Hello dear fans!
I am so excited to be writing this news article for you guys today! Life is great - the sun is shining, birds are chirping, and best of all, I'm not sitting in a classroom failing a final exam! Isn't it lovely!?
Ahem, back to the article. I'm so excited to be able to actually write this right now so I can keep you guys updated and show you that we're still alive and breathing. Unfortunately I don't have anything really to show off - a lot of what I've been doing during finals week, besides studying and not sleeping, is drawing little doodles on napkins, notes, old quizzes, etc, so I can't really show you much of that. However, I will address some key points that I've been meaning to get to and share what I can via text!
Firstly, I'd like to thank and specify the members of the team who are still active, at least as far as I'm concerned. Obviously we're all pretty busy with real life, so we've been pitching in wherever we can. Our team looks a little something like this:
- burtondrummerNY - Lead developer - do a little bit of everything, especially coding, modeling and texturing.
- Aidas2 - Lead modeler - does what he can, when he can
- warhammerchaosgod - Balancer, designer - he's in charge of making sure that ZombieMod is a competitive and balanced game that you guys will want to play long after release
- Sirpsychoj - Scar god - does just about whatever he wants, but his forte is whipping up scar code like it's his job.
- HerrVoss - Mapper extraordinaire - he helps make sure it's clear that this isn't France anymore
Special thanks to DMz, Beefy^, VanAdrian, and the countless members of the CoH community who have lent a hand to ZM during its development. At release there will be a list of contributors with their full contributions made clear.
Secondly, I want to address something of particular importance before I go into the real update. As I'm sure you guys are aware, ZM deals with some particularly sensitive matters, including widespread death of civilians and innocent people. It is not ZM's intent to display anything that could be unsettling, especially when you consider some of the tragedies that have occurred during our development. For this reason, with the added bonus of reducing potential causes of lag, we have decided that depictions of death on maps will be kept to an absolute minimum and will be handled tastefully when needed. On a similar note, I would like to remind everyone that ZM is an apolitical mod - we do not wish to make any political statements of any sort, meaning that topics such as foreign relations (specifically US-Russia, US-China and China-Japan relations), gun-rights, and current politics of any sort will not be addressed.
With all that depressing stuff out of the way, let's get down to business (to defeat the Huns?) We are really excited to make ZM a totally unique experience in CoH and indeed the entire strategy gaming genre. We are doing everything we can, from a mapping, balance and scripting perspective to make sure that ZM is an enjoyable experience. It is my ultimate goal for ZM to be released as a professional-quality product with a wide variety of maps and map types that can be played competitively or for fun by anyone with Company of Heroes and a computer. Unfortunately my speculations on release dates are exactly that - speculations, but it is my fear that, as school gets harder, the mod will not be released until after my graduation in 2016. I certainly do hope, however, to be proven wrong :)
I hope to have stuff for you guys very soon - I'm very eager to get to work and to have some shots out of what we're doing as soon as possible. But first, I think I need about a week to get back on my feet after that year at school. All the best from your ZM team!