Volkograd 3D is a GZDoom mod that puts Wolfenstein 3D in Red Alert's Universe. You play as Agent Tanya Adams as she fights her way behind enemy lines towards Moscow where she must fight Josef Stalin himself. Volkograd 3D has 3 planned chapters. The first chapter would be Tanya's escape from Volkograd fortress

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Metaltooth
Metaltooth

It seems like having the flames stick around that long would slow down gameplay. the flames might be lingering too much since Wolf3D that youre trying to emulate and doom tend to be very closed, small spaces and rooms. This would work with huge open maps if thats what youre going for but, with the cramped corridors and rooms. Having them stick around that long like butterscotch snail pie might be detrimental to gameplay since you either have to run through the burning flames or wait around for them to die out.

its goatmom >:P

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Metaltooth
Metaltooth

Maybe with the flamethrower try emulating the flame thrower unit from RA1? Have it shoot out a flame ball and explode into those smaller flames, like a anti infantry rocket launcher to make use of this dynamic flame bizz u got going. IDK its just a thought

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itsmeveronica Author
itsmeveronica

Hm, that could be an altfire...
As for the flames, yeah, they really need to get trimmed down so they stay for too long.
Also nah, Volkograd should be more open than Wolfenstein. Somewhere between Doom 1 and RTCW's level design, but still not AS open as Extermination Day i guess. Iunno, we'll see.

Also Dunkey called her a cow and I find it funny so I just rolled with that. lol

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Metaltooth
Metaltooth

I think the longer lingering flames could work for stuff like destroyed ground vehicles or flamethrower enemies if you put it into a larger map. Like hitting the fuel tanks on either would make a flame explosion rather than a regular one. Just reduce how many of those flames shoot out for the flamethrower guy when he gets blasted in the fuel tank

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MaxRideWizardLord
MaxRideWizardLord

flamethrower download link?

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Description

Just an experiment I made while playing around with fire behavior for my game. There are 2 flame kinds. One with dynamic light, and the lesser flame.
The big flame can damage you, spawns more flames, and has dynamic light.

There still some adjustments to be made to the timing.
Any suggestions?

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boring-vg3d-spreading-fire-test-with-ralsei-uwu.mp4
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