============
INSTALLATION
============

* IF PLAYING DOOM 3 *
-Place z_weap_mars_dest_base.pk4 in Doom 3 base folder

* IF PLAYING RESURRECTION OF EVIL *
-Place z_weap_mars_dest_base.pk4 in Doom 3 base folder
-Place z_weap_mars_dest_d3xp.pk4 in d3xp folder

* IF PLAYING THE LOST MISSION *
-Place z_weap_mars_dest_base.pk4 in Doom 3 base folder
-Place z_weap_mars_dest_d3xp.pk4 in d3xp folder
-Place z_weap_mars_dest_d3le.pk4 in d3le folder

* DOOM 3 Enhanced Edition *
Copy zz_base-ee_patch.pk4 into the base folder, zz_d3xp-ee_patch.pk4 in the d3xp folder, and zz_d3l3-ee_patch.pk4 in the d3le folder
OR:
Copy the base, d3xp and d3le folders from the enhanced_edition folder to Doom 3 directory

* Doom 3: Redux *
Move or copy z_weap_mars_dest_base.pk4 into the redux folder along with any addon you'd like, and place zzz_redux_patch.pk4 into the redux folder

* OPTIONAL FILES *
-------------------------------------------------------------
- Place the following optional files in Doom 3's base folder -
-------------------------------------------------------------

-zz_alpha_helmet_base.pk4
-adds the alpha helmet to all cutscenes and reflections.

-zz_alpha_shotgun_base.pk4
-will replace the shotgun with the Doom 3 alpha model

-zz_alpha_shotgun_with_helmet_base.pk4
-combines the alpha shotgun with the helmet. The individual files aren't compatible with each other.

-zz_centered_flashlight.pk4
-the flashlight will always be pointed directly center.

-zz_cyberdemon_base.pk4
-lets you kill the cyberdemon with normal weapons, removes spawning monsters from the map and gives the cyberdemon three times the health.

-zz_inf_stamina_always_run_base.pk4
-will make the player run automatically, as well as providing infinite stamina, the same as hell levels. Holding the run key will make the player walk. Also turns the adrenaline powerup into a full heal item. All walking/running world animations reflect the change, rather than simply changing the walk/run speeds in the def file.

-zz_no_xhair_base.pk4
-removes the crosshair

-zz_plasma_radar_base.pk4
-adds an Aliens-like radar display on the plasmagun's gui.

-------------------------------------------------------------
- Place the following optional files in Doom 3's d3xp folder -
-------------------------------------------------------------

-zz_plasma_radar_d3xp.pk4
-accounts for RoE updates to ai_monster_base.script. Requires either zz_plasma_radar_base.pk4 or zz_plasma_radar_custom_fov_base.pk4 to function properly

---------------------------------------------------------------------------------------------
-Place the guis folder inside the base folder if you want the splash screen to display properly in 4:3

* TIPS *

-Bind Alt attack to the right mouse or a very comfortable key. Alt Attack replaces the Zoom View key

-If experiencing graphic issues, try editing your DoomConfig.cfg (located in base folder) to read:

seta image_usePrecompressedTextures "0"
seta image_useNormalCompression "0"
seta image_useCompression "0"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_roundDown "0"

If you're experiencing audio issues (repeating sounds/volume issues):
---------------------------------------------------------------------
Delete "gamex86.dll" from your base folder and/or d3xp folder, it will be created again when you launch the game

s_maxSoundsPerShader "0"
---------------------------------------------------------------------
dhewm.cfg is located in C:\Users\*UserName*\Documents\My Games\dhewm3\base by default

=============
MAIN FEATURES
=============

-New sound effects for weapons (firing, reloading, foley, pickups, enemy firing, cinematics), walking, running, crouch walking, climbing, jumping, falling, hurting and dying
-Alt fire button lets you aim weapons for better accuracy, punch faster, spin chaingun barrel, rapid fire rockets, fire single shots with double barrel, etc.
-Lossless stereo version of Doom 3 theme song during menu/intro/credits
-Armor absorbs 40% damage instead of 20%; security armor gives 25 points instead of 50; armor shard gives 1 point of armor instead of 5
-Ammo pickup values reduced
-Archvile has 50% chance to perform incinerate attack
-More responsive weapon reloading (no interrupts, but fill ammo at an earlier point and can be switched more quickly)
-No minor falling damage
-Normal HUD ammo counters for weapons with gui screens
-New smoke and firing particle effects
-Glowing eyes for imps and trites
-Armor models reflect Resurrection of Evil and Lost Mission marines
-New glasses for McNeil
-Alternate ending dialogue for McNeil in Resurrection of Evil

* Fixes from Doom 3 *
-Chaingun GUI graphics correctly display reserve ammo bars, low ammo light resets after reloading
-Plasmagun no longer plays reloading sound twice (echo effect)
-All weapons dryfire


=======
WEAPONS
=======

* FLASHLIGHT *
-Holding alt attack points flashlight at the center of the screen
-Clicks on and off with reload button; clicks on when raised and clicks off when lowered
-New light beam and flare models
-Does not gib enemies
-Toggle only (does not cycle with weapons)
-Reduced damage

* FISTS *
-Normal attack has 50% chance of doing a hook attack for double damage
-Hold alt attack button to swing twice as fast. Drains stamina

* CHAINSAW *
-Press alt attack for swing attack

* PISTOL *
-Firing while holding alt attack increases accuracy
-Functionally semi-auto with fast rate of fire
-Magazine holds 15 rounds
-Does not gib enemies

* SHOTGUN *
-Firing while holding alt attack reduces spread
-Reloads one shell at a time
-Increased frame rate for reloading animation

* MACHINEGUN *
-Firing while holding alt attack increases accuracy

* HAND GRENADE *
-Toss like a regular grenade, and not like a boomerang
-Toggle only (does not cycle with weapons)

* CHAINGUN *
-Hold alt attack to spin barrel, start firing faster and with more accuracy
-Ammo raised to 120, fires twice as fast with damage reduced by 50% for the same dps
-Continues spinning when out of ammo and still firing
-Winds up, spins, and winds down when out of ammo

* PLASMAGUN *
-Firing while holding alt attack increases accuracy

* ROCKET LAUNCHER *
-Automatic fire while holding alt attack

* BFG *
-Slightly zooms in while aiming and makes a nifty sound effect. WOW!
-No splash damage to player
-Overcharge only happens if clip is full
-Overcharge damage is not fatal with full health

* SOULCUBE *
-Removed the "use us" dialogue in ready sound
-Toggle only (does not cycle with weapons)

============================
RESURRECTION OF EVIL WEAPONS
============================

* DOUBLE BARREL SHOTGUN *
-Pressing fire while holding Alt Attack will fire single rounds

* BLOODSTONE *
-Toggle only (does not cycle with weapons)

========
MONSTERS
========

* IMP/HELL IMP *
-Double fireball attack from Phobos

* WRAITH *
-Doesn't stop moving during teleport in

* ARCHVILE *
-50% chance of either flamewall or incinerate attacks

========
DOOM GUY
========

-Reduced max armor to 100
-Faster stamina regeneration
-Increased armor protection from 20% to 40%
-No minor fall damage

=======
CREDITS
=======

-Tripwire Interactive, Magmacow(gamebanana.com), ProSoundEffects, 99Sounds, Krotos, and sounddogs.com for sound effects
-CED2011 for pistol animations
-Phrozo for textures, particles, material code and scripts
-lost_acs for using as reference for player/wraith/archvile script and imp eye overlay code
-Arl for alpha shotgun and alpha helmet
-Team Future for imp double fireball attack code, particle references
-MWoody for plasmagun radar code and graphics
-VGames for double barrel shotgun animations
-*Unknown* for chainsaw animations (taken from Absolute HD by Cverdzislav)
-Shockwave_S08 for testing and feedback
-Mighoet Sündback for Doom 3 cover art scan used for main menu logo
-Xyzz for weapon offsets and angles code

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Comments  (0 - 10 of 47)
Guest
Guest - - 689,182 comments

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Bman5722
Bman5722 - - 1 comments

Hey I love the sounds this mod adds :) but the game keeps crashing for me on every save even when starting a new game the mod seems to be working fine in multiplayer mode just not single player the only other mod I have installed currently is D3HDP with the patch for this mod any help would be very appreciated thanks.

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THEJUAN5663
THEJUAN5663 - - 1 comments

There Will be a Weapons of mars destruction for In hell Director's Cut mod?

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themaniacboy
themaniacboy - - 167 comments

Hello, is it possible to use the main menu from the enhanced edition mod?
I tried deleting the main menu files but it doesn't work.

Also, how can I prevent the machinegun from gibbing enemies like the pistol does?

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Fermín_Fonseca
Fermín_Fonseca - - 62 comments

ERROR: Error: file script/weapon_handgrenade.script, line 22: Unknown event 'getIdealWeapon'

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Lemenus
Lemenus - - 46 comments

Is normal that weapons now don't produce flashes? I mean they're still there, but not as bright and sharp as OG. Also there's no more bullet holes
upd1: i managed flashes, but dunno what with bullet holes
upd2: compatability patch with redux breaks menus (it's just black screen)

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Guest
Guest - - 689,182 comments

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Krizalidan
Krizalidan - - 44 comments

hello, does this Mod work with D3HDP - DooM 3 Essential HD Pack?

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Wolfoz
Wolfoz - - 1 comments

I'm loving the more immersive/realistic fov and animations, good job!

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LegacyOfBera
LegacyOfBera - - 1 comments

when i try to use this with doom 3 redux, it crashes when i load a game. Any help?

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Guest
Guest - - 689,182 comments

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