Latest Revision (R40) --- Entry Revised: 20Jan 2018

MC2X is an extended MC2 gaming and mission design environment. It is built on the extended and freshly compiled MechCommander 2 system files based on the source code released by Microsoft and covered under the shared license agreement. Several additional tools and viewer are provided to allow easy mission design.

MC2X includes:

- wolfman's extended MC2X Mission Editor

- wolfman's extended MC2X Gaming Core

- wolfman's extended MC2X Viewer (Encyclopedia)

- Poison's "MechSwapper" tool to exchange units in existing missions

- Jussi's "MC2 Warrior Brain Tool" to easily allocate or create warrior brain files

- the re-distributable of important library files

- MC2xClean (to easily eliminate all *.lst,*txm, and thumb.db files and arm folders)

- the maps "Metropolitan" , "RedRock Outpost", "Paradise Defense", "City Assault", "Stormbreaker's Mudhole" and "Operation Delta"

- MC2X SkyViewer Folder

- MC2X TerrainOverlay Viewer Folder

- MC2X RandomMaps Viewer Folder

- MC2X AmbientTune Folder

- MC2X TerrainDetail Viewer Folder

- MC2X OverlayMask ViewerFolder

- MC2X OverlayMaskShape Viewer Folder

- MC2X Water Viewer Folder

-MC2X WaterDetail Viewer Folder

Thank you and credits to (in alphabetic order):

Aetrion, Battlemaster, Karl, Magic, Marceror, Paul, Rollin, Starman01, Raven IIC, VossieWulf

The features and the inventory available in MC2X are to some extent the collection of the work of the people mentioned above. They deserve the credit for their outstanding work and my greatest thanks for being able to feature their results in MC2X.

After almost 14 years of collecting inventory and features and improving I stopped to continue an anyhow incomplete list of who deserves credit for which features or object.

Magic has by far provided the most inventory and MC2-insights over several years.


The first revision of MC2X was release in 2006 and continously improved and extended since then.

MC2X is neither a total conversion nor a revolutionary approach to change MC2; it is intended to be an evolutionary improvement over time. This is a stand-alone installation; do not mix with any other MC2 installations or expansion packs.

MC2X is based on the released MC2 source code; the source code release did not contain multiplayer gaming functionality nor embedded video capability.

Therefore MC2X does not support multiplayer gaming nor in game videos.

Because of the missing video capability of the released source code, MC2X does not contain the CARVER V campaign and is not fully compatible to missions or campaigns designed under and for wolfman-x !

MC2X is not compatible to any other MC2 mod or campaigns/missions designed under other development environments. Never mix with files from other authors.


- MC2X and its tools require:

- win XP SP3 or better (Win Vista, Win7 Ultimate (32bit and 64 bit), win 8.1Pro (64bit) work just fine)

- DirectX 9 or better

- DOT NET Framework 4.0 or better

- Visual C++ Redistributable Package (x86) (Visual Studio 2005)

* The Microsoft Visual C++ Redistributable Package (x86) installs runtime components of

Visual C++ Libraries required to run applications developed with Visual C++ on a computer that does not have Visual C++ installed. These runtime files are part of the wolfman-MC2X installer package and will be offered for selection towards the end of the installation; select to install if you have not done before.

* Install MC2X into a clean directory!

* Edit the mc2s.ini file to link WarriorBrainTool to your specific file folders

* System will select best possible resolution automatically and go full-screen-mode.

* Implemented Resolutions:

1280by720, 1280by800, 1280by1024, 1366by768, 1440by900, 1600by900,1600by1200, 1680by1050, 1856by1392, 1920by1080, 1920by1200, 2048by1536

All selection that fit on your screen can be selected manually as well and used in window-mode

* You may create desktop shortcuts for the following folders










* Set these Viewer folders to thumbnail presentation mode

Uninstall Impact:

- Use the MC2X Uninstaller

- The uninstaller deletes all files that came with the installation.

- Any mission data files that came from independent installations or any savegame files are not impacted.


Visit wolfman's forum for support at:

Please send me an e-mail and let me know, if you feel that I did not give the deserved credit to somebody.


Let me know if you find something that should not be included in the MC2X package.

I will review and make or eliminate objects from the package.

Read as well:

MC2X WarriorBrains.pdf

MC2X Advanced Scripting Options.pdf

MC2X MechSwapper Documentation.pdf

MC2X Terrain Overlay.pdf

MC2X Terrain Overlay X.pdf

MC2X is for non-commercial enterprise only!

This is for fun and keeping a great game of tactical command alive.

Every use is under your sole responsibility and at your own risk.

Read Microsoft's Shared Source Limited Permissive License for use of MechCommander® 2 carefully. If you do not agree, don't use MC2X in any ways.

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MC2X Game Options

Beside the Difficulty Level and the Unit Color there are 14 selectable options to change the gameplay.

Originally there were only 2 Options:

Select to provide all units the in the game with unlimited ammunition. Unrealistic.

Select to change mouseclick usage during mission. Best when DESELCTED.

The new options are:

Select to game without restrictions inside the gaming system limitations.
Enjoy all unit types,max pilots,max dropweight,plenty of CBills and resourcepoints,
no time limits and all support options.
Cheating: thus campaign mision results will not be saved in this mode.

SANDBOX MODE PLUS (can only be selected when SANDBOX MODE is selected):
Cheating: Campaign mission results will be saved despite cheating.

Select to allow the in-mision unit capture of enemy units that are unarmed, powered down, or unwilling to fight. If captured by an infanty-type unit, the captured unit will join your forcegroup and be piloted by the former infantrist. If captured by any other unit type, the captured unit will switch sides and become friendly (defector).

DISABLED UNIT CAPTURE (can only be selected if ACTIVE UNIT CAPTURE is selected):
Select to allow the in-mission capture of disabled units.

Select to activate a button to recharge repair units. Simplifies logistics during mission but is unrealistic.

Select to be able to quicksave your mission at any time and reload this status later.
Unrealistic but not cheating.

Select that player units scan the rea within a specific radius and:
- automatically capture capturable enemy objects
-automatically get repair at repairbays within range when idle.
Unrealistic: repairing and capturing should be a task under commanders control.

Select to simply see everything on the map; all enemy units are revealed.
Furtheremore fog is eliminated.
Cheating: Campaign mission results will be saved despite cheating.

Select to make you invulnerable during mission.
Cheating: thus campaign mision results will not be saved in this mode.

Select to loop invulnerability reminder during mission.

Select to automatically convert unused resourcepoints at the end of a mission into CBills

Select to automatically convert unused dropweight into CBills after deployment.

Default settings are

and all other (DESELECTED).

Some options allow bigtime cheating.
Select your options carefully and consider that cheating in my view is for those who are desperate.
Good MechCommanders don't need cheating.

Add file RSS Files


Full Version 72 comments

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wolfman MC2X URE G

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wolfman-MC2X-URE-G is a “ Campaign-Gaming-Only” version of wolfman-MC2X(R37) featuring the 22 mission campaign “UpRise” (R01).



Full Version 6 comments

wolfman-MC2X-TME-G is a “ Campaign-Gaming-Only” version of wolfman-MC2X(R35) featuring the 20 mission campaign “TangoMaster” (R05).



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wolfman-MC2X-WRC-G ==> “ Campaign-Gaming-Only” Edition. Campaign (R2) based on MC2X (R34).

MC2X(R40) +++ NEW RELEASE +++

MC2X(R40) +++ NEW RELEASE +++

Full Version 5 comments

wolfman-MC2X is an extended MC2 gaming and mission design environment. It is built on the extended and freshly compiled MechCommander 2 system files based...

Comments  (0 - 10 of 109)

I've run in to another issue. In the mission where you capture a steiner base, I am stuck on the "destroy all reinforcements" requirement. I've searched the whole map and can't find any reinforcements. I suspect they did not spawn when I captured the HQ.

Based on our previous issue, I tried force firing to kill every resource truck I captured along the way. That did not help.

I've posted a quicksave file here:

Any insight on what I can do to fix this is much appreciated. Thank you in advance!

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wolfman-x Creator

You are welcome.

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wolfman-x Creator

You overlooked one enemy fuel truck. Once you captured or destroy it the mission can be closed as intended. No campaign issue at all.
The truck is inside the base where most f your units are. You can hear the sensor ping.

Reply Good karma+1 vote

Oddly enough, those trucks weren't there when I was searching the map.

When I reopened the game and reloaded the quicksave, they appeared in game and on radar.

I think the act of exiting the game and reopening it, then loading the quicksave fixed it. I will try this before bothering you again with any future issues.

Sorry for bothering you, and thanks again.

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wolfman-x Creator

Will check within a few days.

Reply Good karma+1 vote

I am unable to finish the mission where you rescue claymore and destroy the air towers in the carver V campaign. When I bring all my mechs to the rescue waypoint, nothing happens.

Is there a way for me to diagnose this issue, or a way to force a successful mission via console commands?

Thanks for your work on this classic game.

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wolfman-x Creator

I do not see the repairtruck at the extraction marker. Move it there as well. All units want to extract.

Reply Good karma+1 vote

Sorry. I should've been clear that I tried the repair truck earlier and it didn't work. I tried again as you can see in the above screenshot and that did not work either.

As a side note, now that I've been playing other campaigns, I notice every objective in carver v gives me 0 cbills per objective at the end of the missions where other campaigns award me some amount of cbills per objective at the close of each mission.

Any chance these issues are related, and any ideas how to solve them?

Thank you for replying and taking your time for me.

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wolfman-x Creator

I will look into this within a few days and post my findings here.

Reply Good karma+1 vote
wolfman-x Creator

I finally got to it and gamed through the specific mission. It closed as expected without issues I checked the objective setting and could not find anything that from my experience could the effect you described, It had never before been reported either.
Thus I do not know how to help further. Try the mission again and/or send me a savegame file of the last stage where you feel it is stuck.

Reply Good karma+1 vote

Here is a link to the save:

I've tried starting the mission completely over, and both times I ran into the same issue.

Thanks again for your time!

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wolfman-x Creator

I believe you. Can you send me a savegame file?
Did you modify anything or mix in other files?

Reply Good karma+1 vote

I have not modified anything; all files are straight as the installer left them. I’m on windows 10, running the game as administrator in Xp-sp3 compatibility mode.

I don’t know how to send files through mod dB, so I uploaded a file to one drive. Here is a link:

And an alternate link:

Let me know a better way to share the file if that doesn’t work, and thank you!

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wolfman-x Creator

Will check your file that I downloaded.


Reply Good karma+1 vote
wolfman-x Creator

It remains unclear what is actually wrong but your request was absolutely valid. Destroy the truck and repair truck and the mission closes as expected. Not a clean solution but it allows you to move on. I may investigate further another time.

Reply Good karma+1 vote

I can confirm this fix works. The second I kill that fuel truck I get mission successful.

As a side note - I noticed my rewards for each objective at the end of each mission are always 0. I hope that adds some helpful information to the mystery.

Thank you!

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Latest tweets from @mc2wolfman

Campaign revision is finishes. Need to fix some issues with MC2X (R41) prior to release. may take another month.

Sep 29 2018

The revised "Mother's Clan' campaign will be packaged with MC2X (R41) and released end of September.

Sep 3 2018

Working on a total overhaul of Mother's Clan campaign.

May 28 2018

New MC2X Missions Design Package (R40) released. This includes all features ,updates and fixes up to January 20th,2018.

Jan 21 2018

New features in MC2X(R40) to deploy 5 marines during mission and capture enemy units.

Jan 12 2018

MechCommander 2X (wolfman-MC2X) (R38) released. Plenty of new inventory and features.

Dec 8 2017

This is the cruel villain and commander of the occupation army that calls himself "Alvarado" from my upcoming campa…

May 17 2017

Campaign uploaded for release on Friday.

May 17 2017

New campaign is finished and packaged for release. Could be released during the next week.

May 11 2017

I have to revise the release date for "UPRISE" and delay the release by around 2 month.

Mar 21 2017

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