The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.

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Report RSS Procedural Sprite Emitter
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Description

The Procedural Sprite Emitter renders advanced Sprite Particles with special features like:

* Texture U/V Scaling (see Video, Example 1 (Constant), Example 2 (Dynamic))
* Texture U/V Tiling (see Video, Example 3)
* Texture U/V Panning (see Video, Example 4)
* Dynamically changeable Color (see Video, Example 5)
* Texture Combiners
* Dynamic Text rendered as Particles
* Render-To-Texture on Particles (rendering a current scene on a particle)

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Unreal_Tournament_SDK_-_Procedural_Sprite_Emitter.mp4
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