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We previously told you about the Workshop issues that still existed that prevented Hazard Course from landing on Black Mesa’s Workshop. We’d like to give you an exciting update on that situation!

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Heya heya, dudes! We previously told you about the Workshop issues that still existed that prevented Hazard Course from landing on Black Mesa’s Workshop. We’d like to give you an exciting update on that situation!

Last update, we told you about some issues that were discovered with how Black Mesa handles certain important Workshop content. After telling you about them, we went out and tested a bunch, and found that issues went even deeper than that. Well, we reported the issues to Crowbar Collective and they set out to get things sorted.

Before too long, we got yoinked into a group chat with a couple of CC’s programmers and the lead level designer. From there, HC builds, Black Mesa DLLs and bug zoos were being passed back and forth like a motorized swing set. We gave them a problem, they sent us a fix to test, we broke it more and sent them new problems, they sent more fixes, and we repeated that for a couple weeks. To no one’s surprise, The Well of Workshop Problems ran deep, but those programmers clickity clacked away and got issues sorted one by one.

Thanks to all of this, we’re happy to announce that pretty much every Workshop-related issue we could find got fixed, and will be fixed publicly in Black Mesa’s 1.5 update. If you’re curious about specifics, then here’s a list:

  • Custom scripts & resources files are now supported. This is huge, because it includes character manifests, captions, credits, soundscapes, response rules, all sorts of stuff. This is some of the big stuff that we mentioned in the last update.
  • Custom choreo is now fully supported.
  • To supplement that, the ‘scenes.image’ file is now being bypassed. It’s no longer required for functioning choreo, only VCDs. This has the added benefit that mods that include custom choreo no longer conflict!

Okay, yeah, we can already hear, you: “HC Workshop real? HC Workshop when?” The answer is a resounding “Very soon.”

There’s some issues that we have to address on our end first in order to ensure The Course is actually a smooth experience. Some things are a bit busted in translation from 2012 Black Mesa to 2020 Black Mesa. Simply copy and pasting the original HC release over breaks quite a bit. Most of it’s pretty easy stuff, some’s already been fixed, and some will need some grander reworking. Rest assured, we’re on top of it, and HC is now our team’s main focus.

On top of that, looking back at it, some of the mod hasn’t aged well. A lot of it we’re really proud of and don’t plan on modifying significantly, but some things you can tell were rushed or simply not given the care it should have been. We want to go over the course and touch it up in places we think are waaaay below par. Again, we’re not talking major overhauling, but spicing up some of the weaker parts of The Course. Additionally, Black Mesa’s got some new features since we released, and we’d like to explore that as well. That new lighting engine is pretty spiffy, be a shame to let it go to waste, don’tcha think?

It absolutely floors us that 5 years after release so many people are interested in this project, some even holding out for the Steam version. It excites us a lot to finally be able to do that, and we really hope it was worth the wait. We appreciate you guys’ patience and support, and hope you enjoy what we hope will be our own “definitive edition” of Hazard Course.

We’ll be back with another update hopefully super soon!

Comments
Taras_F97
Taras_F97

Never had a doubt that everything will be settled with HC and everything related to it, despite the discovered issues - those are great news anyway, i'm very excited!

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Hezus
Hezus

Great news about the workshop support! Been waiting for that for years.

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Taras_F97
Taras_F97

Hey there, can't wait to see your mod [Uplink Redux] in workshop either when it gets done [after complete 1.5 release or whenever after].

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wolfprince1
wolfprince1

Sounds like this is a Red Letter Day (I've always wanted to say that)
Fantastic news, lads, very welcome.

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modda
modda

Good news! How a tutorial for a game more than 20 years old can still inspire people eh!

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D-Wanderer
D-Wanderer

Amazing! I can't wait to fire the ol' course in BM!

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23-down
23-down

That's wonderful. I'm looking forward to once again enter the hazard course. Black Mesa felt incomplete without it. Definitely make sure to utilize their new enhancements made to the engine, shadows and enhanced lights to name a few things.

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ChrisBryant Author
ChrisBryant

Of course! We've already been having fun playing with Black Mesa's new lighting systems and hope we put them to good use!

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RocketSurgery
RocketSurgery

sounds good, looking forward to the update

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DevinShadowV
DevinShadowV

Woot the final puzzle piece that Black Mesa needs.

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[MC]Pimpão
[MC]Pimpão

i'm glad both teams could sort it all out. must be a huge relief to finally break the workshop milestone. out of curiosity, will you be replacing the outside rock textures for the ones implemented with BM 1.0? since you mentioned tinkering with the lighting engine i'm curious if you'll make use of other Black Mesa graphical features

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flippedoutkyrii
flippedoutkyrii

Been waiting quite a long time, it may be a short ride but I'm stoked to finally make Black Mesa complete!

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☢AlieN☢
☢AlieN☢

Hope you'll port 'Five Nights at Hazard Course' to Steam too, as a bonus, kinda loved it xD
Moddb.com

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dky.tehkingd.u
dky.tehkingd.u

That's definitely on the list of stuff we'll be porting!

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☢AlieN☢
☢AlieN☢

Oh yes! Thanks =D

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