Post news RSS 1.0.1 Patch is live

v1.0.1 released, installers updated. Combined patch available. Changelog within.

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We've pushed our third patch (v1.0.1) live to all users on Steam, and updated the standalone installers accordingly. A combined upgrade patch is also available to directly upgrade existing installations of Deus Ex: Revision 1.0; see the downloads page.

Deus Ex: Revision 1.0.1

Deus Ex: Revision

Deus Ex: Revision Patch 1.0.1 (cumulative)

Deus Ex: Revision Patch 1.0.1 (cumulative)

The changelog is below:

  • Fixed an issue in the Hell’s Kitchen Sewers where a datacube in the water would have a lingering text window.
  • Fixed an issue in the Hell’s Kitchen Sewers where a mechanic would have an incorrect number of lockpicks.
  • Improved AI behavior in the Underworld Tavern; Jordan Shea and Jock will return to their original positions after a fight.
  • Improved performance and lighting on Liberty Island.
  • Changed the boobytraps outside Smuggler’s lair from explosives to EMP.
  • Miscellaneous stability, presentation and interactivity changes in Smuggler’s lair.
  • Miscellaneous small fixes to saved game logic to handle very rare values of available free space.
  • Miscellaneous geometry, texture, stability, AI behavior and gameplay adjustments in Battery Park, including fixing a hole in the subway car.
  • Fixed an issue where players could miss a level transition into the interior of the Brooklyn Naval Shipyards.
  • Miscellaneous AI, Lighting and Geometry fixes in the Brooklyn Naval Shipyards.
  • Miscellaneous gameplay and texture fixes in the Lucky Money mall.
  • Fixed a geometry issue for the Hell’s Kitchen subway car.
  • Made Gunther’s safe non-interactive in UNATCO HQ. We are planning to use the safe to store useful equipment, but there is currently a severe glitch associated with it. Until we can fix this issue, we feel it is best to leave it unmistakably inaccessible.
  • Added datacube with code for UNATCO HQ detention keypads.
  • Reduced hack strength on Alex’s server room.
  • Unlocked the door to Paul’s office for the first time you visit UNATCO HQ.
  • Added Tranquilizer Darts to detention storage for the first time you visit UNATCO HQ. This should help balance out a potential lack of ammunition for players who heavily favor the mini-crossbow in the early game.
  • Removed collision for the contents of Anna Navarre’s office cabinet.
  • Swapped out the old UNATCO logo for the new one in the last visit to UNATCO HQ.
  • Adjusted a type of chair to be flammable in Normal (Human Renovation) gameplay mode.
  • Added support for vanilla music to the Hong Kong Compound area and Hong Kong arrival cinematic.
  • Added a datacube with the code for Alex’s server room door.
  • Added waigie, smirftsch, HawkBird and MoreTriggers contributors to the credits.
  • Forced the game to load the Revision player class to address some potential issues stemming from the use of Kentie’s game launcher with Revision.
  • Added HiDPI UI scaling option. If your resolution is high enough, this will lock the UI to a 2x scale, which may be useful for people using either large displays, or small displays with very high resolutions (such as Retina displays).
  • Updated descriptions for some rendering and audio devices in the Revision game launcher.
  • Added a notice for players when starting Training.

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.

dave_5430 - - 2,114 comments

This is probably a stupidly redundant question, but, this doesn't add anything like the dynamic experience stuff that Shifter has, right?

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Schuchart - - 1,641 comments

You may choose which data directories to activate when starting the launcher of the mod. There you may activate Shifter and/or Biomod along with Revision. Revision itself does a pretty vanilla approach when it comes to gameplay, mostly polishing and fixing/balancing the original, focusing more on enhancing the looks and such.

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18x37 - - 9 comments

Thanks to the developers for making the fixes available outside of Steam. As a GOG customer I appreciate it.

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PurpleGaga27 - - 2,066 comments

What about fixing loading map issues under OpenGL and DirectX 3D? I keep getting crashes loading new maps in a new chapter even with or without Steam.

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bjorn98009_91 Author
bjorn98009_91 - - 499 comments

What issues exactly? Please post Revision.log, a screenshot of the crash message, and what resolution and rendering device you are using.

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Helios38 - - 2 comments

Does anyone know where to find the datacube with the code for Alex’s server room door ? I can't find it anywhere (I have the lastest version).

Great mod otherwise.

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Skylarkoverthesunset - - 360 comments

Does applying the mod through Steam come patched? Thanks.

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