The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Xenoforce Reborn : Forces of the One Week War (Games : C&C3: Tiberium Wars : Mods : Xenoforce Reborn : Forum : Xenoforce General Descussion : Xenoforce Reborn : Forces of the One Week War) Locked
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Feb 4 2017 Anchor

Please use this location to post any Bugs or Balancing concerns for the latest release.

Feb 4 2017 Anchor

Please email your replays of this version (Xenoforce Reborn : Forces of the One Week War) to dougbendo@hotmail.com so that our team can better gather information for better game play and balancing purposes.

Feb 4 2017 Anchor

1:Earth federation Airship can't redeploy to structure.

2:There seems te be a crash issue when the player is using NOD. Crashed twice so far due to lack 'lack of memory'.

Corrction of num 2: I was trying to play against an Earth federation AI. Might be that one.

BTW where did you move Sabatours for NOD? didn't have time to build up and check.

Edit #2: crashed vs GDI as well.

Feb 4 2017 Anchor

With nod, are you using an original map or a new map?

Make sure you delete any old replays you may have in the replay folder before playing, sometimes this fixes the issue.

What os are you running?

Are you using the 4 gig patch as well to use more memory?

Edited by: azuza001

Feb 5 2017 Anchor

I used the 6 player Moon map. Windows 10: worked fine with the Bug Hunt release. No patch yet, will try installing now.

Before crashing, I tested the 4th faction, and it worked fine. (on that subject, I think that the harvesters for them are too slow. Once the initial money burst is over, you barely have any.)

Edit: . . . .

Where can I find the fix?

Edit: Deleting the replay folder seems to have fixed it. Another bug I encountered: Vs GDI, the game didn't seem to end even when I destroyed everything. Could miss something, but I looked pretty much everywhere.

Feb 5 2017 Anchor

The 4 gig patch is avalible on another mods site.


Moddb.com


Note : I have not tested it yet. I have not felt the need to. Your milage may vary though.


The gdi thing is odd. I have not had that happen to me. Does it happen every time you fight gdi or just that one time?

Feb 6 2017 Anchor

I only tried once, so I can't say if it's a repeating accurance.

Balance wise, one thing I can say now s that NOD is very hard pressed to keep up with skrin early game. Their infentry are mostly useless, and their Avatars are getting killed off too fast. The air units are practicaly useless with how fast they die. The only units that can really keep up with the storm riders are their vehicle squads.

Feb 6 2017 Anchor

Mernom the scrin storm rider my be over powering. There are a number of units that are live that and it will be looked at. As for everything else I will be addressing it in the next podcast I am doing.

Feb 6 2017 Anchor

Yes, it's something that does need to be fixed. Storm riders are too powerful. It will be nerfed a bit in the next release. I have an idea.... BWA hahahahaha

Feb 6 2017 Anchor

Mernom this episode should help you better understand NOD

02/06/2017 09:00 PM EST2:05:08EPISODE9 - Understanding nod

Talkshoe.com

xenoforce reborn podcast

Talkshoe.com

Feb 7 2017 Anchor

From my own personal testing I found a serious bug / mistake with the storm riders attack power. It was basically double to triple it's intended level, which explains all the issues people have been saying about it. That is my mistake, it will be fixed by next release (which I hope to have sometime next week). Thank you everyone for all of your help with balancing and bug issues. Please keep them coming.

Feb 8 2017 Anchor

i found a bug, the nod dreadnought is available at lvl 1 instead of lvl 4

Feb 8 2017 Anchor

Good catch. Fixed. Keep them coming.

Feb 11 2017 Anchor

"Me and a few friends of mine were having trouble fighting against the EF in that latest version you put out. If we let them live to long, they cause the game to lock up. Also, EF have a major problem dealing with infantry, especially Nod's infantry. Once they get into a certain range of the mobile suits, some mobile suits will use the head vulcans but they take forever to kill the infantry. Using infantry to back up the mobile suits is nearly pointless against Nod because they get alpha-targeted by the enemy and are killed instantly. In conclusion, head vulcans need to deal more damage vs cyborgs. Those are 60mm guns in those heads, it should deal quite a bit of damage to a cyborg."

"Could you give more information in the forum about what happens. What os are you on? What map? Are you using the 4 gig patch? Did you clear out the replay folder before playing the new update?"

OS = Windows 10

Map = Any that EF decide to work on (some maps they don't do anything)

4 gig patch = No, because it refuses to work. We are using Ultimate edition of C&C 3.

Replay folder = Clean, we were all running fresh installs and deleted our initial replay to produce our My Documents folder to run mods.

Also, look into the PM reply I made to Dougbendo about the other stuff that was found too.

(on that subject, I think that the harvesters for them are too slow. Once the initial money burst is over, you barely have any.)

I agree with this statement as well, EF Harvesters are WAY too slow. I am always on a constant money drought due to how slow these guys move once they clear a tiberium field.

Feb 12 2017 Anchor

are the frame swap powers suppose to affect unbuilt frame units?


Feb 12 2017 Anchor

Yes. The frame you pick is for all frame based units.

I plan on fixing / better explaining the different frames and their effects on the game in the next update so that players can see what weapon frame and body work best together. At the moment it's too much guess work.

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