The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed switching and 88 other enhancements to support user/mapper/mod coder ease-of-use and optional conveniences for those interested in a "1996 Quake" experience. "csqc_full_width_height 1" in console when running Arcane Dimensions at this time It is hoped that some/many/all of these enhancements will eventually make it into official DarkPlaces. The Zircon engine seeks to keep full compatibility with DarkPlaces so either engine can be used interchangeably.

Description

Zircon Beta is DarkPlaces Beta with all Zircon enhancements rewritten from the ground up and all DarkPlaces Beta bugs encountered were resolved (except a single Q3 shader issue for tcmod scale). Zircon Beta has an optional mouse driven menu, ALT-ENTER fullscreen/windowed mode switching and hundreds of user-interface and ease-of-use improvements. An included readme has a list of modifications.

Preview
Zircon Beta Release #1 (Win64, Linux binaries)
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KleskBY
KleskBY - - 25 comments

So good, but still have some issues

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Baker55 Author
Baker55 - - 264 comments

Kleskby found a item placement issue (unlikely to affect Quake maps, but still super-important to fix.)

I discovered that "r_drawworld 0" is not always honored (fixed in next version). This is probably a DarkPlaces Beta bug, if so I should let them about it so they can also fix.

Kleskby noticed that I didn't compile with /MT, which reduces the dependencies of the .exe by increasing the binary size -- making life easier for everyone.

During typical "looking at issues", I need to add some sort of "teleport" command to Zircon. I did that for a previous engine.

Also, I have QuakeC that can mark a location to me find a spot in the map by drawing topmost a marker. I would like to have this just be an engine command.

TODO: Kleskby says the a func_door can be .obj ... I want to try this in Q1 or Q3 and see how the collision works.

Does it collide as a cube like .mdl / .md3 does --- or does it collide like a bsp submodel using actual surfaces?

tool_inspector 1 should distance sort the entities and draw the information honoring zorder so it is easier to read.

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GeneralBrutus
GeneralBrutus - - 19 comments

Works so far with Brutal Quake 1.5 awesome work dev
love it

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Baker55 Author
Baker55 - - 264 comments

Thanks!

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