Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Report RSS Trade Coalition and Agents added to the campaign (view original)
Trade Coalition and Agents added to the campaign
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Description

I've added the Trade Coalition and the new Agents of the faction to the campaign.

The faction is using Warlocks for Priests, Deathdealers for assassins (and temporarily for spies as well because the intended sapper-spy did CTD), trike riders for diplomats (and merchants as well because we had no other good merchant model currently). It is also using Heavy Infantry as the captains - and Trinkers as the generals.

The faction is starting with all the Goblin areas on the map, and to simulate the fact it is neutral towards both the Horde and the Alliance i've made them allied to both sides from the start. Medieval 2 works in that way, that if you are neutral they are going to attack you - but if you are allied they are less likely to attack you. And by starting allied their wars won't concern you. They can betray you but they are less likely to do so when you have many allies while they have enemies already.

You start at war with the Gurubashi Trolls outside of Booty Bay, and the Farraki Trolls outside of Gadgetzan - the Ahn'Qiraj faction is also your enemy but will have to fight the Farraki as well.

In Northrend you have no enemies from the start but anyone of the neutral factions there can attack Venture bay at any time. The Scarlet Crusade, the Drakkari Trolls or later (when implemented) the Vrykul will be the most likely factions to attack you there.