This patch is mainly for bug fixing. Usually it would have been 1.21D version, but recently I found out how to mod AI unit movement pattern, such as charging in/stop and fire/avoid enemy, and etc. Expect more AI related changes soon. East Germany national deck is now 30% availability tier.
- Ztz85iia model fixed
- Ztz88a and ztz88b armor fixed.
- AI aggression level rework.
- MiG-25RBF 140>130pt.
- South Korea peace pheasant 1 120>110pt.
- Type 56 rpg renamed type 56-1, pen > 14. Regular 56 warhead was phased out even by 1975.
- M163 vulcan and KM163 40>60 speed, M163> M163A1.
- UK blowpipe gets AH.1 and AH.7.
- Telak 84 110>100pt.
- Sholef ap 1925>2100m.
- TH-495 3/3/1/1 > 3/3/2/2 armor.
- YP-104 did not have a 20mm but instead either had a M2 Browning (750 rounds), 25>10pt, 16 avail.
- M113 C&V renamed Lynx
- The Grizzly and Grizzly CP M2 Browning ammunition 1000>1,200 rounds.
- Coyote has its GPMG labelled incorrectly as a M240
- Leopard C1 and CMD Leopard C1 armor changed to 10/4/3/2, tank tab version 40>45pt.
- The CH-118 MG changed to GPMG.
- LAV-III TUA’s amphibious ability removed.
- The M109A2 R.C.H.A year 1981>1974.
- The M125 has its mortar renamed C3 81mm.
- The Bison 81mm mortar renamed Wolf 81mm. weapon renamed C3 81mm. ammunition capacity 90>80 rounds, 35>30pt.
- The Canadian version of the M35, both cargo and transport version renamed MLVW Cargo and MLVW respectively. Cargo reworked to 1000l supply version, model changed to transport model.
- All versions of the Abrams carry 10,800 rounds for the M240s
- MBT-70 20mm 40>44 salvos.
- Merkava IIB renamed Merkava IIC, Increased fuel capacity to 1250L, no autonomy buff.
- 10 he bullpup missile 30> 40% acc.
- Coyote very good > exceptional optics, fuel and autonomy 300/600 > 380/760, 4/3 avail, 40>50pt.
- T-55K1 renamed “T-55AK”
- Czech T-55 recon renamed “BPzV T-55A”.
- DDR 20>30 avail bonus.
- M50A1 Ontos MG changed to M1919A4, speed 40>50, autonomy 300>240.
- WM-80 deck filter corrected.
----Hot patch a
- Fixed Coyote recon of Canada causing game to crash.
- Leclerc MG corrected to NF-1, ammo 900>3000.
- Lowered spg9-d acc 55>50 due to previous range change. Weapon name corrected.
- 62 shiki on vehicle renamed to 72 shiki.
- Hachi-ni shiki CV received missing lmg.
- Scorpion and scorpion 90 recon availability fixed.
- Fixed the added missing MG being invisible with fire effect. Now it works properly!
- Added missing coaxial PKT of Mt-LB Krak.
- Increased KPVT ammo capacity of SPW-40, SKOT-2A and OT-64 series 400>480.
- Fixed norway RBS-70 Mk.2 did not actually carry a launcher.
- Vickers Mk.11 renamed Vickers Mk.11 Viper.
- Fixed low ammo count of Royal Marine 90 sniper.
- Fixed infinite ammo count of BJ212A PW-75.
---patch b
- Pvtgb 9031 m/84 14>17ap, 10>15pt.
- m/77 12>14ap.
- L6 Wombat 3>4HE, 8>7rpm.
- M-91A Vihor speed 80>75km.
- M-84A and command variant speed 75>70km.
- J-8IIB renamed J-8B.
- Flamethrower infantry 2>1s aim time
- BTR-T 25>30pt.
- Keiler autocannon capacity 40>44.
- AI now disembark infantry as soon as being shot.
- improved AI recon behavior
- Fixed atgm name of svir, refleks, invar.
---patch c
- Fixed AI kept on suiciding their CV, hopefully.
- Improved AI fire support behavior
- Fixed AI stacking recon helicopter
- Increased spacing between helicopter to avoid splash damage hit both.
- Increased the minimum spread of mlrs smoke mode.
- Improved ai helicopter selection.
- AI now use ground recon more often.
- BTR-T dshk mg > nsvt
- AI uses interceptors like tomcat more.
- BMP-3 100mm ammo 22>27, supply used 440>540.
- Scorpion 90 ammo to 22>25
- Scorpion tank ammo to 25>27 ammo.
- ANZAC scorpion ammo 25>30.
- Kyumaru-shiki tank ammo 35>28, supply used 875>700.
- ZTZ-85-III and ZTZ-85-IIM ammo 21>27, supply 525>675.
- ZTZ-85-II ammo 28>31.
- AAM vs helicopter range 2100>2275m.
- ZSL-56 and BTR-152 24>25 salvo ammo, ZSL-56 mg renamed Type 67.
- ZTZ-85-IIM and ZTZ-85-IIA swaps speed, now iim is 55km, iia is 60km.
- Challenger 2 ammo 38>33.
- Leclerc ammo 22>27.
- Improved radar AA helicopter detection.
- Supply truck in a stack has greater distance between unit to resist AOE splash.
- ZTZ-85-IIM 115>110pt.
---patch d
- Sagaie ERC reworked into the recon tab.
- North Korean Ban-tank konkurs reworked into Bulsae-2, 15pt, 17ap, 2625m range, faster speed, 12/8 avail.
- Ban-tank fagot year moved to 1979, cate C.
- PVRBV 551, armor 1/1/1/1 > 2/2/1/1; based on IKV 103.
- IKV 103 size small>medium.
- LVRBV 701 armor 1/1/1/0> 2/2/1/0
- Fixed the fire effect of Otomatic, LVKV 90, mt-lb Krak.
- BRDM HJ-73 year to 1979; the year HJ-73 was approved.
- BJ212 HJ-8 renamed BJ2020 HJ-8(correct jeep model name), atgm switched to HJ-8A; HJ-8 does not exist, HJ-8A is already base model. Price 25>40, avail 12/8>10/7
- Z-9G HJ-8 year to 1993, the year HJ-8C is approved. Weapon renamed HJ-8C. HJ-8B does not exist either.
- Corrected Canadian MLVW transport to same speed as Cargo version.
- PGZ-63 rear armor 1>2.
uaoooo. new AI improovments. thanks
I'm a bit confused... If downloading your mod for first time, where do I start? Which one do I download? I have the steam version. Just want to have a complete experience with the mod. Thanks
Just download this one, launch the mod manager, and select "unofficial patch". You can revert to vanilla using the same manager. If you are bored though you can select new units option which adds a few new units for flavor.
Is there any difference in how the ai plays if you choose easy or hard, other than it gets more ressources on hard?
They plane spam lot more in opener on harder difficulties.
Is there anyway to get the ai to build other recon units than recon choppers?
Is it a problem?
Ground units is bettere to spot units in forest and buildings, its just so the ai can use your improved recon behaviour :-)
Got it, you should see it more next patch.
improved AI recon behavior???? really? finally. i'll try it
I don't know if this is just me but LVKV90 doesn't have a firing animation against air targets. My friend I was playing the game with also experienced the same bug. The LVKV90 is still firing at the air targets and the ammo count is going down but there is no animation. The AA just looks at the enemy unit and the enemy unit dies.
I will look into it!
It is now fixed. Thank you for the report!
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