GLA Challenge - ToW
Singleplayer Map 1 commentHard mission (ZH)
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Mod Description
And so the ToW mod, or the Theater of war, that it doesn’t have that in other mods. I will answer you.
- gameplay mechanics - it is very different from the rest of the mods very similar to the Enhance mod but not 100%
- sound - the sound has been processed in priorities, it won’t be the same as in other modes, when machine guns are louder than explosions or shots from guns, there is also an echo in the mode, that is, for example, you are at the base, and outside you will hear an echo of explosions and shots, when fighting is taking place outside your view.
- effects - plans to make them very epic and appropriate in caliber, add sound waves, more beautiful flashes, which will give more volume.
- Improved Artificial Intelligence
[16:08]
- also plans to add the continuation of ZH either (a new one, where events unfold in 2001 in an alternative universe with particles of futurism, there will definitely be the RF, EU, USA, China, Terror. The main resource is not boxes, but oil.) This is not yet for sure.
- Further plans for improving the Challenge, new maps and TDs.
- the general’s choice is not in the lobby but during the battle
- In addition to the general, it will be possible to choose a direction that will only strengthen the selected general.
- weapons of mass destruction will be more formidable and dangerous, in relation to the original.
- In addition to the General promotion, it will also be special, that is, paid, the player spends resources to, for example, call additional infantry, or some sort of airstrike.
[16:08]
- also these GPs are not deprived of improvements, if a player does not suffer economically, he can safely improve for example nuclear carpeting, depending on the general and his properties.
- energy has become a very important resource, such as Russia, the USA, the EU and China, they technologically surpass Terror, with the loss of energy, all production of these fractions stops, except for the production of defense barracks and bulldozers for building power plants, or if the player managed to reserve energy by waste of resources.
- the barracks have also undergone changes, the barracks are a very important object, first of all, the personnel, for supply, factories, laboratories, etc., all of them require barracks. Also, in advance, do not look for improvements in the capture of buildings, since this ability is the default shooter.
- And a little more thought about the officers, in a nutshell, officers will improve not only with the rake but also with a higher rank (that is, the higher the player’s rank, the stronger his officers become the same Jarmen, or Lotus, but this is still an idea)
Perhaps I have nothing more to add according to the description of the mod.
Zallbard
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looks like ShockWave, but I don't like him either.
the mod is on the mod Shockwave
Hello very nice mod.But i have 2 questions.
How do i change weapon range of units(for example Grad)?.what ini file does contain the weapons range?.I want to modify it in Project X v6.4
And second question is where do i get the nice ENB effects?. Thank you
Hello, dear computer players! Generals, please help me because I would like to add a King Raptor airplane for USA general. How to do it? Which files need to be replaced and where? I will be grateful for your help
Is there going to be a Project 6.5?? I Love this addon... Just wish there could be a updated Navy and few new units like THAAD interceptor or Pac 3 or mobile radar vehicles etc
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Does this mod work alone or I need another Shockwave or rotr installed?
If yes then whic is better th have rotr or Shockwave?
No mod is needed, only Zero hour 1.04
Better Sockwave
how about zero hour deluxe edition?
i run it it didnt start up and notification it cause serious damage
If I install this mode with ROTR, does it give me realistic units and weapons? I always preferred rotr over shockwave, also I'd like rotr to have realism.
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