Zombie Doom is a Doom II mod set in a more "realistic" setting against a hoard of zombies, cultists, and demons. The weapons are meant to be more realistic, requiring reloading. The player has a limited carrying capacity with weapons.

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Zombie DOOM

Zombie DOOM

Demo 7 comments

This is my work so far on my Zombie DOOM mod. It currently features six levels, modified monsters and guns.

Comments  (0 - 10 of 11)
Guest
Guest

you could add a option to turn on and off the health regeneration and when turned off you need to get medkits when turned on the medkits are just to make the health regeneration faster
outer sugestions:
-add more melee weapons
-add a bag that can carry more weapons
-in the start you can carry only 2 weapons (thats why i want bags)
-add more weapons
and thats it
(theres a bug and i cant play the haunted city level)

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RobbyPants Creator
RobbyPants

Thanks. I haven't worked on this in a while (I pumped out a different 32 WAD this last year), but I kind of want to get back into this. I might be able to make regeneration an on-off thing. The backpack does let you carry an extra gun. Also, since working on this, I figured out the source of the ceiling height bugs, so I can go and fix those...

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adriano01rocha
adriano01rocha

hello i played your mod and i have to say it is VERY GOOD so i talk about SUGGESTIONS and the GAME

good stuff:
- MOD is quite realistic so much that you take fall damage beyond that you have a weight limit that prevents you from carrying a LOT of weapons.
- has its own enemies instead of sprite trading
- even realistically well made guns some more are NUTS (sorry more and the truth)
- and difference in difficulty

not good things:
- if you activate IDCLIP you simply die from fall damage
- has very few allies that really helps on the second map

That's it

Suggestions:
- could add more allies with weapons like = armed civilian, SWAT and military
- have items like = medikit, night vision glasses, morphine (you would get faster or use morphine) and a radio where you could call the military

well these are good things, not good and suggestions and only that is
thank you

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RobbyPants Creator
RobbyPants

Thanks. I thought about adding some type of military unit, and I might do this at some point. I still have a LOT of sprite work to polish this thing (not counting the maps I need to do), so it'd be in a phase 2 or 3 of this thing. I'll have to look into that IDCLIP thing...

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Guest
Guest

can you make them spawneable in the summon command but remplacing the vanilla monsters like summon zombieman but spawning a slowzombie instead of writing summon slowzombie???

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RobbyPants Creator
RobbyPants

I'm not sure how to do that. The monsters replace them and use the same spawn IDs, so if you play levels later than what I've created, the monsters will be there in place of them. I don't know how to make the command console replace them.

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DeltaDoomGuy
DeltaDoomGuy

Can't download...

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RobbyPants Creator
RobbyPants

It should be under "files". Does it not work for you?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

No file available... Please fix it.. This looks awesome and I love everything zombie related...

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RobbyPants Creator
RobbyPants

It should be under "files". Does it not work for you?

Reply Good karma+2 votes
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