New M270 MLRS for Netherland. Fixed some USSR stuff. Optional Coalition members swap mode for fun.
New Feature: Coalition Swap launch option
This is a just for fun option to completely mess up coaltions with new nation composition.
unchanged: Euro Corp, Eastern Bloc
- Dutch can = dgc = liberators = 20%
Japan anzac = blue dragon = 20%
UK Norway = landjut = pirates = 15%
USSR Korea = Red dragon = Soviet Korean Alliance= 0%
China Yugo = entente = angry embassy = 0%
Korea Sweden = scandi = Peninsula = 20%
Denmark France = NORAD = I HATE PRUSSIA = 15%
West Germany Japan = CMW = Axis Power = 10%
East Germany Finland = Baltic Front (WWII) = 0%
Bug fix:
- Fixed wrong ammo capacity of Stoottroepen 95 and Korps Marinier 95.
- Fixed Bulsae-2 infantry having 10hp.
- Fixed UI localisation for coalition swap mode.
- replaced Japan UK with Germany Japan.
- Fixed Chinese ztz-90-ii not having correct acc on move with HE.
- Fixed missing FJB missing fold stock stats.
- Fixed AI only mode and Creative Mixed mode crashing the game..
- Fixed helicopter Ingwe atgm having no tracer.
- Fixed bugged SMAW suppression with HE.
- Fixed bugged TY-90 missile range stats.
- Fixed Ferret entac names not showing up in unit cards.
- Saegaie and Helkat armory filter bug fixed.
- Fixed gun of harrier ii “equalizer”, it should not be KE, fixed to HEAT.
- Removed lav iii tua being amphibious.
- Remove chinook from us marines.
- fixed 1.19b1 not applying change to new unit options.
Change:
- Fixed wrong display rof of afghansky
- Reduced Malka's range to same as Pion as it is IRL.
- T-64B range extends to 2275m acc 50/35>45/30, ATGM switched to 9M112 Kobra with 18AP, 65>70pt.
- T-80BV 17>18 fav, 110>115pt, ATGM switched to 9M112M2 Kobra with 20>21AP. Current 20 AP, Kobra ATGM renamed 9M112M Kobra.
- T-80UM 9>10 side armor.
- MiG-21Bis 80>70pt, avail upped to 0/3/0/0/2.
- Mi-24V 100>90pt, avail 0/3/2/0/0>0/4/3/0/0, acquires medium optics, cate B 1986.
- Mi-24VP available 6/4 >4/3.
- Fixed wrong name of falanga M vs P.
- Falanga-M 13>15ap
- Falanga-P 20>25 stab.
- Mi-28 8>10hp, size 1>1.05, 25>24AP.
- Hamlet image fixed to that of Redeye.
- MT-LB SHTURM-S renamed 9P147 Shturm-S, gains an anti-air mode 9M120, price restored to 50pt.
- Renamed redeye to FIM-43C redeye.
- BMPT now favors autocannon over main gun within range.
- Base Buk 50>55acc.
- Exp recon repricing.
- VDV variants primary replaced with AKS-74.
- New optional unit: Dutch M270 MLRS, 125pt, 1989.
- Fixed lmg ammo of norrlandsjager 20>30 reloads.
- Fixed Suomi KP ammo capacity.
- Fixed lmg ammo capacity of Kartinijaakari 20>30, rifle capacity 30>45.
- Fixed naming of several Soviet aa missiles.
- Caesar range changed to 39025m.
- JA 37 interceptor gun swapped from ADEN 30 to Oerlikon KCA, range 2275>2800m.
- Norway Fallskjermjeger 90 avail 12/8>10/7.
- M109a6 palading range 23800m > 29925m.
- Added more descriptions to artillery to show aim time.
- M114a1 added to armor and mech spec.
- Renamed PANSSARIJÄÄKÄRI 90’s primary to Rk 62/76 TP (has folding stock); Rk 90 is a prototype never made.
- PANSSARIJÄÄKÄRI 75 and RANNIKKOJÄÄKÄRI 75 (marine)’s primary upgraded to Rk 62/76 TP with foldable stock.
- Added Plz-89 to mech spec.
- BJ212 PW78 renamed BJ212 PW75, weapon swapped to PW75; 15ap 1750m 45% acc, 3HE.
- Pgz-95 gun renamed type 87, speed 70>60.
- Bkan 1c to 135pt.
- Gripen turn radius 300>250.
- AJ 37 series turn radius 400>350
- AMX-30B2 12>13AP.
- Leclerc MG corrected to NF-1 with 3000 ammo, main gun 22>27 ammo, corrected the year to 1992.
Creative Mixed is broken again.
I will fix it next patch.
Creative mode in general is broken as well.
Fixed
game crashes when I try to run AI only option
fixed
XTP-1 BETA 90 ATGM problem. Does not appear
Noted. I will fix as soon as I can.
fixed
Causes my game to crash at launch.
Trying to run AI Only.
fixed
The WM-80 doesn't seem to be tagged right for the AI, instead of using it as artillery they just charge it alongside other units.
Also I've noticed the last few patches you've put out that the AI doesn't use planes much and has started suiciding CVs much more often.
I will look into the WM-80's AI module thanks.
South Africa is broken in Creative Mixed. Any South African unit is in the deck and it causes the entire deck contain only an American command jeep once in game.
SA units are not in due to total unit cap per side. I need to think of ways to remove some duplicate units to include SA stuff.
Thanks for keeping this going my dude, I really appreciate it.
I took bit of break. Further updates will come soon.