By now it is clear that i have moved on from the Source community to other games and communities. I have been making Source sp-mods for around 12 years now and although it was great i had to stop with it. Source really gets old, at least for me, and there are so many great games and editors out there that i simply had to move on. Also does the Source community get smaller day by day.
After i stopped with Source in 2016 i believe i didn't do anything for a while. Quit odd because i always mapped daily for many, many hours. But suddenly i didn't feel that anymore, and also didn't i know which game i wanted to map with. I did some small side track projects, maps that didn't take much time to make. So was there the side scroller game Serious Sam Bogus Detour, i made 2 levels with, named Ship Wreck,which can be found here;
After that i did notice that i could make levels with the funny side scroller Broforce, and in a few weeks i made 12 very challanging levels with it. The Broforce community seems to apriciate those so much that they all became tranding topic in the Broforce online custom map section. You can find the first level here;
And then came Far Cry 5, i had been waiting for this game for quit some time now. And as soon as i had my hands on it i started mapping with it. Awesome stuff, although making sp (single player) maps with it is quit hard. Because there is no coding at all possible. To call it simply, all you can do is build a world and place enemies in it, you can make them spawn in 5 waves but that is all. No triggering of any events, not even the option of placing save triggers. Which mean that when you die you have to start all over from the beginning of the level. This all made me decide to stop for now with Far Cry5 mapping and go on with Dying Light mapping. Here is my FC5 map;
I am almost done with my Dying Light level, it has tons and tons of coding options. To be honest, it has to much for my liking, lol. But, it does give me the change to do whatever i want with it, and the game itself is simply awesome! One downside is that the game is already 3 years old, so the DL community is not so big anymore as it was as when it was just released. But, i still want to make at least one map with it. As soon as i have it uploaded i will make a page for it here.
Leon
For fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie...
Welcome to the "Single Player Modders Group". This group is for developers or anyone who wants to add their single player content to the group. If it...
Welcome to the "CryENGINE 3 Developers" group . The CryENGINE 3 Developers group is all about creating levels, mod, Total modifications, addon's, machinima...
Welcome to our new Team Page. Check out all of our mods and mappacks we have made over the years! This is the place to see all of our projects in one...
For people from holland. because i have seen some groups for other people from other country's i wanted one for dutch people too!
A group for anti-social compulsive types. Lone Modders do it alone!
PEOPLE, PLEASE DO mail ME WHEN YOU HAVE A QUESTION OR URGENT COMMENT!
I have so many mods and mappacks that I simply can't track all these sites anymore. Sounds very snobbish of me but it is simply the truth.
You can find my email address under my profile,
because I really do love to hear from you guys!
Leon
Hey Spy Maps can you give me the code for the weapon_sniperrifle.cpp for your mod and going to recreate a mod for your The Closure Ep3 mod
Sorry for my very late reply but i have been quite sick the last few weeks. About that code, I am also here very sorry. The guy who made the sniper rifle, Cubedude, I have no longer contact with. And when you can't retrieve the code from the mod itself then I don't think he will have it also anymore because it has been 7 years ago or so that he made it? I am not good in coding at all so I wouldn't know what to do myself to help you out, sorry.
Leon
Hello how are you, I heard from you about your HL2EP3 mod, it's not perfect but it's still something amazing for being the most complete so far, I wanted to be able to talk to you about some things I did to show you.
This is insane, you commented a YEAR ago and only NOW do I see it. But I have so many mods out there that it simply is impossible for me to track all my work that i made over the last 24 years or so. That is also why i was give my email address so people can mail me, that way for sure i will answer. Years ago I daily took about 2 hours to check it all, daily. But that is just insane. I am very sorry though because i really would have loved to hear what you had to say. Sorry,
Leon
I made a custom icon for your mod!
Sorry for my very late comment, but i don't check daily anymore here. Best is to email me or sent a DM through Moddb. Contact me please so we can talk some more,
Leon
Yo man, I was wondering if you gonna ever map for FEAR :o
Sorry for my very late comment, but I don't check daily anymore here.
I would L O V E to map/mod with Fear, and maybe one day I will pick that awesome game up again. But for now I am very busy with a TC mod with the Ion Fury game, called Ion Jungle. It is near completion after nearly 3 years of work. You can find info and screens, and movies about it on my Moddb profile. Such a shame that so many awesome games are released these years, a really luxury problem for a modder, lol.
thanks for asking Benox50!
Leon
I have been playing a few levels of each of my HL2 (ep2) mods and it looks to me like a lot of bugs are taking place. Probably because of yet another source update I assume. Because the mods were released without these bugs. The main one is that many enemies don't attack anymore for some odd reason.
So, I have been thinking about this for a long time and it seems I finally have to make time free of my Ion Fury modding, to re-compile all maps again with the latest source version. Hopefully, this will fix most of the bugs, if not all.
Leon