Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Six new factions in the next release! (view original)

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Description

We're adding six new factions to the next release of Warcraft: Total War, as Thrugg has implemented all six into the games code from scratch which he needed to do as Warcraft: Total War didn't have the actual Kingdoms factions in its code.

The new factions are:

Kingdom of Gilneas - Humans with possible Worgens if models are rigged.

Alterac - named "The Syndicate" - Humans/Bandits with possible ogres and other creatures taken from the Minor Factions/Rebels.

Kirin'Tor which is Dalaran - Human Mages with additional High Elven Mages, sorceresses and other stuff.

Centaurs - will need more units that are actual centaurs or we're gonna add other creatures to the faction as well like the Quilboars, the Harpies and the Grimtotem Tauren, as their roster is too small otherwise.

The Zandalari Tribe - the "Chaos Undivided" faction of the Trolls - they have like access to all the Troll rosters plus have three unique units of their own. The idea is to possibly add more units if Bantu wants to or they're just gonna be like a "Trolls Undivided" faction.

The Kingdom of Ulduar - consists of the units from the Ulduar instance in World of Warcraft, creatures created by the Titans - Green dragonflights, Iron Vrykul, Iron Dwarves, Water Elementals, Corrupted Treants, Molten Giants, Golems, Frostborn Dwarves, Revenants etc - lots of cool unique units previously unique to the rebels or Minor Factions.

The Minor Factions or Rebels consists of 50 or so units.. So there are many units we can pick from there. But of course a few new models would be great to flesh out certain factions.