Wrath of the Norsemen is a modification of Medieval 2 Total War, set in the viking age. The aim is to create a mod that is both historical and enjoyable for anyone who has an interest in the early medieval era of history, or is just a little bit too fond of blood and big axes.

Campaign Dates:
WotN covers the period AD 785 - 1050.

Faction List:
Danmaurk (Danish Vikings)
Gautlandi (Gautland Vikings)
Vestfold (Norwegian Vikings)
Sweþiuð (Swedish Vikings)
Hálogaland (Norwegian Vikings)
Kursi (Curonian Balts)
Häme (Tavastian Finns)
Garðariki (Novgorod Rus')

Vendland
Obotrite
The Franks

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EDITED as of 2018-02-12:

- Added new updated ancillaries and traits by Juzy90 to the official 3.2 version of the mod.


User Aphain over at TWC made a submod based on the work by the old WotN team and me:

Regnum Francorum 1.6.5 (for WotN: The Baltic Release 3.2)

Features:
- completely overhauled building tree (for all factions)
- new buildings
- special buildings in your capital (only settlement which can construct stone walls)
- removed unused factions
- cleaned up most files
- important characters will spawn
- new events
- new ancillaries
- new traits
- new ships
- new/updated texts
- redone family tree
- new settlement and region names for Frisian and Saxon Regions
- new character names
- fixed some bugs and a lot of spelling/grammar mistakes
Planned Features:
- correction of all spelling/grammar mistakes
- more cleaning up of the mod files
- more events
- reform into East-Francia after 843
- more unique traits, ancillaries and buildings
- region based recruiting system
- more historical characters
- new units?

Credits:
- the "1648: Thirty Years of War" mod team for some building pictures
- Mr_Nygren for pointing out the "custom settlements not used" bug to me

"

This is an alternative submod adding the stuff above on-top of the latest WotN release uploaded by me two days ago. It's not to be seen as an official version of Wrath of the Norsemen: The Baltic - but rather as an alternative.

- Compared to the official version it has an easier approach to economy and it's way easier to play for the ordinary player. The official version is very hardcore, and as for the Franks they are probably not playable due to them getting bankrupt - in this version most focus have been on this faction. And they are really fun to play as.

- Absinthia, one of the original creators of the mod - explained the Franks were not supposed to be played originally. That's why they are impossible to play as in the official without cheating or editning the economy.
As for the Norse i have played as Svitjod in that version and it worked fine - but it was a rollercoaster where i had to attack all the time to prevent the economy from getting a minus. Bankruptcy is a real threat in WotN: The Baltic - in this Sub-Mod it's more like in other mods.

- Other changes are the fact this submod has somewhat larger stacks of units, which i am not particularly fond of - as the old units had been balanced according to a set formula. Increasing the unit sizes may be bad for balance but they are somewhat larger here.

- Then the formations haven't been added to this version of the mod. It should be very stable and easy to play for the casual player. If you want a very hard mod play the original - this is for people who want to enjoy Total War without struggling too much with the economical bit.

I will thank Aphain for providing me with the files for his update.

PS: This is standalone, so there are the original and the submod available in this article - you do not need both to play either one - they are both standalone alternatives of the same mod."

1. - Sami Shamans have gotten the old portrait back, that were never in use due to it's name being wrong in the folder.

kingdoms 2018 02 10 17 57 35 350

2. - Saxon portraits updated - to the new ones that i created from TLK:WotN.

kingdoms 2018 02 10 17 53 59 990

3. - Fixed all the custom settlements that were not spawning, as i failed to realize that all the entries were missing in the descr_strat - this probably was due to me uploading a version with the wrong files.

Sami/Finnish and Franc settlements didn't spawn due to a mistake:

4. - I have also fixed the Frank Infantry unit - so it will attack now and won't just stand there.

kingdoms 2018 02 10 17 58 33 580

kingdoms 2018 02 10 17 59 01 898

5. - I have fixed the Erzemon Archers (Saxon Mercs) - by replacing the mesh with the mesh in use by TLK:WotN.

kingdoms 2018 02 10 17 59 20 200

6. - I've replaced the Lokinyki Mercenaries mesh (the same in use by the Huscarls) with the Thengs of TLK:WotN.

kingdoms 2018 02 10 17 59 44 080

7. - Burwaran-unit fixed - by replacing the animations in the BMDB-file, correcting the issue with the unit not holding it's spears.

kingdoms 2018 02 10 17 59 50 229

8. - Also added correct rebels to all the regions, so now you will fight Sami, Finnish, Slav, Baltic, Frisian, Saxon, Rus and Norse rebels in their own homeregions - not just Norse everywhere like before.

kingdoms 2018 02 10 18 46 56 654

kingdoms 2018 02 10 18 47 02 390

kingdoms 2018 02 10 18 47 56 373

kingdoms 2018 02 10 18 48 17 153

kingdoms 2018 02 10 18 48 23 318

kingdoms 2018 02 10 18 48 28 857

kingdoms 2018 02 10 18 48 36 772

kingdoms 2018 02 10 18 48 51 787

9. - Diplomacy has been overhauled, factions start at war with most of the ones they should be at war with - this is done to stop the AI from being peaceful or a coward. It worked well i think.

kingdoms 2018 02 10 18 49 24 141

kingdoms 2018 02 10 18 49 19 275

kingdoms 2018 02 10 18 49 28 157

kingdoms 2018 02 10 18 49 32 068

kingdoms 2018 02 10 18 49 36 739

kingdoms 2018 02 10 18 49 41 442

kingdoms 2018 02 10 18 49 44 505

kingdoms 2018 02 10 18 49 53 206

kingdoms 2018 02 10 18 49 55 357

10. - Formations added to Vikings, Saxons and Franks - just like in TLK:WotN.

11. - Outdated upgrade of the Skjoldborgsmen removed.

All in all the rebels took the most time, and i have tested it enough to know that it's stable (172 turns) and i did also check the settlements.

Credits:

- Mr_Nygren (for most of the work done since 2016 in the official version, such as the fixing of bugs and issues, implementation of custom settlements & the music mod etc.

- Juzy90 (new ancillaries and traits).

- The old WotN team including Absinthia, Ulfhednin, Horsa and Leif Eriksson - for the base mod, units and scripts etc! Basically all the groundwork and the whole 1.5 beta version.

- Danova et al. from "Last Kingdom" - for the Frankish captain and general strat models.

- Rhaymo and DBM - for the creation of the custom settlements in use by all factions

- The "East of Rome" mod, Deutschland et al. - for the new slavic textures applied to the custom settlements by Rhaymo

- Darius et al. from "East f Rome: The Danube Limes" for assets from "The Danube Limes"

Video where i show of the changes in the campaign etc in more detail:

Wrath of the Norsemen: The Baltic: Release: Beta 3.0!

Wrath of the Norsemen: The Baltic: Release: Beta 3.0!

News 1 comment

A new version of WotN: The Baltic - now with every issue fixed, with the music-mod re-added but heavily cut and edited compared to last year - and finally...

The Last Kingdom: Wrath of the Norsemen Expansion V 3.8!

The Last Kingdom: Wrath of the Norsemen Expansion V 3.8!

News 6 comments

Updated july the 23, i suggest everyone to download this version when you read this - it adds the custom settlements to the mod, as i figured now that...

Wrath of the Norsemen vanilla BETA 2.0!

Wrath of the Norsemen vanilla BETA 2.0!

News

New vanilla Beta 2.0 Release (includes all changes to vanilla WotN since last time minus the music, uses vanilla music still!).

Wrath of the Norsemen: Three new previews!

Wrath of the Norsemen: Three new previews!

News 1 comment

Since its last update here, the WotN team have released three more previews.

Add file RSS Files
Wrath of the Norsemen: Regnum Francorum 1.6.5!

Wrath of the Norsemen: Regnum Francorum 1.6.5!

Full Version 5 comments

Aphain's submod. Regnum Francorum 1.6.5 (for WotN: The Baltic Release 3.2) Features: - completely overhauled building tree (for all factions) - new buildings...

Wrath of the Norsemen: The Baltic Release Beta 3.2

Wrath of the Norsemen: The Baltic Release Beta 3.2

Full Version 24 comments

Fixed 2018-02/12 - Added new updated ancillaries and traits by Juzy90 - Fixed all the custom settlements, added correct rebels to all the regions. Wrath...

The Last Kingdom:WotN Expansion SUBMOD! V3.8

The Last Kingdom:WotN Expansion SUBMOD! V3.8

Full Version 53 comments

Updated july the 23, i suggest everyone to download this version when you read this - it adds the custom settlements to the mod, as i figured now that...

Wrath of the Norsemen: The Baltic BETA 2.0!

Wrath of the Norsemen: The Baltic BETA 2.0!

Full Version

New updated VANILLA version of WotN!This version adds a hotseat mode- added in by me, new traits and ancillaries by user Juzy90 on TWforums, bug-fixes...

Comments  (0 - 10 of 130)
Mr_Nygren
Mr_Nygren

EDITED as of 2018-02/10:

- Fixed all the custom settlements that were not spawning, as i failed to realize that all the entries were missing in the descr_strat - this probably was due to me uploading a version with the wrong files.

- Also added correct rebels to all the regions, so now you will fight Sami, Finnish, Slav, Baltic, Frisian, Saxon, Rus and Norse rebels in their own homeregions - not just Norse everywhere like before.

- I have also fixed the Frank Infantry unit - so it will attack now and won't just stand there.

- I have fixed the Erzemon Archers (Saxon Mercs) - by replacing the mesh with the mesh in use by TLK:WotN.

- I've replaced the Lokinyki Mercenaries mesh (the same in use by the Huscarls) with the Thengs of TLK:WotN.

- Formations added to Vikings, Saxons and Franks - just like in TLK:WotN.

- Outdated upgrade of the Skjoldborgsmen removed.

- Sami Shamans have gotten the old portrait back, that were never in use due to it's name being wrong in the folder.

- Diplomacy has been overhauled, factions start at war with most of the ones they should be at war with - this is done to stop the AI from being peaceful or a coward. It worked well i think.

- Saxon portraits updated - to the new ones that i created from TLK:WotN.

All in all the rebels took the most time, and i have tested it enough to know that it's stable (172 turns) and i did also check the settlements.

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Mr_Nygren
Mr_Nygren

Fixed 2018-02/08 - Fixed entries in descr_strat for frankish custom settlements not showing up.

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Guest
Guest

ok so I downloaded the mod and it said It cant be opened in an archive idk how to fix plz hep

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Mr_Nygren
Mr_Nygren

WinRar - and move the folder out of the archive by manually using your mouse.

Also, open the archive by doubleclicking.

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Guest
Guest

Where are the installation instructions

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Mr_Nygren
Mr_Nygren

Read the article or the info under the download and don't ask stupid questions thank you!

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hairboy
hairboy

So does screenshots cause crashes? I had a major battle crash at the Norman's Capitol right after I won the battle and took a screenshot it crashed then then it said something about Thor. I'm pretty aggravated lol

I barely beat three armies with one while attacking the city.

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Mr_Nygren
Mr_Nygren

What program did you use? Obviously it doesn't CTD using Bandicam.

I don't know, but it's highly unlikely to be the cause of the crash.

Try at least two battles as battles shouldn't CTD in this mod.

If it occures again then probably it's due to you winning aginst too big odds. Medieval II mods sometimes crash when that's the case.

Edit:

What mod are you playing?

The Normans ain't included in WotN: The Baltic.

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hairboy
hairboy

I'm playing the Last Kingdom mod version you had. I had zero crashes in the Baltic mod. And sorry I'm not ****** at you just myself because I must have caused it.

And I use Steam, I guess. Unless I'm misunderstanding the question which I likely am.

lol winning against too big of odds. That sucks, the odds are rarely in my favor against the Vikings.

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Mr_Nygren
Mr_Nygren

I see - TLK can crash sometimes but if you try and move your troops differently, fight the battle in a different area or play it again it might not crash.

It's for the most part stable, with some incidents of CTD:s in certain places from certain angles.

Like for example, it can CTD if you play a battle at a certain settlement from one position - but if you play the same battle with one of the other armies it might not.

M2TW is a little odd like that.

Also, you are supposed to be able to win against superior odds - but not when the odds are hugely to your disadvantage.

Beating two armies with one is usually the limit. If you beat three or more it might CTD in certain mods.

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