An unofficial patch fixes inconsistencies, balance, and AI of original game. Not an overhaul, just an enhancement mod that preserves original flavor of game. Imagine if Eugen continued to support the game, this mod aim to have that same approach. Notable changes: 1. Improved AI 2. Buffed/fixed Commonwealth, NORAD, Red Dragon and Blue Dragon coalition. 3. Fixed incorrect naming of units. 4. Balance in general. It will take time to appreciate the changes. At first it may be hard to notice things, but you will start to miss it the moment you return to vanilla.
I am not dead I promise. I was busy working on Blitz War Community mod I was hired for. If you have heard of him, Blitz war is a youtuber on Wargame. It has gotten quite popular. Now that things are stabilized I have time to update my original mod once again. These are mostly bug fixes. I discovered them while working on BWC mod because BWC is based on this mod.
Thanks for update! I've noticed that some of the Flakpanzer type autocannon AA-units have a radar-off mode where they can still fire at air units but with less range. Could that feature be expanded to all units of that type?
For now it will be an exception given to Netherland due to complete absence of non-radar aa. I want to keep the balance of original game so It will not be expanded.
Thanks for update.I have a suggestion for you about 2nd Korea war. 2.Anti-Tank Coy. have 4 REDUT, could you remove them from the battlegroup? Reason:AI never use them in battle, and due to high morale of battlegroup, it is difficult to destory that battlegroup.
update:For those REDUTs are navel force, 2.Anti-Tank Coy. could not join groud battle.It would be very annoying,because they would challenge sector,and could not be destoryed.
thank you I will remove it next update.
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Mod manager so buggy always gives me errors it mentions some other game location's path can't be found