What started as replacing a few weapon sound effects with sounds from Killing Floor for my own enjoyment, has quickly evolved into a finely tuned weapon overhaul, with alt-fire mechanics, dry-firing, full weapon sound replacement (mostly designed, some from existing sources), particle and material effects, with emphasis on bringing out the gameplay loop that was already there, and making the weapons just feel good to use. Some other features include: -Sound effects for walking, running, crouch walking, climbing, jumping, falling, hurting and dying -Lossless stereo version of Doom 3 theme song during menu/intro/credits -Armor absorbs 40% damage instead of 20%, security armor gives 25 points instead of 50 -Large ammo pickups replaced with small pickups, ammo pickup values reduced -No minor falling damage -Stamina regenerates more quickly -Armor models reflect Resurrection of Evil and Lost Mission marines -Fight the cyberdemon one on one, no spawning demons
* 1.9.2 * -reduced bullet casing fuse length oversight -plasmaball push amount and damage raised -plasmagun fire sound volume increased -fixed an uncommon...
-New sound effects for weapons (firing, reloading and foley, enemy firing, cinematics) -New sound effects for walking, running, crouch walking, climbing...
Minor tweaks for the Pistol, Machine Gun, and Shotgun, focusing on balance and removing the need to hold Alt-Fire. (For v1.9.0)
-Sound effects from Weapons of Mars Destruction -Faster player movement, forced autorun (hold shift to walk) -Plasmagun hud detects monsters -Added flashlight...
A compatibility patch to bring Weapons of Mars Destruction to Phobos
-New sound effects for weapons (firing, reloading and foley, enemy firing, cinematics) -New sound effects for walking, running, crouch walking, climbing...