Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.
Here's what's left, as of a couple of days ago:
Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker
OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds
Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)
And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.
0.5b2 FAQ:
So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:
Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.
Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.
Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.
I can sense the future... this released with all of the other gems at the same time oh boy oh boy. :O
Excellent news brother Zaha :)
Excited for what's to come, esp. When something new of tyranid mods Hive Mind to UA adaptation.
On the edge of my seat!!
Goood! Many things are getting together.
About AI: "We think it should be entirely fixed in 0.5b3."
Any comment on this department?
Standing by that statement.
By the way guys, if you need any help with the AI,.. well me and Thud have made some really unique innovations and we are able to code whatever "peculiarity" required.
So, I can offer specialised AI help if needed.
Great news!!
Any small glimpse of Clips to show before the release is awesome.
Plus the Tyranids Manual. :)
Yeah, I know, the tech-tree manual kinda died on the vine didn't it? And it's about to get infinitely more complicated, so that's gonna be fun to explain.
Nice work, looking forward to it!
Looking forward to the new one! Any way to deal with the Sync error on multiplayer?
Should be dealt with in the new release. It's apparently not something we can patch in the meantime.
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You're still at it, eh? I was sure you guys would've thrown in the towel by this point. I'll admit though, a new release would give me a good excuse to dust off Soulstorm- which I've been meaning to do for months now, but going from a smooth and polished Dawn of War 2 back to the old days of Soulstorm? It's gonna be rough, lol. Hopefully this next release will be just the spark I've needed... hope you've implemented the gargoyles for an air-unit, just to better fit the Soulstorm atmosphere.
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When the 0.5b3 will come out ?
Assuming the last month was any indication, very soon.
We are almost at the "add AI" stage, which is the second last step before release.
Any update on a next release/patch at all? This mod already is fun playing as the Tyranids, would be awesome to have a challenging ai to play against
We're one or two steps off putting out the release - but those are steps our coder needs to take and his RL schedule has been pretty hectic for a long while now.
We're close, but time-wise I can't say.
We are still waiting for
too bad theres nothing left from this m0dule ; {
ГДЕ МОД!!!!!????
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guess that ain't happening :(
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