent job on that, and if you did work on "Strider Mountain' then know that you have MAJOR kudos there as I love that mod as well. ^-^

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SPY-maps Creator
SPY-maps

Forgot that i already had answered your comment here, so silly of me. So deleted this new comment of mine but had to say at least one word. Couldn't just delete it altogether. So, that is why I still comment, lol. Still, much thanks for your kind words!

Leon

Reply Good karma+1 vote
SPY-maps Creator
SPY-maps

Thanks for your comment, Strider Mountain is indeed also a mod of mine. I made quite a few Hl2 mods in fact besides Coastline to Atmosphere and Strider Mountain. To name them; LeonSPmappack, Final Project, and of course my latest and biggest one Ep3; The Closure. Glad you like them so much, thank you for downloading and playing. I made tons of other mods for other fps shooter games. There are too many of them to name them here, best is to just click on these 2 links to see them all if you wish;
Moddb.com
Moddb.com

greetings,
Leon

Reply Good karma+2 votes
kalidrone
kalidrone

ha ha No problem, thanks a lot for telling me of the notable ones, it's much appreciated. ^^

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Chmielex
Chmielex

About the episode 3 missing voicelines: I removed all of the mods that are using hl2 content from sourcemods folder and they still aren't working

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SPY-maps Creator
SPY-maps

I am very sorry because without those voices you miss the whole storyline. It is a mystery to me why this happens though because when I check new gameplay videos on Youtube it seems that most other people don't have this problem.

Thanks for checking taking out other mods from your source mods folder did help, a shame it didn't.

Leon

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