About:
Cold War mod is a modification about the war between the SCO (Shanghai Cooperation Organization) and NATO (North Atlantic Treaty Organization). The main goal of Cold War mode development is to familiarize the players with the capabilities of modern weapon systems and their role on the battlefield with the assistance of the GEM2 game engine.

Storyline:
The action takes place in an alternative reality. The difference is the invention of an effective and relatively cheap way of destroying nuclear warheads from distance. After saturation of the air defense of NATO with anti-nuclear emitters, the last factor that kept the Alliance from attacking Russia and China disappeared.

The main single-player campaign allows the player to fight for Russian motorized rifles, paratroopers, and special forces. Additional campaigns reveal the themes of wars in Chechnya and Iraq and also supplement the main campaign. All missions support cooperative, some are more suitable for cooperatives, and some were developed mainly for single-player games. Some of the missions of the main campaign support the transfer of troops and the results of the battle to the next mission.

Multiplayer:
Multiplayer is based on the principle of the division of troops by type into a small number of brigades - specialized groups that prefer a certain tactic, perform a certain role in combat and are equipped with certain vehicles. Examples:
-Motorised forces of the RF or the US Army. Armed with tanks and infantry. They prefer close contact with the enemy, they hold the line.
-Russian VKS or the US Air Force. Equipped with aircraft and helicopters. Provides air support to ground troops, destroys tanks, long-range artillery, and air defense.
-Artillery and air defense. Armed with artillery, MLRS, and air defense. Performs artillery barrage, and covers ground troops from airstrikes.

At the beginning of the battle, the player chooses one of the brigades. After that, he can only buy specialized troops from the selected brigade and common forces but is deprived of access to the specialized forces of other brigades. The brigade can be changed during the battle, but the change takes several minutes, during which the call for any reinforcements is impossible.

Various types of multiplayer battles are available, including the "Tank Biathlon" competition - the race and shooting on the reconstructed Alabino test track.

Mod demonstrates a large number of various vehicles and weapons, from pistols to tactical missile systems. The weapon is configured in accordance with the characteristics of real prototypes - to the extent that it is possible on the GEM2 game engine and within the published data in open sources. Wherever real parameters can not be set (for example, the range of fire), different scales of translation are used. The developers of the mod believe that the transfer of technical characteristics of troops close to reality allows for achieving a game balance. The entertainment of the game is realized not at the expense of realism.

The role of the player is the commander of the company or battalion, so some attention is paid to the fact that the troops under the control of the computer can independently use the new capabilities of the mod without overloading the player. For example, the refusal to manually track the target while controlling the ATGM (after all, it is not the commander's job, but the ATGM operator's) allows artificial intelligence to effectively use them independently or in conjunction with the player.

Cold War official social media platforms:
PG Cold War Official Website & Forums
VK
Steam Group
Steam Workshop
Discord

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Cold War 1.7.4 (hotfix) - Part 1 - reuploaded

Cold War 1.7.4 (hotfix) - Part 1 - reuploaded

Full Version 6 comments

Cold War mod is a modification about the war between the SCO (Shanghai Cooperation Organization) and NATO (North Atlantic Treaty Organization). The main...

Cold War 1.7.4 (hotfix) - Part 2 - reuploaded

Cold War 1.7.4 (hotfix) - Part 2 - reuploaded

Full Version 2 comments

Cold War mod is a modification about the war between the SCO (Shanghai Cooperation Organization) and NATO (North Atlantic Treaty Organization). The main...

Cold War 1.7.4 (hotfix) English localization

Cold War 1.7.4 (hotfix) English localization

Language Pack

Cold War mod is a modification about the war between the SCO (Shanghai Cooperation Organization) and NATO (North Atlantic Treaty Organization). The main...

Cold War 1.7.4 (hotfix) - Part 2

Cold War 1.7.4 (hotfix) - Part 2

Full Version 4 comments

Cold War mod is a modification about the war between the SCO (Shanghai Cooperation Organization) and NATO (North Atlantic Treaty Organization). The main...

Cold War 1.7.4 (hotfix) - Part 1

Cold War 1.7.4 (hotfix) - Part 1

Full Version 5 comments

Cold War mod is a modification about the war between the SCO (Shanghai Cooperation Organization) and NATO (North Atlantic Treaty Organization). The main...

Cold War 1.7.4 English localization (Old)

Cold War 1.7.4 English localization (Old)

Language Pack 1 comment

Cold War mod is a modification about the war between the SCO (Shanghai Cooperation Organization) and NATO (North Atlantic Treaty Organization). The main...

Comments  (0 - 10 of 376)
Gittish-Lad
Gittish-Lad

Hi, when does the bleeding start and where to hit around the body to start bleeding or not starting to bleed? I mean where the bleeding starts at mostly.

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Timosh_CW Creator
Timosh_CW

Bleeding is random, probability and severity (yes, bleeding can be light, moderate and strong) depends on weapon type and hit place. For example, hip wound mostly causes big bleeding, but shin - medium. Body has low bleeding chance (except thorax), but double damage. Bullet damage in thorax zone (lungs+heart+liver) increase damage to 50% and bleeding probability up to high and preferrably big. Blast wounds usually cause small or medium bleeding depending on blast force, but with high probability. Head wounds do not produce much bleeding, but mostly lethal.

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Gittish-Lad
Gittish-Lad

Oooh, what a very interesting mechanic you got there mate.

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namt
namt

hi timosh. i want to ask question. what name in reinforcements menu you use timosh?

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Timosh_CW Creator
Timosh_CW

Reinforcements name in singleplayer missions are custom only. You can use any name for reinforcements, it will affect nothing. Press F9/reinforcements after loading any our (or any other) mission to view reinforcements settings.

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namt
namt

because i want make my own mission

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namt
namt

name of every image you use?

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Timosh_CW Creator
Timosh_CW

Ah, this? Open mods\cold war 1_7_4\resource\interface.pak, then open interface.pak\interface\scene\unit_icon
There is a folder where these pictures are stored. All units have a pic with the same name, but there are a couple of additionsl, for missions. If you want to use picture reinf_pzrk_00, you need to type "reinf_pzrk" in the game.

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namt
namt

ok thansk timosh :)

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namt
namt

hi timosh, i wondering how i fire scud or iskander using command i dont how because i try with actor_fire and action, the scud and iskander not firing?

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Timosh_CW Creator
Timosh_CW

Both should receive commands like any other unit. "actor_fire" and "action" should work. Of course, vehicle should lift missiles first.

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namt
namt

timosh,can you explain it more clearly like what the delay should be and actor_fire and action, so I can try it

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Timosh_CW Creator
Timosh_CW

1. Make sure that Iskander is unfolded (missiles are uprised), and target is inside its range, but more than 200-250m from it.
2. Use actor_fire command. If target is waipoint - type its number, if vehicle - use its MID or tag. no delays required.
3. Actually, I've never used these vehicles for scripted fire, so issues are possible. If it does not work, replace iskander by MLRS with ATACMS in order to test if command is correct. ATACMS are 100% functional in terms of scripted fire.

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namt
namt

Ok i Will try it
Thanks :)

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