The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
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Xenoforce Reborn : Forces of the One Week War | Locked | |
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Feb 4 2017 Anchor | ||
Please use this location to post any Bugs or Balancing concerns for the latest release. |
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Feb 4 2017 Anchor | ||
Please email your replays of this version (Xenoforce Reborn : Forces of the One Week War) to dougbendo@hotmail.com so that our team can better gather information for better game play and balancing purposes. |
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Feb 4 2017 Anchor | ||
1:Earth federation Airship can't redeploy to structure. 2:There seems te be a crash issue when the player is using NOD. Crashed twice so far due to lack 'lack of memory'. Corrction of num 2: I was trying to play against an Earth federation AI. Might be that one. BTW where did you move Sabatours for NOD? didn't have time to build up and check. Edit #2: crashed vs GDI as well. |
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Feb 4 2017 Anchor | ||
With nod, are you using an original map or a new map? Make sure you delete any old replays you may have in the replay folder before playing, sometimes this fixes the issue. What os are you running? Are you using the 4 gig patch as well to use more memory? Edited by: azuza001 |
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Feb 5 2017 Anchor | ||
I used the 6 player Moon map. Windows 10: worked fine with the Bug Hunt release. No patch yet, will try installing now. Before crashing, I tested the 4th faction, and it worked fine. (on that subject, I think that the harvesters for them are too slow. Once the initial money burst is over, you barely have any.) Edit: . . . . Where can I find the fix? Edit: Deleting the replay folder seems to have fixed it. Another bug I encountered: Vs GDI, the game didn't seem to end even when I destroyed everything. Could miss something, but I looked pretty much everywhere. |
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Feb 5 2017 Anchor | ||
The 4 gig patch is avalible on another mods site. Note : I have not tested it yet. I have not felt the need to. Your milage may vary though. The gdi thing is odd. I have not had that happen to me. Does it happen every time you fight gdi or just that one time? |
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Feb 6 2017 Anchor | ||
I only tried once, so I can't say if it's a repeating accurance. Balance wise, one thing I can say now s that NOD is very hard pressed to keep up with skrin early game. Their infentry are mostly useless, and their Avatars are getting killed off too fast. The air units are practicaly useless with how fast they die. The only units that can really keep up with the storm riders are their vehicle squads. |
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Feb 6 2017 Anchor | ||
Mernom the scrin storm rider my be over powering. There are a number of units that are live that and it will be looked at. As for everything else I will be addressing it in the next podcast I am doing. |
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Feb 6 2017 Anchor | ||
Yes, it's something that does need to be fixed. Storm riders are too powerful. It will be nerfed a bit in the next release. I have an idea.... BWA hahahahaha |
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Feb 6 2017 Anchor | ||
Mernom this episode should help you better understand NOD 02/06/2017 09:00 PM EST2:05:08EPISODE9 - Understanding nod xenoforce reborn podcast |
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Feb 7 2017 Anchor | ||
From my own personal testing I found a serious bug / mistake with the storm riders attack power. It was basically double to triple it's intended level, which explains all the issues people have been saying about it. That is my mistake, it will be fixed by next release (which I hope to have sometime next week). Thank you everyone for all of your help with balancing and bug issues. Please keep them coming. |
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Feb 8 2017 Anchor | ||
i found a bug, the nod dreadnought is available at lvl 1 instead of lvl 4 |
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Feb 8 2017 Anchor | ||
Good catch. Fixed. Keep them coming. |
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Feb 11 2017 Anchor | ||
OS = Windows 10 Map = Any that EF decide to work on (some maps they don't do anything) 4 gig patch = No, because it refuses to work. We are using Ultimate edition of C&C 3. Replay folder = Clean, we were all running fresh installs and deleted our initial replay to produce our My Documents folder to run mods. Also, look into the PM reply I made to Dougbendo about the other stuff that was found too.
I agree with this statement as well, EF Harvesters are WAY too slow. I am always on a constant money drought due to how slow these guys move once they clear a tiberium field. |
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Feb 12 2017 Anchor | ||
are the frame swap powers suppose to affect unbuilt frame units? |
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Feb 12 2017 Anchor | ||
Yes. The frame you pick is for all frame based units. I plan on fixing / better explaining the different frames and their effects on the game in the next update so that players can see what weapon frame and body work best together. At the moment it's too much guess work. |
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