A Fallout 3 and New Vegas mod that greatly improves the user interface without compromising the original style.

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UI Brightness! Hello again! (Games : Fallout: New Vegas : Mods : Vanilla UI Plus : Forum : Support & Feedback : UI Brightness! Hello again!) Locked
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Jan 23 2019 Anchor

Hey there Axonis! Remember me? :P

I'm back on the UI brightness topic, I finally managed to get my game running smooth and I'm modding on the go, so to speak. In any case, I managed to get roughly what I wanted in the first place, all those months ago, relatively quickly as well! There is one problem, though. And yet again, the problem is the tabs at the bottom of the pip-boy.

Here are some screens of how the UI looks like and the problem I am talking about:

The examples: Gyazo.com , Gyazo.com , Gyazo.com , Gyazo.com , Gyazo.com

The problem: Gyazo.com

I've been trying to mess around with super_text_box.xml as you have recommended to me last time we spoke, but nothing that I've tried works and I have no idea what I could do to make this work properly. I have also looked into text_box.xml to see if I could do anything, but I have no idea if that is the right place to even go to. Would you be able to point me in the right direction?

Edited by: tom4Hawk

Jan 24 2019 Anchor

Sorry, I can't help you here.

I don't understand why are you using that broken font from Nexusmods when you have the option to use the Classic Font option at VUI+ which:

  • Is crediting its original author (Red, the creator of the Van Buren font) and abides by his license
  • Provides special characters used by the game such as Æ and ¡
  • Contains all the relevant font metrics to be perfectly aligned
  • Does not break outside of borders

Nothing of these is provided by that broken Nexusmods font mod.

Jan 24 2019 Anchor

Oh, why not? What does the font have to do with this? D: Also I'm using it to test as the font that you have provided has a strange green outline glow when the brightness goes up. :P

Edited by: tom4Hawk

Jan 24 2019 Anchor

Sigh. Please remind me what you're trying to do.

Jan 24 2019 Anchor

Look, if you don't want to help me, no problem, I might be able to finish up what I wanted to by myself. If you do, the idea is that I want to make the UI of the game look and behave as close as I can get it to look like Fallout 1/2's UI. All I need is a pointer on how to make the bottom tabs of my pip boy behave the same way as the examples that I've shown, as you can see, they do not become brighter when selected/mouseover. Also, I know revelation is a thing, but this is mostly about removing the boxes, changing the font and adjusting the brightness/color of the text as revelation doesn't do that. I've done most of this already, I just want to know this one thing.

Jan 24 2019 Anchor

At super_text_box.xml change lines 13-17 to:

<_line_alpha>
	<copy> 127 </copy>
	<onlyif src="me" trait="target"/>
	<add> 128 </add>
	<add>
		<copy> 100 </copy>
		<onlyif src="me" trait="mouseover" />
	</add>
</_line_alpha>
Jan 24 2019 Anchor

Thanks for the paste, it works but the brightness of the selected/mouseover buttons are nowhere close. I'm guessing these values have a limit of 255. Would I be able to use VUI+Highlight on this somehow?

Jan 25 2019 Anchor

They don't have a limit. The Status tabs are also super text boxes and they can be very bright. I don't think VUI+Highlight will do what you want. I suggest that you study the code of the status tabs instead.

You can also send me your full Menus code to try it myself, but I'll make no promises.

Jan 25 2019 Anchor

Thanks for the info, I'm gonna have a look over during the weekend and see what I can do! I'll let you know if I get anywhere.

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