Wrath of the Norsemen is a modification of Medieval II: Total War: Kingdoms, set in the viking age. The aim is to create a mod that is both historical and enjoyable for anyone who has an interest in the early medieval era of history, or is just a little bit too fond of blood and big axes.

Campaign Dates:
WotN covers the period AD 785 - 1050.

Faction List:
Danmaurk (Danish Vikings)

Gautlandi (Gautland Vikings)

Sweþiuð (Swedish Vikings)

Vestfold (Norwegian Vikings)

Hálogaland (Norwegian Vikings)

Kursi (Curonian Balts)

Häme (Tavastian Finns)

Garðariki (Novgorod Rus')

Vendland (Western Slavs)

Obotrites (Frank Vassal)

The Franks (East Frankish Empire/Germans)

Moerrafylki (Norwegian Vikings)

Rygjalandi (Norwegian Vikings)

Kvenland (Sami/Finns)

Gutland (Gutland Vikings)

Prusia (Balts)

Kryvichy (Union of East Slavs)

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2021-07-19 - JOIN MY TWITCH on this link where I'll be streaming campaigns from now on:

Twitch.tv

EDIT as of 2021-05-23 - New installation-video made and uploaded on how to install Wrath of the Norsemen Version 3.3 using the Medieval 2 Total War Engine Overhaul Project (M2TWEOP)-tool.


EDIT as of 2020-12-03 - I've re-uploaded the mod with the new updated version of the M2TWEOP-tool - try re-downloading the mod again as the new version should not have the issue with Steam on Windows 10.

Changes include:

"Many stability issues have been fixed, new features have been added. The list of changes will be when the creator of the tool finish version 1.19.

Some of the changes from this patch:

1. Added an option that allows you to simply run the mod without opening the program window.

2. Spawn_army fix now works for the console command spawn_character, and now the army that appears will block the port if it is enemy.

3. The game will no longer crash when changing settings for resolution, anti-aliasing, etc.

4. The program now correctly detects the monitor resolution
and much more."

Edit as of 2020-11-16 - ADDITIONAL STEPS REQUIRED FOR THE STEAM-VERSION OF MEDIEVAL 2 ON WIN 10:

I tried it on Windows 7 - no issues, I tried it with the CD-version on Windows 10 - no issues - But according to the creators of the tool it is required to change some stuff for the Steam-version on Win 10.

You do need to right-click on the Medieavl2.exe/Kingdoms.exe and change some things in the compatibility mode. It will also need to be done with the tools .exe file.

- This is due to the scaling settings in windows 10.

"You need to open file properties-> compatibility-> change DPI settings-> check the box and select "application""

"This option also helps with med2 for some people (+20fps) (Set dpi scale to "controlled by application""

It's a tool that modifies the games .EXE while the game is running.

You can place ancillaries at 32 only if you wish to modify the mod and add more ancillaries to each character - the old limit was 8, you can place religions at 12 if you want more religions - the old number was 10 - otherwise I'd suggest not to use these as they might still affect the mod negatively as they are increasing the limits of the game. There is a button named "Click Me" - if you click on it you'll get information about the program, things you shouldn't do unless you want a crash and shortcuts to certain features like for example being able to zoom-out enormously on the map, highlighting all the troops and other stuff. You do need to place the anti-aliasing through the tools UI before starting up the mod - place it at 8 for the maximum quality. If you change this inside of the game using the tool the game is going to crash.

On the right-side of the tools UI are many options - I would only have a few activated - those are "berserks-fix" which will enable the berserker ability from Rome: Total War to work on the units - you'll just have to hand out the "berserk"-mental state to the units you wish to go berserk - in the vanilla Medieval 2 mod this mental state would crash as soon as the units entered a battle - this feature will be useful in Viking-based mods and for the Uruk-Hai Berserkers in Third Age I am sure, then I would activate the "Unlock Console Command" - which will enable all the console command codes in the mod and finally I would activate the "creatures-fix" which will fix the skeleton of all the elephant-based units in the mod. There are no elephant-based units in this mod though so it's not required.

Credit should be given to youneuoy and Jojo00182.

Hyrule Total War: Classic Ultimate - COMPLETED EDITION! (Win 10) Released!

Link to the Total War Center-page of the Tool where it can be downloaded for usage in other mods and projects:

Twcenter.net

Wrath of the Norsemen 3.3 RELEASED!

I've updated the original Wrath of the Norsmen modification from 3.2 to 3.3 - it's a very minor update but nonetheless important:

Changes:

1. Has edited the Berserkirs and the Ulfhednars and given them 2handed axes and placed their shields on their backs.

Berserkers have two-handed Axes now and the shield on the back!

2. Has enabled the "berserker" mental state in the EDU for these two units.

Berserkers have two-handed Axes now and the shield on the back!

Ulfhednars have two-handed Axes now and the shield on the back!

Ulfhednars have two-handed Axes now and the shield on the back!

The changes will require the M2TWEOP (Medieval 2 Total War Engine Overhaul Project)-tool to prevent the real-time-battles from crashing when the berserker-state is active and the units in question reach the enemy.

- I've already integrated this tool into the mod, so it should be ready already - you just need to start the mod through the tool. It's like a UI and it's easy to use.

I've edited the Ulfhednar-mesh and the Berserkir-mesh and replaced the one-handed axe and shield with the Huskarl 2handed axe and placed the shield on the back.

Why you ask?

Because the "berserker" mental state didn't look good in battle with a 1handed weapon. Sure, it still doesn't look as good as in Rome: Total War because the animation there is different - but it does look better with a 2h axe than with a 1h axe and shield.

The "Berserker" mental state is activated randomly during a battle, unless you hand out the "Warcry"-attribute to the unit - because when using the Warcry ability they'll immediately go berserk and charge at the enemy - no matter how far away the enemy is.

As such I've added the "Warcry"-attribute to the Berserkirs and the Ulfhednars - the Berserkirs also lacked the "scare enemy infantry"-attribute which has been added - the Ulfhednars already had this.

Wrath of the Norsemen: The Baltic: Release Beta 3.2!

Wrath of the Norsemen: The Baltic: Release Beta 3.2!

News

Wrath of the Norsemen Beta 3.2! - Fixed 2018-02/10: Fixed all the custom settlements that were not spawning, Also added correct rebels to all the regions...

Wrath of the Norsemen: The Baltic: Release: Beta 3.0!

Wrath of the Norsemen: The Baltic: Release: Beta 3.0!

News 1 comment

A new version of WotN: The Baltic - now with every issue fixed, with the music-mod re-added but heavily cut and edited compared to last year - and finally...

The Last Kingdom: Wrath of the Norsemen Expansion V 3.8!

The Last Kingdom: Wrath of the Norsemen Expansion V 3.8!

News 6 comments

Updated july the 23, i suggest everyone to download this version when you read this - it adds the custom settlements to the mod, as i figured now that...

Wrath of the Norsemen vanilla BETA 2.0!

Wrath of the Norsemen vanilla BETA 2.0!

News

New vanilla Beta 2.0 Release (includes all changes to vanilla WotN since last time minus the music, uses vanilla music still!).

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Wrath of the Norsemen: The Baltic Release Beta 3.4 M2TWEOP-tool Edition V 2.0.

Wrath of the Norsemen: The Baltic Release Beta 3.4 M2TWEOP-tool Edition V 2.0.

Full Version 42 comments

3.4 - New M2TWEOP-tool Version 2.0, easier to use and start-up. Fixed hotseat with scripts working 2020-05/06, Fixed 2018-02/12 - Added new updated ancillaries...

Wrath of the Norsemen: Regnum Francorum 1.6.5!

Wrath of the Norsemen: Regnum Francorum 1.6.5!

Full Version 9 comments

Aphain's submod. Regnum Francorum 1.6.5 (for WotN: The Baltic Release 3.2) Features: - completely overhauled building tree (for all factions) - new buildings...

Comments  (0 - 10 of 168)
peyday
peyday

Hey man, how have you been doing??

It's me Philip from years back. If your every looking for a Irish Historian again get back to me. Since we last talked 10 years ago, I've been to uni and became a tour guide. So there is tons of things I would love to fix.

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Mr_Nygren Creator
Mr_Nygren

Hello Philip, I've only been modding WotN since January 2016 so you must be one of the old team-members. What was your username on TWC?

Absinthia made me a developer of this mod back in 2016.

So I'm not really one of the earlier members.

Reply Good karma+1 vote
BagaturKhan
BagaturKhan

Thanks for update!

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DragonFCP
DragonFCP

Are the new strat map models already in version 3.4 or they'll be included in a new update?

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Mr_Nygren Creator
Mr_Nygren

In the next update.

Reply Good karma+1 vote
vladorans
vladorans

Tried a campaign as the Prusians, the upkeep for thegenerals bodyguards (1.5k
0 is bankrupting me, wtf?

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Mr_Nygren Creator
Mr_Nygren

In this mod you need to sack settlements all the time to earn money until you get a Town or Large Town in which you can construct mines and such.

The starting villages are extremely poor.

Edit: And avoid accepting new generals unless you're rich.

Reply Good karma+1 vote
vladorans
vladorans

It's not just accepting generals, my sons getting to aduldthood is enough to bankrupt me.

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Mr_Nygren Creator
Mr_Nygren

Not sure, but I tried the Svitjod Norse faction yesterday and it worked fine as long as I avoided the generals you gain after battles/adoptions.

I didn't have the issue you describe but I didn't marry anyone off neither.

Reply Good karma+1 vote
glassesman
glassesman

hey mr nygren,why regnum francorum runs better than baltic?even when i try to start a camoaign the game just keeps loading,maybe it is some confirguration option on the config file?this is really strange as the unit quality is the same but i notice the game runs worse on baltic

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Mr_Nygren Creator
Mr_Nygren

The Baltic Release does require the M2TWEOP-tool since its latest release while the other submod is using the old .bat-file - it should be as easy to play but requires the tool to start it up.

I haven't had your experiences myself when using the tool.

Reply Good karma+1 vote
glassesman
glassesman

i runned it through the launcher,i have no idea why the campaign refuses to start

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Mr_Nygren Creator
Mr_Nygren

Try only having the berserk-fix on in the right upper corner of the launcher, delete the map.rwm-file inside of the mod folder/data/world/maps/base and also make sure that the Med2 game is updated with the 4gb patch.

Reply Good karma+1 vote
glassesman
glassesman

how do i get the launcher to save my settings?the uper left ones?i dont want thr 8x antialiasing or bordeless window

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Mr_Nygren Creator
Mr_Nygren

I would suggest you to re-download the mod with the latest version as it's much easier to start the mod now with the new version 2.0 of the M2TWEOP-tool.

Reply Good karma+1 vote
Mr_Nygren Creator
Mr_Nygren

You need to click "apply changes" below the options.

Reply Good karma+1 vote
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