- Wargame Red Dragon is moved to the Crimea in 2015, with new or reworked nations and coalitions
- Play as USA, Ukraine, Poland, UK or Germany on BLUEFOR and Russia, Belarus, Kazachstan or Azerbaijan on REDFOR (The Alpha version yet only features US and Russia)
- Enjoy new gameplay features such as smoke grenades, airlifted vehicles, a new deck system and many more!
First of all, thanks for playing Crimean Escalation or at least being interested in it! As the summary says, this is a modern warfare mod for Wargame: Red Dragon. You could see it as a total conversion mod, though I am not that far yet. The new setting is the Crimean Peninsula in 2015. A hypothetical chain of events has triggered a large conflict between Russia and it's allies and the NATO. The US and European countries send troops to Ukraine, where they face Russian forces. As the original game, this mod is about an "what would have happend, if..." scenario.
The idea of making such a mod started with me looking for a modern combat RTS. I firstly played World in Conflict, which was a good game, though too fast paced for me. I then came across Wargame when Airland Battle was in the pre-order beta. I got the game and liked it really much, the atmosphere, the depth and the pace all felt really nice. However, I wanted to have such a game in modern scenario. Then, RD came out and it had quite some potential for such a mod. Inspired by the WiC MW Mod, which I still enjoy playing sometimes, I started working on this project. It took me quite a while to go from planning to actually doing, and from there to a first release. The active and oped-hearted Wargame modding community helped me out often and contributed alot in terms of research, skin-making and technical advising. Now, I try to put enough time into it to release frequent patches with new content.
My main motivation was to create a good atmosphere. For that reason, every unit icon and some weapon icons are being replaced. Also, skins by community members as pok, CrazyRus29 and FregFlogger or myself are implemented. The UI is also being partly overworked for a unique feeling. But in order for the mod to feel good, realism is a big point aswell. Therefore, I try to keep the unit lists authentic. As the setting is still alternative history, some "unicorn" units and prototypes are still in, however, nations should not rely just on them. Also, for better gameplay and diversity, not every piece of equipment is in the mod. Russia for example only gets the T-72 and T-90 lines and no T-80s.
Crimean Escalation also brings new gameplay elements, one of the most significant being air-liftable vehicles. Both internal and underslug transport on helicopters are simulated by them being able to transport light AFVs and jeeps or small trucks. Of course, only heavy helicopters like the Mi-26 or the CH-47 can perform such actions. Other changes include new countermeasure systems, such as smoke on tanks and some vehicles (activate by pressing the B key) or ECM on helicopters. The deck system has also been reworked, and there are new unit types.
Yet the mod does not affect naval at all, and only two nations are featured. So obviously, the biggest point on the list is giving these nations thier units. However, other features are planned, too. Version 0.1.12 introduced infantry mortars and the next thing to be tested is a cruise missile mechanic, with those being accurate strike weapons, which can however be shot down by high-end AA. A campaign might be done someday, but that is certainly far in the future.
Anyway, I hope you enjoy Crimean Escalation. There is a Steam Group which you can join if you want organized multiplayer games and you can leave any comments here or on the Eugen forums page, where you also a find a detailed list of features.
You can find the forum post here: Forums.eugensystems.com
Though naval combat had a rather low popularity in Red Dragon, I will try to make it enjoyable in Crimean Escalation, as it will be especially important for the campaigns to be added later. The next patch will be all about naval.
Navies in Crimean Escalation will be coalition based, so each coalition (or nation, in case of the US and Russia) will have it's own naval units, and can't use the naval units of others. The only exception might be CSTO, as their naval force would probably not be very useful. Each naval force will consist of destroyers, frigates, fast attack craft, helicopters, planes and coastal artillery, if the coalition has it.
Some general things about naval combat will be changed. For example, CIWS will have a lower range. This will make such guns only usefull for defending the ship which they are mouted on and not a whole fleet. SAMs will make up the biggest layer of the defence network a ship has. To make them more effective, SAM systems on destroyers will have two firing channels. One will be for aircraft, and one for missiles. That prevent SAMs to fokus on an evacing jet while the missiles race towards the ship, or the other way around. The new system allows ships to enage both the aircraft and the missile at the same time.
Also, some ships will carry cruise missiles that can attack land targets. Like the cruise missiles added in the last patch, they will be interceptable. Other new elements include boats that carry infantry, like the Riverine Command Boat (aka CB90), or the Russian A-222 Bereg coastal defence gun.
Apart from gameplay changes, the new patch will bring an often requested technical feature: a proper uninstaller for an easy removal of the mod. After the patch is released, I will finally start working on the other new nations.
A summary of the upcoming patch, which adds UAVs as a new gameplay element.
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A hotfix patch, basicly v0.1.20 with an installer that works properly.
The "Eye in the Sky"-Patch, which also brings up the mod to the latest version. More information can be found in the articles section.
Just a small compatibility update, bringing the mod up the Yugo/Finland patch.
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