Vengeful Spirit is a Science Fiction modification that is based of of ideas soley from it's team and leader.. An original and imersive story line will hopefully make this Modification seam as professional as the original crysis.. There will be 4 levels in this modification, each level wil be uniqe. And are disigned to further increase the sense of the mysterious story progression. With many assets being made, and plenty of man hours. We hope to release the first level in June. [Story for First level:] Your name is Greggory mittson, your a special ops soldier trained for Solo missions. Sent on a mysterious mission from the Pentagon. Not knowing fully what your mission is. you have to battle down the valley and get to a dig site that is holding a supposed alien artifact.. Your enemy? Mercinaries.. Lots of them. There will be full voice acting and many cutscenes..
The gameplay demo is availible now:
Type of demo:
One AI is seamingly invincible, however if you get close enough he can be killed.. Some have experienced this, some have not.
By Theenzelm of Crymod.com
"In the intro map of Vengeful Spirit you progress along a river in a valley, which is beautifully crafted. The careful placement of Vegetation, Rocks and Props makes everything look very natural and realistic. Combined with a TOD which fits perfectly and the amazing soundscape of rustling grass, birds and the floating river make the map so immersive, you can feel the wind in your face and the dusty ground under your feet. There are only first signs of a story, but I hope it will fit the mood of this map, which is for me the feeling of early morning in the summer, the silence before the hectic of the day begins. The refinery with its railway blend perfectly into their environment, though they are an interesting contrast of civilisation and industry in the middle of so much almost untouched nature. Also opponents were placed nicely, most of the time you cannot see them at first but you only have a feeling that "someone must be here" and you can already hear them sneaking through the grass and bushes. You might think that gameplay along the river as the main axis is linear, but there are so many different ways to get somewhere and so many possible strategics to approach your enemies, I think no one will play this map the same way as someone else. While the the river always is the main orientation for the player, there is almost never a "main path" but many small paths all equally detailed and visually appealing but also with their advantages and disadvantages which makes the map very interesting to play.
All in all this map has a perfect environment and architectural design so far and while there are some areas that need to be worked over, the gameplay and especially the mood make this map already now great fun."
Enjoy.. And Critiqe is welcome